October 31, 2008
I’ve been an absentee blogger, and I apologize. The last time I posted, in July, I mentioned I had started a new game studio Stumptown Game Machine here in Portland, that has been consuming my time. I had said we were working on a game for a reality-TV show, and in fact it was coming along swimmingly — until the publisher ran out of cash a few weeks before the game was complete. And, they still owe us money. Ah, the fun life of indie game development.
But then, we signed a deal to make an iPhone game with ngmoco, the upstart founded by ex-EA honchos Neil Young and Alan Yu. It’s top secret for the moment, but I can say we’re having a great, stressed-out time making what we hope will be a fresh, compelling game for this new platform. More when I’m allowed to tell you more…
A few other tidbits: I gave a talk at Austin GDC in September in the Future of Interactive Storytelling track. I went out a limb a bit with it, it was a difficult talk to pull off. I think it went alright; it generated a small amount of heated discussion, and at least one blog post reacting to it (thanks Rubes, for the writeup). I was working heavily on the iPhone game while I was at the conference, so didn’t get a chance to liveblog or see more than a few other talks.
Also, I will be giving a keynote next month at the 1st Joint International Conference on Interactive Digital Storytelling in Erfurt, Germany. ICIDS is the offspring of the recent mating of TIDSE and ICVS. Maybe I’ll see some of you there.