The videographer didn’t manage to capture that while Scott was saying “comfort … comfort … kiss … push!” I was trying to help the party out by saying “magic missile!magic missile!magic missile!”
That’s the cool thing about interactive drama — it brings out the improv actor in you.
Excellent video coverage!
I should mention (as revealed at the end of the video) that the “AR” part of “AR Facade” was created by grad students Steven Dow and Manish Mehta, advisor Blair MacIntyre, and others at GaTech, with Michael’s assistance when he was at GaTech. (The original Facade AI, game design and animation remain the same as the desktop version by me and Michael.)
I’ll be blogging my comments about the show, including AR Facade, in an upcoming post.
I’ve decided that it’s way more fun to announce my actions “hug” “kiss!” in real life.
Announcing “comfort” with my girlfriend seemed to have the inverse effect when I forgot to take out the trash and the house smelt of garbage when we got home.
October 10th, 2007 at 5:50 am
The videographer didn’t manage to capture that while Scott was saying “comfort … comfort … kiss … push!” I was trying to help the party out by saying “magic missile! magic missile! magic missile!”
October 10th, 2007 at 6:21 am
I’ve never seen scott so animated!
October 10th, 2007 at 10:12 am
That’s the cool thing about interactive drama — it brings out the improv actor in you.
Excellent video coverage!
I should mention (as revealed at the end of the video) that the “AR” part of “AR Facade” was created by grad students Steven Dow and Manish Mehta, advisor Blair MacIntyre, and others at GaTech, with Michael’s assistance when he was at GaTech. (The original Facade AI, game design and animation remain the same as the desktop version by me and Michael.)
I’ll be blogging my comments about the show, including AR Facade, in an upcoming post.
October 10th, 2007 at 5:31 pm
I’ve decided that it’s way more fun to announce my actions “hug” “kiss!” in real life.
Announcing “comfort” with my girlfriend seemed to have the inverse effect when I forgot to take out the trash and the house smelt of garbage when we got home.
October 14th, 2007 at 8:52 am
Nice to see The Unknown in the Game AI for Developers weekly roundup.
October 15th, 2007 at 10:14 am
For more literary experimentation with Facade, read Jack Kerouac meets Grace and Trip. It crashed the AI.
October 18th, 2007 at 1:51 pm
[…] the first time at the show. (Don’t miss Scott and his Unknown collaborators’ experience with it.) I remarked to Blair MacIntyre and […]