July 18, 2007
Persuasive Games is a Must Read
Nick and I both have the desire to write longer considerations of Ian Bogost’s new book Persuasive Games: The Expressive Power of Videogames — but, for now, let me just say that it’s an absolute must read. I taught pre-publication versions of the first chapter in both my graduate and undergraduate game studies courses last year. In both cases it set the stage for one of the best discussions of the term. If you’re hungry to think not just about how games work, but what they mean, and how they create meaning through their operations in ways that are different from non-procedural media (and you should be) this is the most important book for you to be reading right now.
July 18th, 2007 at 11:13 am
Ok, it’s on my wishlist!
July 18th, 2007 at 1:44 pm
Yeah, I want to get this book badly. Soon…
July 19th, 2007 at 12:03 am
Persuasive Games
The Expressive Power of Videogames
July 19th, 2007 at 12:47 am
“Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.”
Sounds awesome.. I wonder what games he analyzes in the book. :)
Thanks for the tip!
July 20th, 2007 at 5:53 am
[…] Persuasive Games July 20th, 2007 Those who follow Grand Text Auto are presumably already aware of this, but Ian Bogost […]
July 25th, 2007 at 2:28 pm
By the way, Barnes and Noble online (www.bn.com) offers this title for significantly less than MIT Press or Amazon. Free shipping, too.