April 30, 2024

Gram’s Fairy Tales: Manual & Grimoire

from Post Position
by @ 9:00 pm

Taper, an online literary magazine published twice yearly, is now in its 12th issue. An independent editorial collective (Kyle Booten, Angela Chang, Kavi Duvvoori, Leonardo Flores, Helen Shewolfe Tseng, and Andy Wallace, for this issue) makes all the decisions about selections, themes for forthcoming issues, and so on, and also handles all communication with authors. They do all the work! Editors are allowed to submit works, in which case they recuse themselves from the collective’s discussion. I’m proud to be publisher of this magazine — although it’s really the editorial collective that makes it happen.

February 2, 2022

The Engagements of Difference Machines

from Post Position
by @ 4:53 pm

It’s been a while since I stopped over in Buffalo, but I’m finally unfrozen, and I’m unfreezing my blog, too, to comment a bit on the exhibit I saw — this was the purpose of my brief wintry sojourn — Difference Machines: Technology and Identity in Contemporary Art at the Albright-Knox Northland. I visited the show with my spouse, Flourish; Tina Rivers Ryan (who curated the exhibit with Paul Vanouse) was kind enough to give us a big chunk of her day and provide a detailed tour.

December 26, 2018

Taper #2 is Out

from Post Position
by @ 10:52 pm

The second issue of Taper, a literary magazine featuring small-scale computational work, is now online.

The second issue was edited by Sebastian Bartlett, Lillian-Yvonne Bertram, Angela Chang, Judy Heflin, and Rachel Paige Thompson, working collectively. Bad Quarto (my micropress) publishes the journal.

The call for issue #3 is posted. The deadline is February 18 (2019).

Taper #2 features 18 works by six a., Sebastian Bartlett, Kyle Booten, Angela Chang, Augusto Corvalan, Kavi Duvvoori, Esen Espinsa, Leonardo Flores, Judy Heflin, Chris Joseph, Vinicius Marquet, Stuart Moulthrop, Everest Pipkin, Mark Sample, and William Wu. Go take a look!

August 15, 2017

The Gathering Cloud

from Post Position
by @ 1:41 pm
The Gathering Cloud, J. R. Carpenter, 2017

The Gathering Cloud, J. R. Carpenter, 2017. (I was given a review copy of this book.)

October 21, 2014

The First Review of #!

from Post Position
by @ 7:46 pm

Finally, the first review of my book #! is in. It’s from Zach Whalen. this is it, and to make it easier for you to copy, paste, and run it, here is the review that he banged out:

perl -e '{print$,=$"x($.+=.05),map{$_ x($.*.1)}qw(# !);redo}'

By the way, please come to my reading tomorrow at MIT (E15 atrium) at 6:30pm if you’re in the area. It will be fun!

September 25, 2014

A Zine View of the Trope Tank

from Post Position
by @ 12:36 pm

My most unconventional lab is documented in a new zine by Sherri Wasserman, one available for download and screen-viewing now; it will be available in DIY print-and-bind-your-own format soon.

The publication is Restore [Return] Shift, and it’s the second in a series of zines documenting spaces that preserve and offer access to creative computing.

A rare color photo can be seen on the Instragram announcement.

From Restore [Return] Shift

September 17, 2014

10 PRINT in Paperback

from Post Position
by @ 9:33 pm

Hey, lookit here. Not only is 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter, MIT Press, 2013) available for free online as a Creative Commons PDF, and available in the original harback edition that MIT Press published, it’s also now in paperback.

10 PRINT paperback

The paperback looks beautiful, by the way, thanks to the design work and attention of our co-author Casey Reas.

Here’s the MIT Press page with both the hardcover and the paperback.

September 16, 2014

A Platform Studies Book: Flash

from Post Position
by @ 7:03 pm

I’m delighted that Flash: Building the Interactive Web by Anastasia Salter and John Murray has just been published by the MIT Press.

Flash: Building the Interactive Web

This is an excellent study of an influential software platform – our first such study in the Platform Studies series – and it both traces the history of the platform, its development and the contexts in which it arose, as it also covers many famous and representative Flash productions.

Mark Sample writes of it, “Combining historical research, software studies, and a deep appreciate for digital creativity, Salter and Murray dramatically explore Flash—whose very ubiquity has heretofore made it transparent to media scholars—as the defining technology for a generation of artists, storytellers, game designers, and Web 2.0 companies.”

