December 22, 2011

Fire in the Cow

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by @ 10:11 pm

“Fire in the Library” is an article in the new Technology Review about digital archivist, documentary filmmaker, and cat impersonator Jason Scott.

“The Curse of Cow Clicker” is an article in the new Wired about game developer, ontologist, and cowpocalyptic force Ian Bogost.

Enjoy your holiday season with these fine profiles.

December 19, 2011

More from New River

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by @ 8:57 pm

The journal New River has a new issue, very nicely designed and with a diverse selection of work. Editors Brianna P. Stout and Christopher Linforth have five different sorts of collaborative works, by Andy Campbell and Lynda Williams; Chris Funkhouser and Amy Hufnagel; Nick Montfort and Natalia Fedorova (who translated my “Concrete Perl,” “The Two,” and “Through the Park” into Russian); Jason Nelson and several Virginia Tech collaborators; and Alan Bigelow with those readers who respond. Here’s the link to my three poems, which are short computational works that operate on the level of the letter, word or phrase, and sentence.

HypeDyn Hypertext Authoring System Released

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by @ 8:12 pm

Here’s an announcement about a new, free hypertext authoring system from my collaborator Alex Mitchell:

We are pleased to announce the first public release of the HypeDyn
hypertext fiction authoring tool: http://www.partechgroup.org/hypedyn

HypeDyn is a procedural hypertext fiction authoring tool for non-programmers
who want to create text-based interactive stories that adapt to reader
choice. HypeDyn is free to download and open source, and runs on Linux,
MacOS and Windows. You can download HypeDyn from
http://www.partechgroup.org/hypedyn/download.html

HypeDyn was written in Kawa Scheme, http://www.gnu.org/software/kawa/

December 5, 2011

Samantha Gorman at MIT in Purple Blurb

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by @ 8:09 am

In the Boston area? Please join us today for the last Purple Blurb event of the semester:

Penumbra: Rich Media & Gestural Text

Samantha Gorman

Creator of Penumbra, Books of Kells, Canticle

Instructor in Performance Studies & Digital Literature, RISD
M.F.A. Brown University

Monday, December 5, 5:30 pm

MIT’s 6-120

Samantha Gorman is a writer and media artist who composes for the intersection of text, dance, performance, and digital culture. She holds an MFA and BA in Literary Arts from Brown University, where she studied poetry and writing for digital media. Penumbra, a hybrid art/literature app for the iPad created with Danny Cannizzaro, challenges the notion of a static “ebook” by carefully integrating short film, rich animation, illustration and fiction.

Sponsored by the Angus N. MacDonald Fund

As always, this Purple Blurb event is free and open to the public.

November 27, 2011

Brian Moriarty to Speak at MIT

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by @ 9:07 pm

In the Boston area? Please join us for a talk by

 

Brian Moriarty

Creator of Wishbringer, Trinity, Loom, and other interactive fiction and graphic adventure titles

and professor of practice, Worcester Polytechnic Institute

“Beyond Zork: Games & Interactive Fiction”

Monday, November 28, 5:30 pm

MIT’s room 6-120

 

Brian Moriarty built his first computer in the fifth grade. He began
publishing games in the early 1980s and in 1984 joined legendary text
adventure company Infocom, where he authored three award-winning interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). His first graphic adventure game, Loom, was published in 1990 by Lucasfilm Games to wide critical acclaim.

November 22, 2011

“Electrifying Literature” Deadline

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by @ 1:43 pm

An exhortation for those creating or researching electronic literature to please submit to Electrifying Literature: Affordances and Constraints, the 2012 Electronic Literature Organization conference. The gathering will take place June 20-23, 2012 in Morgantown, West Virginia. A juried Media Arts Gallery Exhibit will be held from Wednesday, June 13 through Saturday, June 23, 2012 at The Monongalia Arts Center. Registration costs have been kept down to make it easier for writers and artists who don’t have institutional travel support to be part of the event.

The deadline for abstracts & proposals is November 30, by the way.

November 21, 2011

Positive Publication

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by @ 8:08 pm

An interview that James J. Brown, Jr. did with me is now up as part of the latest issue of JEP: The Journal of Electronic Publishing.

It’s entitled “The Literary and the Computational: A Conversation with Nick Montfort.”

I’ve banged up against some fairly conservative, and indeed rather backwards, ideas about what publishing is recently; it was great to talk with Brown and see him and JEP representing a much more positive idea.

