Generating Narrative Variation in Interactive Fiction
Nick Montfort
University of Pennsylvania, Computer & Information Science
Mitchell P. Marcus & Gerald Prince, Advisors
Committee: Aravind Joshi, Mark Liberman, Fernando Pereira, Marie-Laure Ryan
(This is a distilled version of my dissertation defense from this morning, for Grand Text Auto.)
Update: My dissertation itself is now online.
The main question I’m considering today (after working on it for a few years) is:
How to create a text-generating automatic narrator to tell about the same events in different ways?
The context for this question is interactive fiction (IF). There are two parts to the answer:
- Develop a formal theory of narrative variation for IF
- Implement it in an IF and text-generation architecture
This is a preview of
Playing Defender
.
Read the full post.