April 21, 2017

Salon 256 on May 1

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SALON 256 is a forum for presentation and discussion of very small creative computer programs. Such programs have featured in digital art and poetry, electronic literature, computer music, and the demoscene.

YOU are invited to present a tiny program of yours:

Monday May 1 . 5pm-7pm . MIT’s 14E-304

Presenters already confirmed:

  • Mike “Dr.Claw” Piantedosi
  • Angela Chang
  • Sofian Audry
  • Nick Montfort

Programs in an interpreted language are fine, as long as the code is 256 bytes or less; compiled programs with an executable file of 256b or less are fine, too.

April 7, 2017

Apply to Be Trope Tank Writer in Residence 2017-2018

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by @ 8:59 am

The Trope Tank invites applications for a writer in residence during academic year 2017-2018, to start July 1 and with most involvement during the Fall, January, and Spring terms at MIT.

Our mission is developing new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language. More can be discovered about the Trope Tank here:

http://nickm.com/trope_tank/

Recent projects of the Trope Tank include Renderings:

February 24, 2017

Tiny Trope Tank Productions

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by @ 10:38 am

Recently, at the suggestion of our writer in residence, Milton Läufer, we in the Trope Tankt have been producing digital files for discussion at meetings. These productions, almost always computer programs but not constrained to be such, must be at most 256 bytes.

It’s been extremely productive in terms of thinking about digital media, platforms and programming languages, and how we approach creative projects — and even other projects — generally. Postdoctoral researcher Sofian Audry prompted us to discuss this some at the last meeting.

So far we have three sets of 256b files which have landed in this directory, organized by date and with file names that indicate who wrote what:

August 3, 2016

Trope Tank Writer in Residence

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by @ 2:29 pm

The Trope Tank is accepting applications for a writer in residence during academic year 2016-2017.

The Trope Tank, 3 August 2016

Our mission is developing new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language. More can be discovered about the Trope Tank here:

http://nickm.com/trope_tank/

The main projects of the Trope Tank for 2016-2017 are Renderings and Heftings, as I’ve described for a forthcoming article in Convolutions 4:

June 21, 2015

@Party 2015 Productions

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by @ 3:38 pm

I had five productions (one of them a collaboration) this time around at @Party, the Boston-area demoparty.

Browser demo: “More Tongue.” This was, well, not really a standard demo, even for a browser demo, that generates nonsense poems with compact code. Like everything at demoparties, it’s been released, but I’m going to work on a post-party version, so I’m leaving the party version out of this list.

Wild: “Shortcat.”

Shortcat is a very simple encoding scheme to make bytes (thus computer programs) into pleasing Unicode tweets, IMs, etc. #demoscene

Encoder: cat x.prg | perl -pe ‘binmode STDOUT,”:utf8″;tr/x00-xff/x{2500}-x{25ff}/;’ > x.txt #demoscene

June 11, 2015

“Apple II vs. Commodore 64″ Trope Tank Video

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by @ 11:33 am

Apple Commodore videoErik Stayton’s 12-minute video “Apple II vs. Commodore 64″ is now up on YouTube. It’s shot in the Trope Tank with him in conversation with me there. We discuss several of the things you’d experience in emulation, but also make reference to material specifics of these systems and the two specific computers and controllers that were used.

Erik played three quite different games that we had on hand, on disk, for both systems: Skyfox, World Karate Championship, and Hacker. Besides discussing graphics and sound quality, we also talk about the playability of these games with the controllers we have and issues such as loading times.

March 20, 2015

Des Imagistes Lost & Found

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Des Imagistes, first Web editionI’m glad to share the first Web edition of Des Imagistes, which is now back on the Web.

I assigned a class to collaborate on an editorial project back in 2008, one intended to provide practical experience with the Web and literary editing while also resulting in a useful contribution. I handed them a copy of the first US edition of Des Imagistes, the first Imagist anthology, edited by Ezra Pound and published in 1914.

