January 10, 2023

Advice Concerning the Increase in AI-Assisted Writing

Edward Schiappa, Professor of Rhetoric
Nick Montfort, Professor of Digital Media
10 January 2023

[In response to a request, this is an HTML version of a PDF memo for our colleagues at MIT]

There has been a noticeable increase in student use of AI assistance for writing recently. Instructors have expressed concerns and have been seeking guidance on how to deal with systems such as GPT-3, which is the basis for the very recent ChatGPT. The following thoughts on this topic are advisory from the two of us: They have no official standing within even our department, and certainly not within the Institute. Nonetheless, we hope you find them useful.

January 30, 2020

Sea and Spar Between 1.0.1

from Post Position
by @ 1:12 pm

Stephanie Strickland and I published the first version of Sea and Spar Between in 2010, in Dear Navigator, a journal no longer online. In 2013 The Winter Anthology republished it. That year we also provided another version of this poetry system for Digital Humanities Quarterly (DHQ), cut to fit the toolspun course, identical in terms of how it functions but including, in comments within the code, what is essentially a paper about the detailed workings of the system. In those comments, we wrote:

The following syllables, which were commonly used as words by either Melville or Dickinson, are combined by the generator into compound words.

November 16, 2019

Nano-NaNoGenMo or #NNNGM

from Post Position
by @ 4:47 pm

Ah, distinctly I remember it was in the bleak November;
And each separate bit and pixel wrought a novel on GitHub.

April may be the cruelest month, and now the month associated with poetry, but November is the month associated with novel-writing, via NaNoWriMo, National Novel Writing Month. Now, thanks to an offhand comment by Darius Kazemi and the work of Hugo van Kemenade, November is also associated with the computer-generation of novels, broadly speaking. Any computer program and its 50,000 word+ output qualifies as an entry in NaNoGenMo, National Novel Generation Month.

December 26, 2018

Taper #2 is Out

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by @ 10:52 pm

The second issue of Taper, a literary magazine featuring small-scale computational work, is now online.

The second issue was edited by Sebastian Bartlett, Lillian-Yvonne Bertram, Angela Chang, Judy Heflin, and Rachel Paige Thompson, working collectively. Bad Quarto (my micropress) publishes the journal.

The call for issue #3 is posted. The deadline is February 18 (2019).

Taper #2 features 18 works by six a., Sebastian Bartlett, Kyle Booten, Angela Chang, Augusto Corvalan, Kavi Duvvoori, Esen Espinsa, Leonardo Flores, Judy Heflin, Chris Joseph, Vinicius Marquet, Stuart Moulthrop, Everest Pipkin, Mark Sample, and William Wu. Go take a look!

October 27, 2016

Digital Lengua, the launch of 2×6 and Autopia, Nov 20 in NYC

from Post Position
by @ 7:34 pm

Clouds of Digital Lengua palabras

Digital Lengua – Babycastles, 137 West 14th St, Manhattan –
5:30pm Sunday November 20

This reading of computer-generated literature in English and Spanish
serves as the global book launch for two titles:

2×6
Nick Montfort, Serge Bouchardon, Andrew Campana, Natalia Fedorova,
Carlos León, Aleksandra Ma?ecka, Piotr Marecki
Les Figues, Los Angeles: Global Poetics Series
http://lesfigues.com/book/2×6/
256 pp.

Autopia
Nick Montfort
Troll Thread, New York
http://trollthread.tumblr.com/post/152339108524/nick-montfort-autopia-troll-thread-2016-purchase
256 pp.

Montfort will read from these two books, reading English and Spanish
texts from 2×6. Paperback copies will be available for purchase. The
short programs that generated these books are printed in the books and also
available as free software online.

July 21, 2016

Computer-Generated Books

from Post Position
by @ 11:16 pm

Here’s a first effort (as of 2am on July 22) at a bibliography of computer-generated books. I have not included books where the text has been obviously sorted computer (e.g. Auerbach, Reimer). I have included some strange outliers such as a book written with computational assistance and a book that is human written but is supposed to read like a computer-generated book.

I’d love to know about more of these. I’m not as interested in the thousands of computer-generated spam books available for purchase (unless a few of them are truly awesome), but would particularly like to know if some of the great NaNoGenMo books I’ve read are available in print.

March 11, 2015

Interviewed on “The Art of Commerce”

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by @ 7:09 am

Although mostly our discussion is about computing and literature, and only a bit on commerce and the art thereof. Thanks to Andrew Lipstein for interviewing me:

Episode V: “Oh, I should definitely explain why I don’t care about this question.”

