10 PRINT in 64 bytes of JavaScript
From p01 comes a 64 byte JavaScript program to produce a random-seeming maze, as long as the person at the computer is willing to wiggle the mouse a bit. It’s on pouet.net, with comments, too.
From p01 comes a 64 byte JavaScript program to produce a random-seeming maze, as long as the person at the computer is willing to wiggle the mouse a bit. It’s on pouet.net, with comments, too.
My novel World Clock, generated by 165 lines of Python code that I wrote in a few hours on November 27, 2013, is now available in print.
World Clock tells of 1440 incidents that take place around the world at each minute of a day. The novel was inspired by Stanislaw Lem’s “One Human Minute” and Harry Mathews’s “The Chronogram for 1998.” It celebrates the industrial concept of time and certain types of vigorous banality which are shared by all people throughout the world.
The new project European Poetry Forum by Zuzana Husarova Martin Solotruk is now online.
The project aims to connect a diverse group of poets with overlapping interests, as this statement about it explains. There are answers to queries from 38 poets up now.
Just posted: TROPE-13-03 – No Code: Null Programs by Nick Montfort, in the Trope Report series (technical reports from my lab the Trope Tank at MIT).
To continue the productive discussion of uninscribed artworks in Craig Dworkin’s No Medium, this report discusses, in detail, those computer programs that have no code, and are thus empty or null. Several specific examples that have been offered in different contexts (the demoscene, obfuscated coding, a programming challenge, etc.) are analyzed. The concept of a null program is discussed with reference to null strings and files. This limit case of computing shows that both technical and cultural means of analysis are important to a complete understanding of programs – even in the unusual case that they lack code.
Online magazine The Claudius App, devoted to “fast poems and negative reviews,” is now in its fifth number and clad in the classic Sim-City-like skin of a burning New York City. There’s a more standard but still DOS-like directory listing, with links to much fine fare, including a translation of a Georges Perec piece and an interactive but also self-scrolling work, “Titanichat,” by Cecilia Corrigan and Ian Hatcher. It comes with a soundtrack, too.
Collect all five numbers, with their curiously strong interfaces: 1,
2,
3,
4,
5.
A great tribute. I’m sure this company wants you to feel Mandela-like while you line their coffers and lock yourself into consumption. This company would of course have you forget that the Nelson Mandela of computing would actually smash a corporate oppressor. Apple, Inc. metaphorically incarcerates mobile phone users, which is why they need to jailbreak their phones. And free speech doesn’t exist in the Apple Store, as it still does on the Internet. Apple, Inc. chooses what you are allowed to say and what computation you are allowed to do, so if you want privacy, no – on the other hand, if you want to be cured of homosexuality, you got it. Not that I object to different and even hateful opinions in a realm where free speech is allowed – but there is no such realm in this iCorporate la-la land.
Slavoj Žižek did not write a twine game, but Alan DeNiro did. It’s called We Are the Firewall, and it has more rodents than Rat Chaos. It twists and communicates with the whole category of Twine games quite well, and the writing is quite compelling, and it’s well worth reading/solving.
DeNiro, by the way, is the author of (in addition to short stories and novels) the uncanny interactive fiction Deadline Enchanter, which I also recommend.
The next Electronic Literature Organization conference, to take place in Milwaukee on June 19-21, has just extended its deadline for submission to December 15. Media Art Show proposals and abstracts for academic talks are both welcome.
A single-loading VIC-20 demo (3583 bytes) presented on November 30, 2013 at Récursion in Montréal. By Nick Montfort, Michael C. Martin, and Patsy Baudoin (nom de nom, mcmartin, baud 1). This video is of the demo running in the Trope Tank at MIT on December 3, 2013.
Tagged on YouTube as Commodore VIC-20, Samuel Beckett, Electronic Literature, Computer (Musical Instrument), and Demoscene. See also the fuller story about Nanowatt with links to executable code.
There are some things I absolutely must mention at this point, to highlight certain of the many interesting outcomes from NaNoGenMo (National Novel Generation Month):
Alice’s Adventures in the Whale, one of two novels created by Leonard Richardson by computationally replacing all the dialog in one novel with the dialog in another:
Alice was beginning to get very tired of sitting by her sister on the bank, and of having nothing to do: once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, “Can’t sell his head?–What sort of a bamboozingly story is this you are telling me?” thought Alice “Do you pretend to say, landlord, that this harpooneer is actually engaged this blessed Saturday night, or rather Sunday morning, in peddling his head around this town?”
At Récursion (the Montréal demoparty), we (Nick Montfort, Michael C. Martin, and Patsy Baudoin) released Nanowatt, a single-loading VIC-20 demo.