September 12, 2014

My Boston-Area Events This Fall

from Post Position
by @ 12:19 pm

Yes, the first event is today, the date of this post…

September 12, Friday, 6pm-8pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
“Collision21: More Human” exhibit opens – it’s up through October 26.
“From the Tables of My Memorie” by Montfort, an interactive video installation, is included.


September 18, Thursday, 7pm-8pm

Harvard Book Store, 1256 Massachusetts Ave, Cambridge, MA
Montfort reads from #!, World Clock, and the new paperback 10 PRINT
http://www.harvard.com/event/nick_montfort/


September 24, Wednesday, 7:30pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
Montfort joins a panel of artists in “Collision21: More Human” for this Art Technology New England discussion.
http://atne.org/events/sept-24th-collision21-more-human/

September 11, 2014

Reading of #! etc. September 18, Harvard Book Store

from Post Position
by @ 6:13 am

I’m reading at the Harvard Book Store on September 18 – a week from now, on Thursday. The reading is at 7pm.

I’ll be presenting and reading from my latest book, #! (pronounced “shebang”), which is a book of programs and poems, published by Counterpath Press in Denver.

I’ll also discuss my previous two books, one of which is World Clock. I developed this for National Novel Generation Month last November; it’s a computer-generated novel. Cleverly enough, it’s been translated into Polish via translation of the underlying program.

September 3, 2014

Call for “Textual Machines” Papers

from Post Position
by @ 9:13 pm

Here’s a conference coming up in April, with a January 1 deadline:


International Symposium

“Textual Machines”

April 18, 2015

The University of Georgia

Athens, GA

Keynote speakers

  • Janet MURRAY, Professor at the School of Literature, Media and Communication
    at the Georgia Institute of Technology and interaction designer.

  • Serge BOUCHARDON, Professor at the University of Technology of Compiegne and
    author of interactive fictions.

Themes and topics

Another Nod to BASIC

from Post Position
by @ 9:09 pm

Doug Orleans pointed me to “Lost Lessons from 8-Bit BASIC,” a blog post that makes the case that there were real, practical advantages to the much-maligned BASIC programming langauge, at least in the context of the home computer era.

Texto Digital Seeks Papers (in Many Languages)

from Post Position
by @ 5:41 pm

A correspondent in Brazil sends news of a new call for papers in the journal Texto Digital. The recent issues have been almost entirely in Portuguese, but the journal is reaching out and seeking submissions in several languages. I think you can tell from the title (even if your Portuguese is a bit rusty) that this publication focuses on some very Post Position (and Grand Texto Auto) sorts of topics. Here’s the call:

August 28, 2014

“Driverless” or “Self-Driving” Cars

from Post Position
by @ 8:04 am

So, I’m not saying they’re a bad idea, but why do these things get called “driverless” or “self-driving”? They are being driven by an immense corporation with the most massive store of data on Earth. They can’t function without this corporation or this store of data. They can’t drive themselves.

I dunno, maybe we should at least notice this sort of — hey! These cars are programmed to go up to 10 mph above the speed limit! Shiny!

(Prompted by Erik Stayton‘s great presentation of his thesis work on this topic yesterday. Erik works as my research assisstant in the Trope Tank.)

Forking Paths and Forest Platformer of Depression

from Post Position
by @ 7:56 am

I’ve revisited two games about depression which seem interesting to compare. One has been discussed more recently, particularly thanks to its recent release on Steam: the Twine game Depression Quest. (It’s also available on the Web.) The other, which is in Flash and on the Web, is the platformer Elude. The latter was developed at MIT, in the GAMBIT Game Lab.

Both of these games have seen plenty of discussion, but I wanted to mention an aspect that make them interesting to compare. Of course, Elude is graphical and played in real time, while Depression Quest is text-based and allows the user to select CYOA-style options. But that’s quite obvious.

August 20, 2014

The Mutable Stanzas

from Post Position
by @ 8:20 pm

Yesterday first-person-shooter Borges, intimate, infinite, and based on prose; today cut-up Spenser, mutable and poetic.

The Mutable Stanzas

This dynamic digital poetry piece, by Stephen Pentecost, is quite compelling. The author writes:

The Mutable Stanzas is a digital poetry installation and deformance experiment inspired by Raymond Queneau’s Cent Mille Milliards de Poèmes, by the work by Jerome McGann et al on “Deformance and Interpretation,” and by the work of my collegues in the Humanities Digital Workshop.