November 13, 2014

Indeed

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by @ 9:14 pm

Nick Montfort discusses 10 PRINT etc.

November 5, 2014

A System 5 Unix Experience for the Z80

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by @ 10:42 am

Alan Cox has just released Fuzix, a Unix-like OS for the Z80. The kernel runs in 40kb. Designed for portability, it’s been compiled on the 6502 and 6509, but further work will be needed to fully support those processors.

A System 5 Unix Experience for the Z80

from Post Position
by @ 10:42 am

Alan Cox has just released Fuzix, a Unix-like OS for the Z80. The kernel runs in 40kb. Designed for portability, it’s been compiled on the 6502 and 6509, but further work will be needed to fully support those processors.

October 17, 2014

#! Reading at MIT, Wednesday, 6:30pm

from Post Position
by @ 2:24 pm

Nick Montfort presents #! in the atrium of MIT’s building E15, just steps from the Kendall T stop. It’s October 22, Wednesday, at 6:30pm, and thanks to the List Visual Arts Center. The book is Montfort’s new one from Counterpath Press, consisting of programs and poems. Please, come join me!

E15 Atrium

October 14, 2014

Computational Media Department at UCSC

from Post Position
by @ 7:44 am

Michael Mateas looks even more smug than normal – and he should – in the photo accompanying this UC Santa Cruz press release. He’s the chair of the new Computational Media department at that UC school, the first of its sort.

My collaborator & friend Michael, along with my collaborator & friend Noah Wardrip-Fruin, have made good on the suggestions of the report “Envisioning the Future of Computational Media,” the outcome of an NEH-, NEA-, NSF-, and Microsoft-sponsored workshop of which I was a part, along with about 40 others.

September 25, 2014

Zegar Światowy, the Polish World Clock

from Post Position
by @ 2:24 pm

World Clock in Polish, displayed
World Clock (book, code) has now been published in Polish. The translation is by Piotr Marecki, who translated the underlying novel-generating program and generated a new novel in Polish. ha!art is the publisher, and the book appears in the Liberatura series, which also includes some very distinguished titles: The Polish translations of Finnegans Wake and of Perec’s Life A User’s Manual, for instance.

The Polish World Clock on the shelf

September 12, 2014

My Boston-Area Events This Fall

from Post Position
by @ 12:19 pm

Yes, the first event is today, the date of this post…

September 12, Friday, 6pm-8pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
“Collision21: More Human” exhibit opens – it’s up through October 26.
“From the Tables of My Memorie” by Montfort, an interactive video installation, is included.


September 18, Thursday, 7pm-8pm

Harvard Book Store, 1256 Massachusetts Ave, Cambridge, MA
Montfort reads from #!, World Clock, and the new paperback 10 PRINT
http://www.harvard.com/event/nick_montfort/


September 24, Wednesday, 7:30pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
Montfort joins a panel of artists in “Collision21: More Human” for this Art Technology New England discussion.
http://atne.org/events/sept-24th-collision21-more-human/

September 4, 2014

A Koan

from Post Position
by @ 8:55 pm

The disciple went to Minsky.

The disciple told him of his project, to develop a story generator with different components, a collaborative system that collaborated.

Minsky asked if a specific author was to be imitated.

No, the disciple said, the project seeks to do what only computers can do, to use computational power in new ways. And yet, the disciple admitted, the system models human creativity, techniques and processes that people use. Hesitantly, the disciple said, “it does seem contradictory…”

“You can do both,” said Minsky.

At that moment, the disciple was enlightened.

August 28, 2014

“Driverless” or “Self-Driving” Cars

from Post Position
by @ 8:04 am

So, I’m not saying they’re a bad idea, but why do these things get called “driverless” or “self-driving”? They are being driven by an immense corporation with the most massive store of data on Earth. They can’t function without this corporation or this store of data. They can’t drive themselves.

I dunno, maybe we should at least notice this sort of — hey! These cars are programmed to go up to 10 mph above the speed limit! Shiny!

(Prompted by Erik Stayton‘s great presentation of his thesis work on this topic yesterday. Erik works as my research assisstant in the Trope Tank.)

August 20, 2014

The Mutable Stanzas

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by @ 8:20 pm

Yesterday first-person-shooter Borges, intimate, infinite, and based on prose; today cut-up Spenser, mutable and poetic.

The Mutable Stanzas

This dynamic digital poetry piece, by Stephen Pentecost, is quite compelling. The author writes:

The Mutable Stanzas is a digital poetry installation and deformance experiment inspired by Raymond Queneau’s Cent Mille Milliards de Poèmes, by the work by Jerome McGann et al on “Deformance and Interpretation,” and by the work of my collegues in the Humanities Digital Workshop.

