I did look; yeah, more of the same, true, they’re not quite a Miramax yet.
My guess is, they’re playing it pretty safe for now, going with proven genres to get established. As the interview describes, they have a good track record financially from when they were Gathering of Developers, with several hits, even if (and probably because) the games were in standard genres.
The hope would be, they, and groups like them, take more risks over time. Managed risks, with a good shot of being successful, of course. They appear to have the freedom to.
Of course, they could take half a million, which I’m guessing is a fraction of some of the individual game budgets they’re fielding, and fund twenty web-based games that do innovative things with phatasmic procedural rhetoric and are designed for item-sale and skill-game business models (or maybe integrated advertising). I think they’ll come around eventually.