February 27, 2015

“Textual Demoscene” by Piotr Marecki

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by @ 8:21 am

A Trope Tank Technical Report (“Trope Report”) on the “Texual Demoscene” has just been posted. Here’s the abstract:

The demoscene is a mainly European subculture of computer
programmers, whose programs generate computer art in real time. The
aim of this report is to attempt a description of the textual
dimension of the demoscene. The report is the effect of efforts to
perform an ethnographic exploration of the Polish computer scene; it
quotes interviews with participants of demo parties, where text
plays a significant role: in demos, real-time texts, IF, mags or
digital adaptations. Media archeology focusing on the textual aspect
of the demoscene is important to understanding the beginnings of
digital literature and genres of digital-born texts.

January 7, 2015

Trope Tank Writer in Residence, Spring 2015

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by @ 9:54 pm

Andrew Plotkin, Writer in Residence at the Trope Tank for Spring 2015

This Spring, Andrew Plotkin (a.k.a. Zarf) is the Trope Tank’s writer in residence. Andy will be at the Trope Tank weekly to work on one or more of his inestimable projects — as a game-maker, programmer, and platform developer, he has been working furiously for many years. (His home page is modest in this respect; See also his latest game, Hadean Lands.)

November 29, 2014

News Flash: Flash News!

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by @ 1:27 pm

There’s a nice article up at The Atlantic about Flash, written by the two authors of the new Platform Studies book, Anastasia Salter and John Murray. Their new book, I’ll remind you, is Flash: Building the Interactive Web.

November 23, 2014

Interactive Fiction Meetup at MIT, Again, Tomorrow

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by @ 12:27 pm

The People’s Republic of Interactive Fiction meets once again tomorrow (Monday 2014-11-24) in its regular meeting-place, the Trope Tank. We meet at 6:30 in MIT’s room 14N-233.

There is much to discuss and celebrate, such as the conclusion of the IF Comp – congrats to Sean M. Shore for his 1st place game Hunger Daemon, and to all the other winners. Besides that there’s the recent release of Hadean Lands by PR-IF stalwart Andew Plotkin. And, today there’s a front-page New York Times article about IF, and Twine games specifically. I’m sure I forgot some things we have to celebrate, so come by to see what those things are.

October 28, 2014

La Mort Des Imagistes

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by @ 8:18 pm

Students published the first digital Des Imagistes in 2008, chose to self-host it without sending me a copy. It’s gone.

Wired: It’s up on the Internet Archive. Tired: Without scraping that I can’t get the CC BY-NC-SA site.

Beautiful class project. The preservation strategy was not so great. I should have required the files be sent to me, too. Live, learn.

October 17, 2014

#! Reading at MIT, Wednesday, 6:30pm

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by @ 2:24 pm

Nick Montfort presents #! in the atrium of MIT’s building E15, just steps from the Kendall T stop. It’s October 22, Wednesday, at 6:30pm, and thanks to the List Visual Arts Center. The book is Montfort’s new one from Counterpath Press, consisting of programs and poems. Please, come join me!

E15 Atrium

September 17, 2014

10 PRINT in Paperback

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by @ 9:33 pm

Hey, lookit here. Not only is 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter, MIT Press, 2013) available for free online as a Creative Commons PDF, and available in the original harback edition that MIT Press published, it’s also now in paperback.

10 PRINT paperback

The paperback looks beautiful, by the way, thanks to the design work and attention of our co-author Casey Reas.

Here’s the MIT Press page with both the hardcover and the paperback.

September 16, 2014

A Platform Studies Book: Flash

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by @ 7:03 pm

I’m delighted that Flash: Building the Interactive Web by Anastasia Salter and John Murray has just been published by the MIT Press.

Flash: Building the Interactive Web

This is an excellent study of an influential software platform – our first such study in the Platform Studies series – and it both traces the history of the platform, its development and the contexts in which it arose, as it also covers many famous and representative Flash productions.

Mark Sample writes of it, “Combining historical research, software studies, and a deep appreciate for digital creativity, Salter and Murray dramatically explore Flash—whose very ubiquity has heretofore made it transparent to media scholars—as the defining technology for a generation of artists, storytellers, game designers, and Web 2.0 companies.”

September 12, 2014

My Boston-Area Events This Fall

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by @ 12:19 pm

Yes, the first event is today, the date of this post…

September 12, Friday, 6pm-8pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
“Collision21: More Human” exhibit opens – it’s up through October 26.
“From the Tables of My Memorie” by Montfort, an interactive video installation, is included.