You can download it and run it using a VIC-20 emulator (or, of course, an actual VIC-20). I run it in VICE on my Ubuntu system by typing “xvic nw” from the directory that contains the “nw” file. If it’s more convenient, you can also download a d64 disk image with Nanowatt on it and load “nw” from there.
It produces 8 KB of English text quoted exactly from Samuel Beckett’s second novel, Watt.
This is my contribution to NaNoGenMo (National Novel Generation Month), written in about four hours on November 27. (Messing with the typesetting took a bit more time.)
Source code in Python. Requires pytz.
World Clock, the generated novel presented as a 246-page PDF.
Mr. William S. Burroughs:
Although if you live in the United States, this is my favorite version of that video:
I’m lucky to have a print copy of Amaranth Borsuk’s Tonal Saw, a long poem created by erasure from the pamphlet National Sunday Law.
But that print chapbook, which was printed in a small edition of only 100 copies, is now sold out.
So, I was pleased to find (for everyone else’s benefit) that Tonal Saw is available as a PDF from the press that published that print chapbook, The Song Cave. Here is is!
You can find other quality PDFs on The Song Cave’s site.
Just back from several travels, I’ve found that there’s a video record online of me, Patsy Baudoin, and John Bell presenting 10 PRINT at the University of Maine way back in April of this year. In our presentation, we answer questions and discuss the origin of the 10 PRINT project and the nature of our collaboration. And I do some livecoding. Pretty often, actually.
Please note that 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is available as a beautiful MIT Press book, designed by our co-author Casey Reas, ans also as a free PDF.
A remarkable hypertextual video essay, Parallelograms, has been posted by Jeffrey Scudder. It is composed of an intriguing collections of clips, and includes some fascinating video quotation of (e.g.) Marshall McLuhan, Douglas Rushkoff, Ted Nelson, Alan Kay, and Chris Crawford. Not to mention my colleague Hal Albelson in a wizard hat. Also, I couldn’t help but notice that it shows the 10 PRINT program executing and features a shot of the book A Million Random Digits with 100,000 Normal Deviates.
If these matters at all interest you, do read/watch this video meditation on digital media, society, materiality, matter, the body, and (as I read/watch it) how the computer, whatever its limits, may have still-untapped potential for empowerment and change.
Read all about it! And sign up. It’s the brainchild (or brainbot) of Darius Kazemi.
Hello from Cambridge, Massachusetts, where I’m currently dressed as a grue. The streets are unnervingly lit up tonight for some reason and many people are about. Perhaps my quest to find a dark, quiet place will lead me to Fenway Park.
There is a lot of news about upcoming interactive fiction events, and the first part of a two-part article by Illya Szilak, “A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction,” is just out in The Huffington Post.
Fox Harrell’s talk on evaluation at the Media Systems workshop, in August 2012, was great, and I remember many things from it vividly. Fox really helped us see some of the absurdities of trying to apply the evaluation techniques from one domain (such as engineering) to another (such as the arts) — but also the potential of cross-cutting work for new insights. See “Matching Methods: Guiding and Evaluating Interdisciplinary Projects” on YouTube.
This is one of many Media Systems talks that have been uploaded so far.
You can now watch a 26-minute supercut of all the instances of staring in all the Twilight movies.
I recommend it.
Yes, the framing is a bit corny, as if it were a video game or an educational video made to inform you about how much staring there was. Less could have been more.
There are earlier video art projects that do similar things, and more of them. One of my favorite precursors is the brilliant Every Shot, Every Episode by Jennifer & Kevin McCoy. Housed in a suitcase, it is an interactive installation that allows access to 10,000 clips from Starsky & Hutch which have been categorized in 300 ways — every extreme closeup, every yellow Volkswagon, every affirmative response, and so on.
Now available: TROPE-13-02 – Videogame Editions for Play and Study by Clara Fernández-Vara and Nick Montfort.
We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways.
Gamebook guru Demian Katz is putting on a conference on interactive fiction, print and online, in Villanova’s Popular Culture Series. The conference does have an academic focus, but also seeks to introduce new sorts of academics to IF.
Info is up now at the vupop site, where you can read about the conference or submit a proposal. Or, if there’s enough light available, examine yourself/take inventory!
Aha – and the deadline for submitting something is November 1!
My “Through the Park” is now available not only in Russian (thanks to Natali Fedorova) but also in Polish (thanks to Aleksandra Małecka).
And in Python as well as HTML/JavaScript, too.
The project presents versions of the Little Red Riding Hood story with a simple generative or degenerative rule.
Michael Mateas gave the keynote today at Intelligent Narrative Technologies 6. With reference (early on) to the Hero’s Journey, he presented a sort of “developer’s journey,” noting that indie developers (as seen at Indiecade) have been turning away from concern with structure and mechanics and toward narrative. He similarly encouraged those working in AI and narrative to turn from structuralist narratology and look at concrete traditions of narrative based in communities of practice.
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