December 7, 2007
Much like I felt from the 2D physics-based indie game jam a few years ago, highly procedural and generative gameplay can make for compelling games. Two of the five games competing for the grand prize make creative use of 2D physics: Crayon Physics Deluxe, and World of Goo. Check out the trailers for each; I’m particularly taken by the trailer for Crayon, which taps into the nostalgia for older mediums I wrote about a few months ago. I’m reminded of the excellent Simon in the Land of Chalk Drawings animations from my Captain Kangaroo days; sigh… It would have been cool if SketchFighter 4000 were competing this year too.
I am very disappointed, though, that The Night Journey, an experimental game by Bill Viola, Tracy Fullerton and others at USC, didn’t make it to the IGF finals! I haven’t played it, so can’t tell how much of an injustice this is, but I have a sinking feeling it’s because it’s a little too artsy for the IGF. If so, what a shame; kind of makes we wish we could body-slam-dance some open-mindedness into the more conservative members of the IGF jury.