Chicago Colloquium Notes

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by @ 12:02 pm

I went to the Chicago Colloquium on Digital Humanities & Computer Science this weekend (Sunday and today), and gave the keynote that opened this event. I spoke about Platform Studies, describing how the difference between Pong and Hunt the Wumpus could be better understood by considering that these games were made of different stuff — different material computing systems. Then, I brought in the five-level model of digital media studies that I introduced in Game Studies in my article “Combat in Context” back in 2006. I spoke about the existing and forthcoming titles in the Platform Studies book series by MIT Press: Racing the Beam (Montfort & Bogost, 2009); the book on the Wii, Codename: Revolution by Steven E. Jones and George K. Thiruvathukal; and The Future was Here by Jimmy Maher, covering the Amiga. I also spoke about 10 PRINT CHR$(205.5+RND(1)); GOTO 10, a book engaging with platforms that I, and nine co-authors, are completing. Finally, I concluded by offering 16 questions about the digital humanities, in a lecture moment that was inspired by a particular 20th century American composer.

October 9, 2011

The Sounds of Little C

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by @ 12:01 pm

A group of sonic and code explorers has been discovering excellent super-short C programs that, piped to an 8-bit audio device, generate music. Here’s the first video and a second video with sounds and code.

Here’s the code for one example, “Lost in Space,” from video #2:


main(t){
for(t=0;;t++)putchar(
((t*(t>>8|t>>9)&46&t>>8))^(t&t>>13|t< <6)
);}

If you are also a righteous Ubuntu user, you can paste that into a file (let’s call it “lost_in_space.c”) and compile it with:

% gcc lost_in_space.c -o lost_in_space

Then, pipe it (or pretend to pipe it, using padsp, since recent versions of Ubuntu don’t have /dev/dsp) to your audio device using:

October 8, 2011

Mass Effect 3 Unlocks Gayness

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by @ 5:24 pm

In the Mass Effect series, you get all the intensity of a first-person shooter combined with a sprawling space-opera plot arc. And, the games have another aspect as well: As pan-galactic dating sims.

In the first two games, your customizable human, Commander Shepherd, who is the same paragon or renegade badass whether he’s black or white, male or female, can get it on with select characters. However, even though this is the way-far future sort of world in which there’s no problem with romance between beings from different planets, she or he can basically have only heterosexual relationships.

October 6, 2011

Unconference/Hackday on Digital Writing

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by @ 8:32 pm

Normally I only mention events that I’m attending or organizing, but I want to announce this Boston-area event even though I’ll be in Chicago and won’t be able to attend.

It’s called Dangerous Readings, and is sponsored by Eastgate Systems. Check out the page to see how you can participate.

October 2, 2011

IF Comp Games Are Out

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by @ 8:52 am

The 2011 Interactive Fiction Competition games! They’re out. Go get ‘em.

October 1, 2011

Games, Stories, and a Three-Part List

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by @ 8:43 am

I’m in Montréal at Experiencing Stories with/in Digital Games Concordia University. I’ll be offering some remarks, entitled “Deinventing the Wheel,” about language and interaction. That will be on the next panel, which focuses on Mass Effect 2.

I won’t elaborate right now, but the current panel, which includes the Tale of Tales folks, made me think about the relationship between Passage, Tao, and The Graveyard.

September 6, 2011

App of Leaves

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by @ 10:46 am

Congrats to Andrew Plotkin (a.k.a. Zarf), interactive fiction author and active member of our local People’s Republic of Interactive Fiction, on the release of his first iPad app: My Secret Hideout. It’s not IF per se, but an interactive narrative toy – or, as Zarf says, “It’s an interactive toy… or rather poem… or artwork… It’s an interactive textual art generator set in a treehouse!” It has no score, possibly because life doesn’t work that way.

Check out Zarf’s page on My Secret Hideout for further details. Or, visit the App Store to nab it.

September 2, 2011

Videos about MIT’s Montfort and Harrell

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by @ 9:25 pm

At MIT TechTV, there’s a new 5-minute video about me and my work, featuring Ad Verbum, Curveship, Taroko Gorge, the ppg256 series and (as examples of really cool things that have been done with computers and that are worth our attention) some productions by others from the demoscene.

Also see the excellent video covering the work of my colleague Fox Harrell and his Imagination, Computation, and Expression Lab. Harrell describes his projects, reads from one of them, and discusses his concept of “phantasmal media.” That term provides the title for a book he’s completing for the MIT Press.

