Here are my slides from “C-Creativity: Cultural Creativity or, Why is there no middle C?,” the talk I just gave in Halifax. There are no text notes, and they don’t represent what I said very closely, but if they remind people who were there of my comments, that’s great. And if they provoke any questions, feel free to get in touch on the blog or by email.
August 14, 2017
September 25, 2012
Yes we have Purple Blurb! The first event is in less than a week – sorry for the short notice; I hope you locals can join us. Here are the details:
May 30, 2012
Many exciting things here at ICCC-12 (the International Conference on Computational Creativity 2012) in Dublin, but here are those that come from MIT, Writing and Humanistic Studies, and Comparative Media Studies:
I represented my lab, The Trope Tank, by presenting by the position paper “Small-Scale Systems and Computational Creativity” by Nick Montfort and Natalia Fedorova. The Trope Tank has a longer technical report that deals with this topic, written for a more general audience: “TROPE-12-02 – XS, S, M, XL: Creative Text Generators of Different Scales” by Nick Montfort.
April 26, 2012
The Trope Tank has just issued a new technical report:
Creative Material Computing in a Laboratory Context
Nick Montfort and Natalia Fedorova
Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.
August 6, 2011
I have two main thrusts for this post; first, the experience of crafting/creating in real life and how that might possibly inform the process of crafting and creating in a game, and second, the impact of tools (or lack thereof) on same. And I am starting out with a little bit of an introduction about why this concept of Creativity should be considered to span more games than “just” MMOs, where the word crafting has direct application.
Further, crafting and creation seems the most direct possible application of the concepts behind user-generated content, yet those applications have been ignored or, worse, actively thwarted (as in the case of The Sims.)
April 28, 2011
Just a quick note that ICCC-11, The Second International Conference on Computational Creativty, is going very well here in Mexico City. We’ve had five sessions of brief presentations followed by lengthy discussions among the panelists and members of the audience. The research into computational creativity that is represented here includes work on theory and on creativity in many of the arts. We’re looking forward to this afternoon’s keynote speech by George E. Lewis.
By the way, for those who couldn’t make it here and for those who did, the complete ICCC-11 proceedings are online.
April 11, 2011
As the call for papers for ACM Creativity and Cognition explains, we’re only two weeks away from the deadline. Papers, artworks, and proposals for tutorials and workshops are all welcome!
March 28, 2011
The 2011 International Conference on Computational Creativity will be held in Mexico City April 27-29. We now have information on the keynote address by Prof. George E. Lewis, “Improvising With Creative Machines: Reflections on Human-Machine Interaction.” And, there’s a list of accepted papers and demos. I’m looking forward to seeing those of you who are presenting at the end of April in Mexico City. And if any others with an interest in the field can make it to the gathering and be part of the discussion, attend the presentations, and learn about systems through demos, please do!