February 27, 2005
Robin Allen’s Hapland arrived this month. Those who like adventures (and puzzles) in Flash should check it out – it can be a bit annoying, employing some puzzles that rely on timing or repeated clicking and allowing you plenty of ways to get into unwinnable states. It’s not too elaborate or difficult, though. The clicky interactivity works pretty well with the stick-figure gore. Since the manipulation of the world/machine takes place on one screen, this isn’t as adventuresome as Samorost, but its mechanical workings make it similar in some ways, also giving it some affinity with Grow. In terms of Grand Text Auto-like convergence and confluence, it’s interesting to see that this self-proclaimed game debuted on deviantART, “an online art community for artists and art lovers to interact in a variety of ways, ranging from the submission of art to conversations on a number of topics,” where much of the work isn’t even originally digital, much less interactive.
Update: As noted in comments, Hapland 2 is here, too.