August 19, 2016

Student Fellow Profile: Amanda

from Tiltfactor
by @ 7:43 am

Amanda Herz has been a student employee at Tiltfactor since the winter of 2016 and received a full-time fellowship in game design for the summer of 2016. Her daily schedule in the lab is usually varied, but Amanda works largely to create and implement games “with a focus on excellent user experiences.” While everyone at Tiltfactor works to target social issues and how to address these issues through games, Amanda is particularly focused on making sure that the games are as fun as possible for their players, because even the most impactful game will have no impact if nobody plays it.

August 17, 2016

Tiltfactor Summer Game Research

from Tiltfactor
by @ 10:41 am

Even in the summer months research doesn’t stop at Tiltfactor! We’re currently conducting game research at the Salt Hill Pub in Hanover and studying how party games are played.

Once concluded, the findings from these studies at Salt Hill Pub will join other papers and journal articles on our research, such as our recent papers on POX: Save the People and Buffalo the name dropping game. These studies, through illuminating the way individuals perceive and think about non-digital and digital media, can be, already have been, applied to gaming.

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August 3, 2016

Trope Tank Writer in Residence

from Post Position
by @ 2:29 pm

The Trope Tank is accepting applications for a writer in residence during academic year 2016-2017.

The Trope Tank, 3 August 2016

Our mission is developing new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language. More can be discovered about the Trope Tank here:

http://nickm.com/trope_tank/

The main projects of the Trope Tank for 2016-2017 are Renderings and Heftings, as I’ve described for a forthcoming article in Convolutions 4:

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