Dota 2 While Female
In our current project on implicit bias and stereotype threat, we are making some games for middle-school aged girls. One of the problems we consistently encounter in designing these games is the societal taboo against girls gaming, and its effect on our target audience. This piece by Clementine, a lab affiliate, sheds a little light on why there is a dearth of women and other marginalized groups in online games, and why it’s important to have a welcoming community.
-Max