February 29, 2008
A Game is Worth 300 Ideas
Check out josh g’s post about a heated discussion dealing with the inclusion of Lost in the Static (discussed previously on here) in the GDC program while a list of 300 game ideas (one of which was the basis for Lost in the Static, two of which were realized in other GDC-discussed games) didn’t make the cut.
I guess the main thing at issue is what status game ideas posted online should have when compared to actual games.
The truth is, executing a project is often a very important part of it – you can then show it to others, and you can adjust your concept and redesign repeatedly when you start working through the actual process of producing.