December 21, 2012

Purple Blurb Spring 2013: McIntosh, Di Blasi, Henderson

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by @ 2:47 pm

Thanks to the good work of guest organizer Gretchen Henderson, the Purple Blurb schedule for Spring 2013 is already set! I hope to see you locals at some or all of them.

All Spring 2013 events are Mondays at 5:30pm in MIT’s room 14E-310. This is in the East wing of Building 14, across the building’s courtyard from the Hayden Library. Building 14 is not part of the Media Lab Complex. The Spring 2013 schedule is thanks to guest organizer Gretchen Henderson.

February 11, 5:30pm in 14E-310

Jason McIntosh

Presents the Interactive Fiction “The Warbler’s Nest”

The Warbler's Nest title image

November 27, 2012

The People’s Republic of Interactive Fiction … Today

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Boston-Area IF group The People’s Republic of Interactive Fiction (PR-IF) is set to meet at 6:30pm today in my lab, The Trope Tank (MIT’s room 14N-233). We’ll check out some of the winners of the 2012 Interactive Fiction Competition, the 18th annual Comp, which recently concluded. Congratulations to Marco Innocenti for his 1st-place Andromeda Apocalypse, to the anonymous author of Eurydice (which took 2nd), and to Jim Munroe, for Guilded Youth, which was 3rd – and to all of the other winners!

November 8, 2012

HuffPo’s Interview with NiMo

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Illya Szilak interviews Nick Montfort in the article “The Death of the Novel: How E-Lit Revolutionizes Fiction,” the first of a series of posts on electronic literature.

November 3, 2012

A Study of the IF Community

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Here at the ELMCIP “Remediating the Social” conference, literature professor Yra van Dijk was added to the program and presented, today, on a topic of special interest to me – the interactive fiction community.

She has been examining the 2001-2004 exchanges on the IF newsgroups (rec.arts.int-fiction and rec.games.int-fiction) with a focus on the online exchanges and the community’s archiving of them. Self-reflexivity and longevity makes this community particularly interesting to her. She sees a blending of roles: Practicioners, reviewers, and consumers are different roles but not different people. Her study uses literary sociology and literary theory, mainly Latour. She mentioned the “Interesting discussions” available on the Wiki; one does not have to join a mailing list to read them.

August 3, 2012

S=A=U=S=A=G=E

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Alternate (actually, rejected) titles for the famous journal L=A=N=G=U=A=G=E, recently revealed in Jacket2.

I don’t know about you, but Charles Bernstein and Bruce Andrews’s cutting room floor is often better than what ends up stuffed into my projector.

For instance, I see that Rhizome, which wound up being used, is on the list.

Maybe the next interactive fiction journal could be called Inventory.

And, I think Salad is still a great title – maybe even a better one today. It’s a dish best served cold.

July 27, 2012

An Insight Gained from Re-Watching Tron

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Enron (logo)

+

Infocom (logo)

=

Encom (logo from Tron still)

July 13, 2012

Islands of (Text) Adventure

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In the “Michelangelo” room of the Portofino Bay hotel, at Ascendio (the latest and last in a long series of Harry Potter fan conferences), just down the lagoon from The Islands of Adventure and the Harry Potter area of that theme park, Flourish Klink presented her interactive fiction, “Muggle Studies.”

(In Michelangelo the women come and go, talking of rooms…)

We had a reading/playing of the game, to start, in the People’s Republic of Interactive Fiction public reading style. It worked well; another option would have been to “demo” the game using the successful format we tried out at the New School, Penn, and some Purple Blurb IF readings. The audience was game to try commands, though, and a volunteer read the game’s text aloud.

July 8, 2012

Language and Code at the Gate

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What are we waiting for, assembled in the forum?

A technical report is to arrive today.

No need to worry about what will become of you without a technical report! The report, the fourth “Trope Report” in the Trope Tank series that started this year, is here:

In “Carrying across Language and Code,” Natalia and I discuss issues of translation and computational writing. With reference to electronic literature translation projects in which we have been involved as translators or as authors of the source work, we argue that the process of translation can expose how language and computation interrelate in electronic literature. Various small poetry generators, a cybertext poem, and two works of interactive fiction are discussed in this report.

