February 14, 2024

Poetix

from Post Position
by @ 2:52 pm

February 14 is Valentine’s Day for many; this year, it’s also Ash Wednesday for Western Christians, both Orthodox and unorthodox. Universally, it is Harry Mathews’s birthday. Harry, who would have been 94 today, was an amazing experimental writer. He’s known to many as the first American to join the Oulipo.

Given the occasion, I thought I’d write a blog post, which I do very rarely these days, to discuss my poetics — or, because mine is a poetics of concision, my “poetix.” Using that word saves one byte. The term may also suggest an underground poetix, as with comix, and this is great.

November 30, 2014

A Great Platform Studies Answer

from Post Position
by @ 1:27 pm

To how software keeps getting better and graphics get better-looking on the same old consoles.

Note that for the Atari VCS / Atari 2600, only answers #3 and #4 apply, since developers didn’t use “engines” or even compilers, instead writing their code in assembly langauge. (Presumably the assemblers didn’t improve much over the years.) Also, the VCS had no firmware, flashable or otherwise; although refined versions of the hardware were produced over the years, such as the Atari 2600 Jr., such systems were optimized for cheaper manufacturing and didn’t improve performance.

April 14, 2014

Console Yourself In Flight

from Post Position
by @ 1:43 pm

If you, like Ian Bogost, manage to attain Titanium Medallion status on Delta, you too can influence the content of the company’s safety videos.

March 26, 2014

E.T.‘s Material Mess

from Post Position
by @ 11:20 am

My comments were part of a brief piece on NPR’s All Things Considered yesterday. NPR only turns to me when there’s a very serious issue at stake; this time, some documentary filmmakers were thwarted, at least for the moment, in their quest to visit an Alamogordo, New Mexico landfill and dig up the large number of E.T.: The Extraterrestial Atari 2600 cartridges that, according to reports, are buried there.

Lots of people read the story of E.T. (the video game) as one of monumental punishment for a media company’s disrespect for users/players. To me, there are at least two other important points.

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