August 27, 2007
While for me the concern (if there ever was one) was sufficiently addressed recently by designer Clint Hocking, for mainstream games within popular culture, at a minimum — I’m interested to read the overviews, interviews and personal views, situated more in the realm of high art, from the new volume Videogames and Art, edited by Andy Clarke and Grethe Mitchell.
…Contributors provide chapters on, to name but a few, the relationships between videogame aesthetics and Japanese pictorial art, the development of Machinima and game art “modding”; videogames as literary devices; game concept art and fan art, the relationship between fine art and videogame art.
The book also includes interviews with major videogame artists such as Brody Condon, Joseph Delappe, JODI and Tobias Bernstrup.
The relationship between videogame art and the outside world threads throughout, and is also discussed in chapters outlining the use of artistic game mods in initiating discussion on Albanian blood feuds and on the development of politically challenging independent games.
The videogame industry is acknowledged and also challenged, by contributors looking for answers as to whether mainstream videogames can ever be an art form.
At least one chapter has a bent towards the “are games stories?” question: Jim Andrews’ paper “Videogames as Literary Devices”.