December 14, 2009

Interactive Fiction Platforms, Strong Bad’s Upgrades

from Post Position
by @ 2:35 pm

Alex Mitchell just did a great job of presenting thw work he and I did on the influence of interactive fiction platforms: “Shaping stories and building worlds on interactive fiction platforms.” We looked at how TADS 2 and Inform 6, which are really extremely similar development systems created to do almost exactly the same things, nevertheless may offer different affordances to IF authors and may influence the way story words (and other aspects of IF) are developed. Check out the full paper if this interests you.

Big Day at DAC 2009

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by @ 11:49 am

Ian Bogost and I just gave our talk “Platform Studies: Frequently Questioned Answers” here at Digital Arts and Culture in Irvine, California. There were three other talks – fascinating ones – in this day’s opening plenary session. Garnet Hertz took us into circuit bending, tactical media, and the artistic recycling and reuse of electronic waste. Jason Farman spoke on locative media with a focus on geocaching as technologically-enabled, embodied, proprioceptive play. Conor McGarrigle explored, in detail and with reference to several specific projects, the relationship between the practices of the Situationist International and contemporary locative media work.

December 13, 2009

IF, Visuality, and Other Bits of DAC

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by @ 4:26 pm

Among the many great presentations here at DAC 2009 at UC Irvine, the paper by Aaron Kashtan, “Because It’s Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction,” was particularly nice to hear. Aaron discussed my 2000 interactive fiction Ad Verbum, related it to Emily Short’s City of Secrets, and presented a nice argument about how these two engage (differently) with text’s ability to represent the visual. Here’s the abstract:

Intercepted Wirelessly at DAC

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by @ 12:18 pm

Intercepted at DAC

December 12, 2009

Before & After Media (DAC at UCI)

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by @ 9:36 am

Ian Bogost and I just gave a talk on platform studies at UC Irvine’s Center for Computer Games and Virtual Worlds. We talked about our book on the Atari VCS, Racing the Beam, and about the platform studies concept more generally. A nice crowd came out on the rainy Friday afternoon and engaged us in some good discussion afterwards. Although we’ve both talked about the book and platform studies in several different places, this was the first talk we’ve given together. I think it worked well, but I guess writing a book together is good preparation.

E-lit “Network” Podcasts

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by @ 12:59 am

Scott Rettberg’s very verbosely named workshop The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice Conference, which took place in Bergen, Norway this November 8-10, was recorded, and the recordings of the panels are now up as a series of podcasts. It was a great gathering, and I’m glad this documentation of the event is available.

December 9, 2009

I Don’t Make This Up

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by @ 11:59 am

From an email about a conference – the sender and the conference will remain nameless:

Please advise me if your mate will be attending the conference & whether she/he is an ‘adult’ or a ’student’

Racing the Beam a Front Line Awards Finalist

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by @ 7:19 am

An interesting development: The magazine Game Developer recently announced the finalists for the 2009 Front Line Awards, gathering “the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.”

In the book category, the finalists are:

  • Game Coding Complete 3rd Edition by Mike McShaffry (Charles River Media)
  • Game Engine Architecture by Jason Gregory (AK Peters)
  • Mastering Unreal Technology Vol. 1 by Jason Busby, Zak Parrish, and Jeff Wilson (Sams Publishing)
  • Racing the Beam: The Atari Video Computer System by Nick Montfort and Ian Bogost (The MIT Press)

December 2, 2009

The Deena Larsen Collection Opens

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by @ 3:34 pm

The Maryland Institute for Technology in the Humanities (MITH) has just announced a site showcasing the Deena Larsen Collection, which Deena gave to MITH in 2007. Early on, Deena wrote two Eastgate-published pieces, Marble Springs and Samplers, but these are only two of dozens of pieces she has developed individually and in collaboration over the years. In addition to creating e-lit for decades, she has amassed published and unpublished material from a wide range of e-lit authors along with many computers and print materials. MITH has also announced that they are now

A Site for Peace

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by @ 3:32 pm

I got word from Nitin Sawney, founder of Voices Beyond Walls (which conducts storytelling and video production workshops with youth in the West Bank) and the Boston Palestine Film Festival, of a new site that MIT has launched: Jerusalem 2050: Visions for a Place of Peace. On the site, you can register and engage with other community members about projects and prospects, and can read the project Nitin and two others have undertaken, “Media Barrios: Envisioning Jerusalem through Media Barrios and Performance Spaces.”