The Mutable Stanzas disassembles Edmund Spenser’s The Faerie Queene into its constituent lines, groups lines according to terminal rhyme, then randomly reassembles lines into new stanzas.

June 23, 2014

Computational Narrative and Games (Special Issue)

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by @ 8:39 pm

A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out — I mention it because I was one of the editors, and the issue deals with computational narrative and games.

Here’s the link to the computational narrative and games issue. It was edited by Ian Horswill, Nick Montfort and Michael Young. And here’s what is in it:

Guest Editorial
Horswill, I.D; Montfort, N; Young, R.M
p 92-96

Social Story Worlds With Comme il Faut
McCoy, J. ; Treanor, M. ; Samuel, B. ; Reed, A.A. ; Mateas, M. ; Wardrip-Fruin, N.

p 97-112

Versu—A Simulationist Storytelling System
Evans, R. ; Short, E.
p 113-130

June 17, 2014

Thoughts from INT7, Day One

from Post Position
by @ 2:22 pm

(These pertain to Intelligent Narrative Technologies 7, and specifically today’s presentations. Perhaps, if you’re here, you will laugh. If you aren’t here, my regrets.)

Why do I get a dialog wheel ... but not a combat wheel?

Can a computer program ... get people running?

When is a dragon ... not a dragon?

Why can one be selfish ... but not otherish?

Isn't Blender dangerous enough ... without Curveship attached to it?

April 7, 2014

Those Persistent Mainframes

from Post Position
by @ 9:11 am

Mickey Rooney is no longer with us, but the mainframe computer is. The Register writes up the 50th anniversary of IBM’s System 360, finishing by describing the current zEnterprise line of IBM mainframes. The line was updated just last year.

If this anniversary encourages you to hit the books about the System 360, I suggest IBM’s 360 and Early 370 Systems by Emerson W. Pugh, Lyle R. Johnson and John H. Palmer.

March 24, 2014

Fox Harrell on Digital Soul

from Post Position
by @ 3:09 pm

Check out my colleague Fox Harrell’s article “Digital Soul: The Computer, Imagination and Social Change, just posted at The Root. It’s a very nice, concise statement of Harrell’s vision of the computer as an imaginative force.

March 20, 2014

“Envisioning the Future of Computational Media”

from Post Position
by @ 12:55 pm

The final report of the Media Systems workshop has just been released:

“Envisioning the Future of Computational Media.”

You can download either the executive summary alone or the whole report.

I took part in the Media Systems workshop in 2012 with about 40 others from across the country. The workshop was sponsored by the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Studios, and Microsoft Research. As Noah Wardrip-Fruin, co-author and co-organizer of the workshop, writes on the HASTAC site:

December 18, 2013

World Clock in Print & for Sale

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by @ 12:54 pm

World Clock, Nick Montfort

My novel World Clock, generated by 165 lines of Python code that I wrote in a few hours on November 27, 2013, is now available in print.

World Clock tells of 1440 incidents that take place around the world at each minute of a day. The novel was inspired by Stanislaw Lem’s “One Human Minute” and Harry Mathews’s “The Chronogram for 1998.” It celebrates the industrial concept of time and certain types of vigorous banality which are shared by all people throughout the world.

December 15, 2013

No Code: Null Programs

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by @ 2:15 pm

Just posted: TROPE-13-03 – No Code: Null Programs by Nick Montfort, in the Trope Report series (technical reports from my lab the Trope Tank at MIT).

To continue the productive discussion of uninscribed artworks in Craig Dworkin’s No Medium, this report discusses, in detail, those computer programs that have no code, and are thus empty or null. Several specific examples that have been offered in different contexts (the demoscene, obfuscated coding, a programming challenge, etc.) are analyzed. The concept of a null program is discussed with reference to null strings and files. This limit case of computing shows that both technical and cultural means of analysis are important to a complete understanding of programs – even in the unusual case that they lack code.

September 19, 2013

Talks from Media Systems

from Post Position
by @ 12:50 pm

Noah Wardrip-Fruin was an organizer the Media Systems workshop at UCSC just over a year ago, August 26-29, 2012. It was an extraordinary gathering about computational media and its potential, with famous participants from a variety of disciplines and practices. The workshop’s sponsors were also remarkable: the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Research, and Microsoft Studios. Now, Noah is working to put high-quality videos of talks from this event online, and to offer some very useful framing discussion of those talks.

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