If I’ve been remiss at blogging over the past few months, it’s not from lack of interest; my finite time at the keyboard has been consumed with work. (Even keeping up with the daily unfolding of Noah’s excellent book takes a bit of time — well worth it though!)
About 9 months ago (time flies!) I posted my thoughts on an improved natural language understanding interface for interactive comedies/dramas. NLU is one of the R&D fronts I’ve been working on since that post — improved drama management and authoring tools being the other major fronts.
In that post I talked about the advantages, from an AI-implementation perspective, of limiting the player’s input to only eight words. After some further design work, I’ve now brought that number down to six. In my estimation, six words of natural language, per utterance, seems to be the smallest number that still allows a player to be highly expressive in a natural, conversational way.
This is a preview of
Say It All in Six Words
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Read the full post.