February 10, 2015

New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”

Report Cover

We are pleased to announce the publication of our recent National Endowment for the Humanities supported white paper on archiving and appraising academically produced computer games. “A Unified Approach to Preserving Cultural Software Objects and their Development Histories,” is aimed at providing a first step towards an archival methodology for computer games and their development documentation. The report provides an in-depth look at the development of Prom Week, EIS’s social simulation game, with a focus on its development process, context, and documentation. We highlight key moments in its development timeline, and elaborate on the different types of documents produced, and the challenges encountered in gathering everything together for deposition into the University of California’s Merritt Repository.

November 6, 2013

Lost in the Cloud: File Format Investigations

Any software development process involves a fair amount of extraneous creation. Code is revised, documents created and destroyed, prototypes and demos constructed, all in the pursuit of a final, stable digital object. Digital games add even more to this crush of documentation with an unending multitude of art assets, proprietary file types, and a lack of internal documentation.  Since most development today relies on cloud storage and backup, code repositories and all forms of digital spatio-temporal communication, just finding out where everything is stored necessitates significant technical effort and time.

February 13, 2012

Humanities-Based Game Design

Prom Week is about to be released and Expressive Processing is about to come out in paperback — a confluence that has me thinking about humanities-based game design, something I’ve been more actively mulling since an NSF workshop on the Future of Research in Computer Games and Virtual Worlds that UCI hosted in 2010.

Obviously I’m not the first person on this scent — on some level people have been discussing humanities-based game design at least since Brenda Laurel’s dissertation. But working on Prom Week helped me realize that I think we need to go beyond “operationalizing” models from the humanities or applying humanities ideas gleaned from studying other media as design heuristics (though these are also important approaches).

February 6, 2012

Vote Prom Week for the IGF Audience Choice Award!

It is our pleasure to present Prom Week’s Audience Choice Special Release!

Please enjoy playing this version of Prom Week — we would very much appreciate your vote in the 2012 Independent Games Festival Games: Main Competition Audience Award.

November 10, 2011

Prom Week!!!

For the past two years we’ve been working on a game called Prom Week and I’m happy to announce we’ve just launched our closed beta! Look here for announcements, news, and tales of its development in the coming weeks!

Prom Week is a social simulation game where the player shapes the lives of a group of highschool students in the most dramatic week of their highschool career. Each story is centered around a character, and it is up to the player how it goes. Using our sophisticated social artificial intelligence system, Comme il Faut, Prom Week is able to combine the dynamic simulation of games like the Sims with the detailed characters and dialog of story driven games.

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