July 18, 2007
Nick and I both have the desire to write longer considerations of Ian Bogost’s new book Persuasive Games: The Expressive Power of Videogames — but, for now, let me just say that it’s an absolute must read. I taught pre-publication versions of the first chapter in both my graduate and undergraduate game studies courses last year. In both cases it set the stage for one of the best discussions of the term. If you’re hungry to think not just about how games work, but what they mean, and how they create meaning through their operations in ways that are different from non-procedural media (and you should be) this is the most important book for you to be reading right now.