The Mutable Stanzas disassembles Edmund Spenser’s The Faerie Queene into its constituent lines, groups lines according to terminal rhyme, then randomly reassembles lines into new stanzas.

August 11, 2014

Intro to Game Analysis

from Post Position
by @ 6:29 pm

Intro to Game Analysis, Clara Fernández-VaraJust out: Introduction to Game Analysis, a book that covers many different approaches to understanding games, and particularly (although not exclusively) videogames. (Check the availability of the book online.) It’s by Clara Fernández-Vara, now on the faculty at the Game Center at NYU, who did one of the first digital media PhDs at Georgia Tech and was for many years my colleague here at MIT – I’m glad she was also part my of lab, The Trope Tank, for some of that time. Fernández-Vara is a scholar of games and an award-winning maker of games as well, and in both cases her emphasis has been on adventure games.

August 6, 2014

Wikimedia: Monkey Selfie Copyright Would Be Monkey’s

from Post Position
by @ 11:51 am

A self-portrait taken by a monkey is at issue in a copyright dispute. Wikimedia claims that it would belong to the monkey, if non-human animals could hold copyrights, and because they can’t, it’s in the public domain. The owner of the camera has another idea. Here’s The Telegraph on the subject. Also, the Wikipedia page where the photo appears, and the full-size photo with Wikimedia’s copyright position available via the media viewer.

Public domain (although this status is contested). Photo taken by the pictured monkey.

Listed by the hosting site as public domain (although this status is contested). Photo taken by the pictured monkey.

August 5, 2014

The Call is Out for Electronic Literature Collection 3

from Post Position
by @ 1:03 pm

The call for submission for the Electronic Literature Collection volume 3 has been posted. If you do digital work that has one or more literary aspects (even if it’s more often called art or a game), in any language, please check it out. The collective is an excellent group and the direction for this collection is an exciting one.

July 31, 2014

New Report on Nanowatt & World Clock

from Post Position
by @ 6:45 pm

The latest technical report (or “Trope Report”) to issue from the Trope Tank is TROPE-14-01, “New Novel Machines: Nanowatt and World Clock by Nick Montfort:

July 29, 2014

Do Bots Need to Sit Down?

from Post Position
by @ 7:49 pm

(My Philosoraptor question for the day…)

Check out Tully Hansen’s riff on one of the poems from bpNichpol’s First Screening – authentic or not …

July 14, 2014

Stalking the Wily #!

from Post Position
by @ 9:05 pm

If you’ve been looking for my latest book, #!, and are looking to buy it online, check isbn.nu. At the moment of posting, it’s available from three sellers, one on pre-order. Barnes & Noble is the bookseller with the lowest price and fastest delivery; Amazon.com offers to get it to you 3-4 weeks later.

In Cambridge, I have yet to see the book on shelves, but I know copies are at least on order (if not readied for purchase) at the MIT Press Bookstore and the Harvard Bookstore. And, Grolier Poetry Book Shop also had a few copies.

July 13, 2014

10 PRINT in Clock 52

from Post Position
by @ 4:29 pm

Clocks are great machines to design, at least from my perspective as a designer of software machines. My classes have had unusual clock design as an exercise; time-telling systems are not interactive, provide a lot of freedom to the designer, and yet require programmers to develop general functions that work for any time of the day. I know that Michael Mateas and Paolo Pedercini have students program clocks, too. I’ve appreciated software clocks by John Maeda and others, and it’s nice to have a clock as a standard example in Processing.

July 6, 2014

The Times Has a Moment with IF

from Post Position
by @ 8:12 pm

The New York Times has an article (online today, in print tomorrow) entitled “Text Games in a New Era of Stories,” about ye olde interactive fiction and new-fangled manifestations of it, including Ms. Porpentine’s Howling Dogs and Ms. Short’s Blood & Laurels.

(Okay, it must be admitted that even The New York Times didn’t refer to the author of Howling Dogs as “Ms. Porpentine.”)

July 4, 2014

Techsty #9, with Sea and Spar Between in Polish

from Post Position
by @ 11:42 am

techstyExciting news for Polish-readers (and, I think, others): The new issue of Techsty, number 9, is out. You might think that a “Techsty” is just a place where infopigs like me live, but it’s actually a long-running site (since 2001) on digital literature, with an esteemed journal that has been published since 2003.

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