Here’s How Game Design Can Reduce Stereotypes and Social Biases
New research by Tiltfactor published in Cyberpsychology: Journal of Psychosocial Research on Cyberspace illustrates how games can have a positive impact in our society. Using a new approach in game design— ‘embedded game design’—former Tiltfactor postdoc Geoff Kaufman, now an assistant professor at the Human-Computer Interaction Institute at Carnegie Mellon University, and Tiltfactor’s founding director Mary Flanagan, demonstrate how games utilizing this approach can change players’ biases, reduce social stereotypes and prejudice, and engender a more complex view of diversity.
Through embedded game design, an intended persuasive message is incorporated into the overall game’s content, mechanics, or context of play—rather than making the message overt to the players.