September 8, 2014

More Human to Open September 12

from Post Position
by @ 9:54 pm

An upcoming exhibit, a group show here in town, features a work of mine…


Collision21: More Human

The exhibition Collision21: More Human will be at the Boston Cyberarts
Gallery September 13-October 26, 2014, with an opening on Friday, September
12th from 6 to 9pm. This is a group show dealing with two closely-related
concepts: human self-modification and the human modification of our
environment. Formed by artists and technologists, the COLLISIONcollective is
premised on the sometimes abrupt intersection between art and technology.   

September 5, 2014

The Open Book Project

from Post Position
by @ 4:29 pm

Two professors page through, scroll through, search through the history and contemporary existence of the book to disrupt the opposition between computing and print-based, codexical practice.

NYPL Builds Book Covers from PETSCII

from Post Position
by @ 8:52 am

GOTO80 tipped me off that the NYPL is experimenting with using PETSCII (the character set used on the Commodore 64 and other Commodore computers) to generate covers for e-books that don’t have them. There is also a cover generator under development that uses illustrations.

Generated covers (from the New York Public Library Labs)

The PETSCII generator is specificaly inspired by 10 PRINT, and of course, it leads leads me to ask … will they use this system to generate a cover for the e-book version of 10 PRINT?

September 4, 2014

A Koan

from Post Position
by @ 8:55 pm

The disciple went to Minsky.

The disciple told him of his project, to develop a story generator with different components, a collaborative system that collaborated.

Minsky asked if a specific author was to be imitated.

No, the disciple said, the project seeks to do what only computers can do, to use computational power in new ways. And yet, the disciple admitted, the system models human creativity, techniques and processes that people use. Hesitantly, the disciple said, “it does seem contradictory…”

“You can do both,” said Minsky.

At that moment, the disciple was enlightened.

Full/Assoc Positions at NUS (Singapore)

from Post Position
by @ 7:30 pm

I was asked to pass along word of the full/associate professor position in HCI and interactive media design at NUS. Checking the link, I found that there are also openings for full/associate professors in media studies and in new media studies and development. So: the details on these faculty positions in Singapore.

#! Bops Up to #4 … Shebang, Shebang …

from Post Position
by @ 9:51 am

My recent book #! (pronounced Shebang) made it to #4 on the August 2014 SPD Poetry Bestseller List.

September 3, 2014

Call for “Textual Machines” Papers

from Post Position
by @ 9:13 pm

Here’s a conference coming up in April, with a January 1 deadline:


International Symposium

“Textual Machines”

April 18, 2015

The University of Georgia

Athens, GA

Keynote speakers

  • Janet MURRAY, Professor at the School of Literature, Media and Communication
    at the Georgia Institute of Technology and interaction designer.

  • Serge BOUCHARDON, Professor at the University of Technology of Compiegne and
    author of interactive fictions.

Themes and topics

Another Nod to BASIC

from Post Position
by @ 9:09 pm

Doug Orleans pointed me to “Lost Lessons from 8-Bit BASIC,” a blog post that makes the case that there were real, practical advantages to the much-maligned BASIC programming langauge, at least in the context of the home computer era.

Texto Digital Seeks Papers (in Many Languages)

from Post Position
by @ 5:41 pm

A correspondent in Brazil sends news of a new call for papers in the journal Texto Digital. The recent issues have been almost entirely in Portuguese, but the journal is reaching out and seeking submissions in several languages. I think you can tell from the title (even if your Portuguese is a bit rusty) that this publication focuses on some very Post Position (and Grand Texto Auto) sorts of topics. Here’s the call:

August 28, 2014

“Driverless” or “Self-Driving” Cars

from Post Position
by @ 8:04 am

So, I’m not saying they’re a bad idea, but why do these things get called “driverless” or “self-driving”? They are being driven by an immense corporation with the most massive store of data on Earth. They can’t function without this corporation or this store of data. They can’t drive themselves.

I dunno, maybe we should at least notice this sort of — hey! These cars are programmed to go up to 10 mph above the speed limit! Shiny!

(Prompted by Erik Stayton‘s great presentation of his thesis work on this topic yesterday. Erik works as my research assisstant in the Trope Tank.)

Forking Paths and Forest Platformer of Depression

from Post Position
by @ 7:56 am

I’ve revisited two games about depression which seem interesting to compare. One has been discussed more recently, particularly thanks to its recent release on Steam: the Twine game Depression Quest. (It’s also available on the Web.) The other, which is in Flash and on the Web, is the platformer Elude. The latter was developed at MIT, in the GAMBIT Game Lab.

Both of these games have seen plenty of discussion, but I wanted to mention an aspect that make them interesting to compare. Of course, Elude is graphical and played in real time, while Depression Quest is text-based and allows the user to select CYOA-style options. But that’s quite obvious.

August 21, 2014

A New Dave Lebling Interview

from Post Position
by @ 9:47 pm

USgamer features a new interview with Zork co-author and all-around Infocom implementor Dave Lebling. Very nice!

The opening flourish of the article, though, implies that in the days of Adventure, people used either green-on-black or amber-on-black video terminals to access computers, and players would see glowing letters and the “darkness of an empty command line.”