November 26, 2009

Digital Labor, NYC, Nov 12-14

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by @ 6:41 pm

Belatedly, I want to mention a least a bit about the great conference that I participated in two weekends ago in New York: The Internet as Playground and Factory: A Conference on Digital Labor. The gathering was organized by Trebor Scholz and took place at the Eugene Lang College for Liberal Arts at the New School.

November 24, 2009

Marina Bers Speaks in Purple Blurb, Monday 11/30

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by @ 2:22 pm

On Monday (November 30) at 6pm in MIT’s room 14E-310,

The Purple Blurb series of readings and presentations on digital writing will present a talk by

Marina Bers.

Marina Bers

associate professor at the Eliot-Pearson Department of Child Development and adjunct associate professor in the Computer Science Department at Tufts University.

November 20, 2009

IF Author, Novelist Alan DeNiro

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by @ 8:14 pm

That’s an interview with Alan DeNiro now up at Grinding to Valhalla. DeNiro is author of the just-published Total Oblivion, More or Less, in which Minnesota, and then the rest of the US, is invaded by ancient European tribes. DeNiro also wrote and programmed one of the most unusual interactive fiction pieces of recent vintage, Deadline Enchanter. Or perhaps the word is “bizarre.” The game seem to not completely work, in a few different senses of “work,” but I was intrigued with it and found it to be oddly compelling, a refreshing experiment. Hopefully novel-readers will receive a similar wake-up slap from Total Oblivion, and, hopefully DeNiro won’t abandon interactive fiction now that he’s made it to print.

November 19, 2009

Piksel09 Kicks Off in Bergen

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by @ 8:28 pm

Piksel, a festival for free-software-creating and -using artists and developers, has begun in Bergen, Norway. If you can’t drop by, at least visit the festival on the Web and check out the brilliant hackery on display at the main exhibition.

Nickm on His IF and E-Lit

from Post Position
by @ 1:40 pm

Rachel Miller of Virginia Commonwealth University just interviewed me about my electronic literature work – my digital writing, focusing on my interactive fiction. She asked some very good questions. In return, I asked if she’d let me post the interview here, to which she kindly agreed.

1. Do you have a specific audience you are trying to appeal to with your work? (It may be different audiences depending on the genre.)

Yes, certainly. I even think of specific people who I would like to enjoy particular pieces of work, and that offers very good guidance. I also think of groups of people such as the interactive fiction community, digital poets, and electronic literature authors and scholars.

November 18, 2009

Lots Has Happened and Is Happening

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by @ 2:57 pm

Andrew Stern’s company Stumptown Game Machine released their Touch Pets Dogs, published by ngmoco for the iPhone. On this social network, everyone knows that you’re a virtual dog. Versions of it are in the top 10 free apps on the iPhone App Store now, and in the top 100 of pay apps.

Rover’s Day Out is the winner of the IF Comp. (Dogs everywhere!) The game is by Jack Welch and Ben Collins-Sussman. Broken Legs by Sarah Morayati took second, Snowquest by Eric Eve third. Congratulations to all authors! If you haven’t played the games yet, they’re still there waiting for you.

November 11, 2009

D. Fox Harrell Speaks in Purple Blurb, Monday 11/16 6pm

from Post Position
by @ 10:08 pm

On Monday (November 16) at 6pm in MIT’s room 14E-310,

The Purple Blurb series of readings and presentations on digital writing will present a talk by

D. Fox Harrell.

D. Fox Harrell

creator of GRIOT, a system that generates poetry and interactive multimedia narrative using his Alloy algorithm. Alloy uses an algebraic semiotics formalization of the cognitive linguistics theory of conceptual integration, also called conceptual blending.

November 10, 2009

Bergen Apothegma, Part 2

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by @ 5:06 pm

Actually I haven’t had the energy to keep mining each of the presentations at The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice, but they were rich in provocation and new ideas, and now I have to post something to follow “part 1.” The workshop went very well; particularly good were two long evenings of electronic literature, digital poetry, and readable digital art that were done by individuals but showcased collaboration. These two readings stood out because so much of the workshop time (which usually would have gone to very full days of panels) was dedicated to the presentation of creative work, and because the variety and quality of work was stellar.

