What happens to game designers when they don’t know the “right” answers?
This is especially important in situations where designers need to somehow verify crowdsourcing data. What data can we obtain with the resources we have?
Well, what do we have?
1) In the case of our Metadata Games project for Archives, we have a huge collection of photographs.
2) Users who might want to interact with these photographs, and the user accounts they create.
3) The competitive relationships between players that might be fostered within our games.