August 31, 2011

Jacket 2 Interview

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by @ 6:42 pm

Steve McLaughlin interviewed me using the medium of audio recording and has posted the result, along with a photo of me in my office, at Jacket2. In this interview for “Into the Field,” I read from and discuss my book of poems Riddle & Bind and some other curious work.

Nick in his office by the Asteroids machine

August 24, 2011

Another Note from Passo Fundo

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by @ 7:56 pm

Here’s another article about my talk today in Passo Fundo. It’s in Brazilian Portuguese, and has a less maniacal photo accompanying it than did the last article I mentioned. The Babelfish provides this translation into English.

Nick Montfort answering questions in Passo Fundo

Winter in Brazil, Southern Edition

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by @ 12:26 pm

Like my collaborator Noah Wardrip-Fruin, I have come to Brazil for the winter. But not to a nice warm part of Brazil — I’m in Passo Fundo, in the far South, at the 14th Jornada Nacional de Literatura. Here, it has been cold outside, but there has been great excitement about writing and literary art.

Nick Montfort speaking in Passo Fundo

I have been correctly identified as a space man as I’ve shown and discussed interactive fiction, poetry generation, and other forms of electronic literature.

August 11, 2011

Why Emily Dickinson Would Use GNU/Linux

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by @ 1:29 pm

With Blue — uncertain — stumbling Buzz —
Between the light — and me —
And then the Windows failed — and then
I could not see to see —

— J465/F591

August 10, 2011

Electrifying Literature: The ELO 2012 Conference at WVU

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by @ 11:26 pm

Call for Proposals…

ELO 2012

Electrifying Literature
Affordances and Constraints

June 20-23, 2012
Morgantown, WV

Conference Planning Committee

  • Sandy Baldwin, West Virginia University (Chair)
  • Philippe Bootz, University of Paris 8
  • Dene Grigar, Washington State University Vancouver
  • Margie Luesebrink, Irvine Valley College
  • Mark Marino, University of Southern California
  • Stuart Moulthrop, University of Wisconsin, Milwaukee
  • Joseph Tabbi, University of Illinois, Chicago

Electrifying Literature: The ELO 2012 Conference at WVU

from Post Position
by @ 11:26 pm

Call for Proposals…

ELO 2012

Electrifying Literature
Affordances and Constraints

June 20-23, 2012
Morgantown, WV

Conference Planning Committee

  • Sandy Baldwin, West Virginia University (Chair)
  • Philippe Bootz, University of Paris 8
  • Dene Grigar, Washington State University Vancouver
  • Margie Luesebrink, Irvine Valley College
  • Mark Marino, University of Southern California
  • Stuart Moulthrop, University of Wisconsin, Milwaukee
  • Joseph Tabbi, University of Illinois, Chicago

July 18, 2011

Neural on Sea and Spar

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by @ 12:00 pm

Thanks to Neural.it, the very long-running, vigorously-firing Italian site and magazine on digital media art and related topics. This publication did a writeup of my and Stephanie Strickland’s poetic system Sea and Spar Between. It’s available in English and in Italian.

July 6, 2011

Conferencing on Code and Games

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by @ 6:56 am

First, as of this writing: I’m at the GAMBIT Summer Summit here at MIT, which runs today and is being streamed live. Do check it out if video game research interests you.

A few days ago, I was at the Foundations of Digital Games conference in Bordeaux. On July 1 I presented the first conference paper on Curveship since the system has been released as free software. The paper is “Curveship’s Automatic Narrative Style,” which sums up or at least mentions many of the research results while documenting the practicalities of the system and using the current terminology of the release version.

June 8, 2011

A New Game Studies Brings Racing Reviews

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by @ 8:09 pm

A new issue of Game Studies, the pioneering open-access journal that deals with computer and video games, is out. Of particular note – to me, at least – is that among this issues eight book reviews are two reviews of the book I wrote with Ian Bogost, Racing the Beam.

The two reviews are “Hackers, History, and Game Design: What Racing the Beam Is Not” by José P. Zagal and “The fun is back!” by Lars Konzack.

Generador de la Historia “The Two” en Español

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by @ 12:43 pm

Thanks to Carlos León, there is now a Spanish version, “Los Dos,” of my simple but (I think) provocative story generator “The Two.” The system was previously translated into French as “Les Deux” by Serge Bouchardon.

Stop by and check them out; all three are available in JavaScript versions that run right away in a browser. For those who are interested, the original Klingon, er, Python, is also available for each of the three languages.

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