November 9, 2009

Bergen Apothegma, Part 1

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by @ 6:14 am

I’m at a fine gathering, The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice. This is a workshop Scott Rettberg organized here in Bergen, Norway. Here’s a tiny glimpse of it.

First, Daniel Apollon has very deftly provided us with a video of last night’s electronic literature readings / presentations by nine readers: Jörg Piringer. Roderick Coover, J. R. Carpenter, John Cayley, Renée Turner, Serge Bouchardon, Chris Funkhouser, Talan Memmott, and Michelle Teran. It was remarkable for being an extremely long e-lit reading that was also very compelling throughout and offered a wide range of work, never lagging at any point during the three hours. The video is just over 11 minutes.

November 1, 2009

ELO_AI: Archive & Innovate

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by @ 9:55 am

The Electronic Literature Organization’s
Fourth International Conference
& Program of Digitally Mediated Literary Art

June 3-6, 2010
Brown University
Providence, Rhode Island, USA
Organized by the ELO and Writing Digital Media 
at the Brown University Literary Arts Program
dedicated to Robert Coover

The Electronic Literature Organization and Brown University’s Literary Arts Program invite submissions to the Electronic Literature Organization 2010 Conference to be held from June 3-6, 2008 in Providence, Rhode Island, USA.

  • electronic literature
  • writing digital media
  • language-driven digital poesis
  • literal art

October 31, 2009

Eludamos Posts New Issue, Seeks Articles, Volunteers

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by @ 9:13 pm

Those of us who study computer and video games are very fortunate to have two free, online, peer-reviewed journals that do not assess page fees: Game Studies and Eludamos. And, there is at least one more free, online, peer-reviewed journal that does not assess page fees and includes articles about computer and video games: Digital Humanities Quarterly.

That’s the preface to my mentioning that a new issue (vol. 3, no. 2) of Eludamos is now out.

Also, that journal has issued a new call for papers:

October 29, 2009

Mary Flanagan Speaks in Purple Blurb, Monday 11/2 6pm

from Post Position
by @ 8:42 pm

On Monday (November 2) at 6pm in MIT’s room 14E-310,

The Purple Blurb series of readings and presentations on digital writing will present a talk by

Mary Flanagan.

Mary Flanagan

author of Critical Play: Radical Game Design (MIT Press, 2009)

Mary Flanagan is the creator of [giantJoystick], and author of [theHouse] among other digital writing works. She is Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth, where she directs Tiltfactor, a lab focused on the design of activists and socially-conscious software.

October 26, 2009

Invisible GeoCities

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by @ 8:18 pm

GeoCities, founded in 1995, grew to become the third most visited site on the Web in 1999, when it was bought by Yahoo! for more than $3.5 billion. It offered free Web hosting in directories themed as different cities. Many people published their first page and first site on GeoCities. The Archiveteam has been working to save as much of it as possible; this wildly individual Web work won’t be completely lost to us as much of the pre-Wayback Web is. But at midnight Pacific Time, the plug will be pulled on this significant and populist piece of the Web. Here is, not an archive, but at least a peek at some of what will go dark.

October 21, 2009

Platform Readings: Jaguar, Pseudo 3D

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by @ 10:27 pm

As an Atari Jaguar owner, I suppose I have something of a soft spot for the system, but I really do wish that it had more than one awesome game. There’s a recent article on the failure of Atari’s last console by Matthew Kaplan. He ends up singing of the Jaguar rather as if it has been the Great White Hope, sadly fallen to Japanese consoles, but touches on several interesting aspects of the console along the way. Technology, pricing, and marketing are all discussed in some detail. This will help us remember the “64-bit” claims that were made for the system and the never-shipped VR helmet that made appearances at trade shows. Thanks to Jason Scott for this link.

&Now in Buffalo

from Post Position
by @ 10:40 am

I’m not up to a writeup of the recent &Now: A Conference of Innovative Writing and the Literary Arts, a festival/conference (”festerence,” as someone noted) which just shuffled through Buffalo. But while you are waiting for the deadpan article in Harper’s about the event, these should be worth about 3000 words.

&Now conference attendees wait for Nathaniel Mackey's keynote reading.
This sticker, unrelated to the conference, was an ad for something. The URL washed away, rendering it art.
Stephanie Strickland joins me at The Century Grill, where it's bacon night.

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