March 13, 2008
Journal Issues Galore
Three new issues of grand, textual, and sometimes automatic writing of different sorts are out. Creative digital writing can be found in the new issue of New River Journal, which includes:
- “All the News That’s Fit to Print” by Jody Zellen
- “The Wave” by Heather Raikes
- “Digital Paintings” by Karin Kuhlmann
- “A Sky of Cinders” by Tim Lockridge
- “Marginalia in the Library of Babel” by Mark Marino
- “Semantic Disturbances” by Agam Andreas
- “(NON)sense for to from Eva Hesse” by Carrie Meadows
Critical and theoretical writing about video games can be found in the new issue of Game Studies, which is not from December 2006 – the date display seems to be glitching. It offers:
- “Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings” by Mark Rowell Wallin
- “Narrative, Games, and Theory” by Jan Simons
- “Tragedies of the ludic commons – understanding cooperation in multiplayer games” by Jonas Heide Smith
- “Dynamic Lighting for Tension in Games” by Magy Seif El-Nasr, Simon Niedenthal, Igor Knez, Priya Almeida, Joseph Zupko”
- “Adapting the Principles of Ludology to the Method of Video Game Content Analysis” by Steven Malliet
- “Screw the Grue: Mediality, Metalepsis, Recapture” by Terry Harpold
And similar fare is served up in volume 2, no 1 of eludamos: Journal for Computer Game Culture, which includes, along with a position paper, perspectives, and two reviews:
- “Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens” by Nis Bojin
- “Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country” by Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
- “Two Halves of Play – Simulation versus Abstraction and Transformation in Sports Videogames Design” by Fares Kayali, Peter Purgathofer
- “Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs” by Beth A. Dillon