May 30, 2012

Adventuresome Clara Fernandez

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There’s a nice new interview with game scholar and game maker Clara Fernandez, who is an affiliate of The Trope Tank. Check it out.

March 31, 2012

Interactive Fiction Hits the Fan

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Although a recent IF tribute to a They Might Be Giants album might help to delude some people about this, interactive fiction these days is not about fandom and is unusually not made in reference to and transformation of previous popular works.

An intriguing exception, however, can be found in the just-released Muggle Studies, a game by Flourish Klink that takes place in the wonderful wizarding world of Harry Potter. The player character is of the non-magical persuasion, but gets to wander, wand-free, at Hogwarts, solve puzzles, and discover things that bear on her relationship with her ex-girlfriend. You can play and download the game at the Muggle Studies site.

March 26, 2012

Apollo 18+20, a Tribute to an Album in Interactive Fiction

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The organizer of the People’s Republic of Interactive Fiction, Kevin Jackson-Mead, has organized and co-written a tribute to the 1992 They Might Be Giants Album, Apollo 18. At the PR-IF site, you can play and download 38 short games corresponding to every song (including the “Fingertips” songs) on the album. With its retro cachet, it may be today’s version of Dial-a-Song:

Apollo 18+20.

March 7, 2012

Purple Blurb is Shaped Like Canada

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We have an amazing Spring 2012 Purple Blurb lineup, thanks to this academic year’s organizer, Amaranth Borsuk, and featuring two special events and readings by two leading Canadian poets who work in sound, concrete, and conceptual poetry. The Purple Blurb series is supported by the Angus N. MacDonald fund and MIT’s Program in Writing and Humanistic Studies. All events are at MIT and are free and open to the public.

Monday, March 19
5:30 PM
6-120

Steve McCaffery

Author of Carnival, The Black Debt, Seven Pages Missing
Professor and David Gray Chair of Poetry and Letters, SUNY Buffalo

November 27, 2011

Brian Moriarty to Speak at MIT

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In the Boston area? Please join us for a talk by

 

Brian Moriarty

Creator of Wishbringer, Trinity, Loom, and other interactive fiction and graphic adventure titles

and professor of practice, Worcester Polytechnic Institute

“Beyond Zork: Games & Interactive Fiction”

Monday, November 28, 5:30 pm

MIT’s room 6-120

 

Brian Moriarty built his first computer in the fifth grade. He began
publishing games in the early 1980s and in 1984 joined legendary text
adventure company Infocom, where he authored three award-winning interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). His first graphic adventure game, Loom, was published in 1990 by Lucasfilm Games to wide critical acclaim.

November 22, 2011

“Electrifying Literature” Deadline

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An exhortation for those creating or researching electronic literature to please submit to Electrifying Literature: Affordances and Constraints, the 2012 Electronic Literature Organization conference. The gathering will take place June 20-23, 2012 in Morgantown, West Virginia. A juried Media Arts Gallery Exhibit will be held from Wednesday, June 13 through Saturday, June 23, 2012 at The Monongalia Arts Center. Registration costs have been kept down to make it easier for writers and artists who don’t have institutional travel support to be part of the event.

The deadline for abstracts & proposals is November 30, by the way.

October 6, 2011

Unconference/Hackday on Digital Writing

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Normally I only mention events that I’m attending or organizing, but I want to announce this Boston-area event even though I’ll be in Chicago and won’t be able to attend.

It’s called Dangerous Readings, and is sponsored by Eastgate Systems. Check out the page to see how you can participate.

October 2, 2011

IF Comp Games Are Out

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The 2011 Interactive Fiction Competition games! They’re out. Go get ‘em.

September 2, 2011

Videos about MIT’s Montfort and Harrell

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At MIT TechTV, there’s a new 5-minute video about me and my work, featuring Ad Verbum, Curveship, Taroko Gorge, the ppg256 series and (as examples of really cool things that have been done with computers and that are worth our attention) some productions by others from the demoscene.

Also see the excellent video covering the work of my colleague Fox Harrell and his Imagination, Computation, and Expression Lab. Harrell describes his projects, reads from one of them, and discusses his concept of “phantasmal media.” That term provides the title for a book he’s completing for the MIT Press.

