January 24, 2024

Can Games Disturb Your Social Biases Without Disturbing You?

Card games are more often associated with family-gatherings or leisurely afternoons than with realizing social change. However, one group of game designers is creating games with an aim to do just that.

Screen Shot 2015-08-24 at 4.39.04 PMTiltfactor Lab, a Dartmouth College research laboratory with Sherman Fairchild Distinguished Professor Mary Flanagan at the helm, is dedicated to “creating games for social change.” They designed and produce Buffalo—described by Amazon reviewers as an “extremely simple,” “adaptable” party game—and Awkward Moment—and is “an interesting, family-friendly card game that is worthy of your attention” and “makes you laugh”— provide more than just endless fun at parties. According to a paper to be printed in CyberPsychology’s upcoming issue devoted to the prosocial effects of games, Buffalo and Awkward Moment are also games with a proven purpose. These games have been shown to change players’ implicit biases without them ever knowing!

December 3, 2015

A Year of Thanks: 2015 in Review

We’d love to share our gratitude for all of the good Tiltfactor goings-on with you! There is quite a bit to be thankful for this year.

Awards

This year, to date, Tiltfactor garnered much recognition!

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Smorball and its ‘Best Serious Game’ award

  1. In September, the Tiltfactor team won the “Best Serious Game Award” for our transcription game Smorball at the Boston Festival of Indie GamesRead all about it! Our computers were constantly filled, as players loved the game and fiercely competed to top each others’ high scores! Check out the complete list of awards at the festival.

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