September 22, 2007
Sandbox games populated by NPCs invite players to screw around. One of our design goals when developing Façade was believability; we put significant effort into supporting and rewarding what we called “crazy guy” behavior from the player.
A few players over at Something Awful desire that kind of gameplay in mainstream games — charmingly describing it as “Asshole Physics”. A manifesto on the topic was recently updated from the original from 2003.
A link to Façade in the article created a big spike in downloads this week… Grace and Trip are surely being thoroughly abused as you read this.