This is actually fantasy, not history. As I’ve written about in “Continuous Paper: Print interfaces and early computer writing,” as others have experienced and noted, and an amazing binder of print terminal output from an MIT student testified to me, a great deal of very early interactive fiction interaction was done on print terminals, including but not limited to the famous name-brand “Teletype.” A few people (including Lebling!) had access to top-notch video terminals, but lots of interaction was done on paper.

Another Thought for the Day

from Post Position
by @ 10:20 am

If I used my Twitter account the way I’m supposed to, instead of as a conceptual writing project, I would have put that last post on Twitter.

Thought for the Day

from Post Position
by @ 10:18 am

If I had a Facebook account, it would be tagged as satire.

August 20, 2014

The Mutable Stanzas

from Post Position
by @ 8:20 pm

Yesterday first-person-shooter Borges, intimate, infinite, and based on prose; today cut-up Spenser, mutable and poetic.

The Mutable Stanzas

This dynamic digital poetry piece, by Stephen Pentecost, is quite compelling. The author writes:

The Mutable Stanzas is a digital poetry installation and deformance experiment inspired by Raymond Queneau’s Cent Mille Milliards de Poèmes, by the work by Jerome McGann et al on “Deformance and Interpretation,” and by the work of my collegues in the Humanities Digital Workshop.

The Mutable Stanzas disassembles Edmund Spenser’s The Faerie Queene into its constituent lines, groups lines according to terminal rhyme, then randomly reassembles lines into new stanzas.

August 19, 2014

Senderos que se … Intimate, Infinite

from Post Position
by @ 7:33 pm

Intimate, Infinite by Robert Yang

Robert Yang’s latest is a first-person-shooter version of Jorge Luis Borges’s “The Garden of Forking Paths.” With a lovingly off-kilter translation (befitting its “original”) and with visuals and (quite minimal) interaction that suits the experience, this is an extraordinary set of linked mini-games, well worth the short amount of time it takes to get through them, and worth offering at least a bit for this pay-what-you-will game.

Check out Intimate, Infinite.

Intimate, Infinite by Robert Yang

August 11, 2014

Intro to Game Analysis

from Post Position
by @ 6:29 pm

Intro to Game Analysis, Clara Fernández-VaraJust out: Introduction to Game Analysis, a book that covers many different approaches to understanding games, and particularly (although not exclusively) videogames. (Check the availability of the book online.) It’s by Clara Fernández-Vara, now on the faculty at the Game Center at NYU, who did one of the first digital media PhDs at Georgia Tech and was for many years my colleague here at MIT – I’m glad she was also part my of lab, The Trope Tank, for some of that time. Fernández-Vara is a scholar of games and an award-winning maker of games as well, and in both cases her emphasis has been on adventure games.

August 7, 2014

#! Makes July’s SPD Bestseller List

from Post Position
by @ 12:16 pm

#! ('Shebang')I was delighted to see that my latest book, #!, a book of programs & poems, made the July Poetry bestseller list for Small Press Distribution. SPD is the distributor for my press, Counterpath, along with many other fine presses that publish poetry. #! (which is pronounced “Shebang”) came in at lucky number 13 last month.

August 6, 2014

Wikimedia: Monkey Selfie Copyright Would Be Monkey’s

from Post Position
by @ 11:51 am

A self-portrait taken by a monkey is at issue in a copyright dispute. Wikimedia claims that it would belong to the monkey, if non-human animals could hold copyrights, and because they can’t, it’s in the public domain. The owner of the camera has another idea. Here’s The Telegraph on the subject. Also, the Wikipedia page where the photo appears, and the full-size photo with Wikimedia’s copyright position available via the media viewer.

Public domain (although this status is contested). Photo taken by the pictured monkey.

Listed by the hosting site as public domain (although this status is contested). Photo taken by the pictured monkey.

August 5, 2014

The Call is Out for Electronic Literature Collection 3

from Post Position
by @ 1:03 pm

The call for submission for the Electronic Literature Collection volume 3 has been posted. If you do digital work that has one or more literary aspects (even if it’s more often called art or a game), in any language, please check it out. The collective is an excellent group and the direction for this collection is an exciting one.

August 2, 2014

Rage of Poseidon

from Post Position
by @ 3:44 pm

Anders Nilsen’s
latest Drawn & Quarterly publication is a formidable follow-up to Big Questions. The accordion book holds the human stories of forgotten (and current) gods, told in text and striking silhouettes.

Rage of Poseidon

August 1, 2014

Half of My Two Cents on E-Lit

from Post Position
by @ 12:52 pm

Long ago (well, at the end of 2012) I was asked by .Cent magazine, a free-to-read, nicely designed online multimedia publication out of London, for a few comments about my work and my approach to electronic literature. Amazingly, having recently unearthed my responses, I find that they are still relevant! You can read my answers and the rest of the issue in its full splendor, but, very belatedly, I’ll offer my response here as well:

July 31, 2014

New Report on Nanowatt & World Clock

from Post Position
by @ 6:45 pm

The latest technical report (or “Trope Report”) to issue from the Trope Tank is TROPE-14-01, “New Novel Machines: Nanowatt and World Clock by Nick Montfort:

July 29, 2014

Do Bots Need to Sit Down?

from Post Position
by @ 7:49 pm

(My Philosoraptor question for the day…)

Check out Tully Hansen’s riff on one of the poems from bpNichpol’s First Screening – authentic or not …

This New Book by Sawako Nakayasu Is Formidable

from Post Position
by @ 5:06 pm

The Ants

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