September 18, Thursday, 7pm-8pm

Harvard Book Store, 1256 Massachusetts Ave, Cambridge, MA
Montfort reads from #!, World Clock, and the new paperback 10 PRINT
http://www.harvard.com/event/nick_montfort/


September 24, Wednesday, 7:30pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
Montfort joins a panel of artists in “Collision21: More Human” for this Art Technology New England discussion.
http://atne.org/events/sept-24th-collision21-more-human/

August 28, 2014

“Driverless” or “Self-Driving” Cars

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by @ 8:04 am

So, I’m not saying they’re a bad idea, but why do these things get called “driverless” or “self-driving”? They are being driven by an immense corporation with the most massive store of data on Earth. They can’t function without this corporation or this store of data. They can’t drive themselves.

I dunno, maybe we should at least notice this sort of — hey! These cars are programmed to go up to 10 mph above the speed limit! Shiny!

(Prompted by Erik Stayton‘s great presentation of his thesis work on this topic yesterday. Erik works as my research assisstant in the Trope Tank.)

Forking Paths and Forest Platformer of Depression

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by @ 7:56 am

I’ve revisited two games about depression which seem interesting to compare. One has been discussed more recently, particularly thanks to its recent release on Steam: the Twine game Depression Quest. (It’s also available on the Web.) The other, which is in Flash and on the Web, is the platformer Elude. The latter was developed at MIT, in the GAMBIT Game Lab.

Both of these games have seen plenty of discussion, but I wanted to mention an aspect that make them interesting to compare. Of course, Elude is graphical and played in real time, while Depression Quest is text-based and allows the user to select CYOA-style options. But that’s quite obvious.

June 14, 2014

Waves 3 Ways at @Party

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by @ 11:23 pm

codewiz and I (nom de nom) showed a wild demo at @party yesterday (June 14) at MIT.

It was “Waves 3 Ways (Topsy’s Revenge).” Indeed, there’s video.

Tesla coilThe concept is based on one-line C programs to generate music, the earliest of which were by viznut. I (nom de nom) wrote a C expression in this style to generate a waveform that could be output as sound but
also consisted of all printable ASCII characters. The source is about 1kb, without much effort at compression. And the sound, in addition to driving speakers, can be (and was) connected to a Tesla coil.

June 5, 2014

Trope Tank Annual Report 2013-2014

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by @ 1:38 pm

I direct a lab at MIT called The Trope Tank. This is a lab for research, teaching, and creative production, located in building 14 (where the Hayden Library is also housed), in room 14N-233. Its mission is to develop new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language.

Trope Tank computers at work

The lab’s website has just been updated with some new information about our two major creative/research projects, Slant and Renderings. Earlier this academic year, a hardware and software catalog of Trope Tank resources was developed by Erik Stayton with contributions from Sylvia Tomayko-Peters.

May 3, 2014

Jill Walker Rettberg, this Monday’s Purple Blurb

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by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

Jill Walker Rettberg, this Monday’s Purple Blurb

from Post Position
by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

Jill Walker Rettberg, this Monday’s Purple Blurb

from Post Position
by @ 11:04 am

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

April 30, 2014

Slice of Trope

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by @ 11:15 am

Slice of MIT, an MIT alumni publication, has an article on my work with poetry and computation. It’s by Kate Hoagland, was written for National Poetry Month, and is an excellent short discussion of several recent projects and some themes in my work and that of my lab, The Trope Tank.

April 25, 2014

Scott Rettberg in Purple Blurb this Monday

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by @ 1:57 pm

Purple Blurb

MIT, room 14E-310

Monday 4/28, 5:30pm

Free and open to the public, no reservation required

Scott Rettberg

Scott RettbergThis Monday (2014-04-28) Purple Blurb is proud to host a screening and discussion of narrative video art work done in collaboration with Roderick Coover, including The Last Volcano, Cats and Rats, Three Rails Live, and Toxicity. (The last two are combinatory pieces; Three Rails Live is a collaboration between Coover, Rettberg, and Nick Montfort.) These pieces deal with personal and global catastrophes and are written across languages, with one of the voices in Cats and Rats in (subtitled) Norwegian. They continue Rettberg’s work on novel-length electronic literature projects and his frequent collaboration with others.

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