August 24, 2011

Another Note from Passo Fundo

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Here’s another article about my talk today in Passo Fundo. It’s in Brazilian Portuguese, and has a less maniacal photo accompanying it than did the last article I mentioned. The Babelfish provides this translation into English.

Nick Montfort answering questions in Passo Fundo

Winter in Brazil, Southern Edition

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Like my collaborator Noah Wardrip-Fruin, I have come to Brazil for the winter. But not to a nice warm part of Brazil — I’m in Passo Fundo, in the far South, at the 14th Jornada Nacional de Literatura. Here, it has been cold outside, but there has been great excitement about writing and literary art.

Nick Montfort speaking in Passo Fundo

I have been correctly identified as a space man as I’ve shown and discussed interactive fiction, poetry generation, and other forms of electronic literature.

August 10, 2011

Electrifying Literature: The ELO 2012 Conference at WVU

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Call for Proposals…

ELO 2012

Electrifying Literature
Affordances and Constraints

June 20-23, 2012
Morgantown, WV

Conference Planning Committee

  • Sandy Baldwin, West Virginia University (Chair)
  • Philippe Bootz, University of Paris 8
  • Dene Grigar, Washington State University Vancouver
  • Margie Luesebrink, Irvine Valley College
  • Mark Marino, University of Southern California
  • Stuart Moulthrop, University of Wisconsin, Milwaukee
  • Joseph Tabbi, University of Illinois, Chicago

Electrifying Literature: The ELO 2012 Conference at WVU

from Post Position
by @ 11:26 pm

Call for Proposals…

ELO 2012

Electrifying Literature
Affordances and Constraints

June 20-23, 2012
Morgantown, WV

Conference Planning Committee

  • Sandy Baldwin, West Virginia University (Chair)
  • Philippe Bootz, University of Paris 8
  • Dene Grigar, Washington State University Vancouver
  • Margie Luesebrink, Irvine Valley College
  • Mark Marino, University of Southern California
  • Stuart Moulthrop, University of Wisconsin, Milwaukee
  • Joseph Tabbi, University of Illinois, Chicago

July 6, 2011

Conferencing on Code and Games

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First, as of this writing: I’m at the GAMBIT Summer Summit here at MIT, which runs today and is being streamed live. Do check it out if video game research interests you.

A few days ago, I was at the Foundations of Digital Games conference in Bordeaux. On July 1 I presented the first conference paper on Curveship since the system has been released as free software. The paper is “Curveship’s Automatic Narrative Style,” which sums up or at least mentions many of the research results while documenting the practicalities of the system and using the current terminology of the release version.

June 18, 2011

XO and GUI Found in Curveship’s Alphabet Soup

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I went by to OLPC (One Laptop Per Child, the nonprofit that has created and deployed worldwide the green laptop for kids) yesterday for some discussion of narrative interfaces. I explained the basics of Curveship and what was interesting about it from my perspective, mentioning that one could hook the narrating engine up to something other than an interactive fiction world. I also found out that others had some of their own, very interesting, ideas.

Chris Ball, for instance, showed a proof-of-concept where he hooked up the simulated world of Curveship’s Cloak of Darkness, the classic simulated example world, to a graphical display and a graphical system for inputting commands:

May 16, 2011

Choose Your Own Monster

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by @ 4:36 pm

Since I mentioned some funny CYOA-like smut that has recently issued from the IF community, I’ll also suggest a less lewd piece of branching narrative, one which allows the reader to make choices early in the text and in the story’s past: Andrew Plotkin’s The Matter of the Monster. Perhaps it’s a case of the folktale wagging the dog – in any case, it’s brightly written, cleverly put together, and worth reading.

May 15, 2011

Take This Narrative Diction

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I believe that Curveship and the example game Lost One may have just recieved their first roasting, thanks to the firepower of the S.S. Turgidity and the intrepid, enterprising player character Stiffy Makane. The “erotic adventures” that unfold in The Cavity of Time, released as part of the Indigo New Language Speed IF, allow you to jump everything within reach. And, just to be clear, to fuck all of those things. If you were offended just now, let me suggest that you don’t fire up this Choose-Your-Own-Adventure-style garden of fucking paths. Otherwise, this offering, written in the slick Undum system, may please you. Not like that. I mean it may amuse you.

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