June 30, 2014

A Companion Disk for 10 PRINT

from Post Position
by @ 7:43 pm

A C64 Running the 10 PRINT DiskMartin Schemitsch (a.k.a. Martinland) has compiled and released a disk to accompany our book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, one that’s full of BASIC and assembly programs. These include the programs in the book and the later, more compact versions of our demo thread. The disk was just released at Commodore-Treffen Graz $14, and of course the disk image is available for download. It’s a nice companion to the 10 PRINT book and a Commodore 64 emulator, although, as you can see, it also works perfectly well on a vintage Commodore 64.

Two Kinds of Bots

from Post Position
by @ 7:35 pm

Following up the excellent ELO conference, Mark Sample offers a post on “Closed Bots and Green Bots” which divides bots in a very compelling, interesting, and productive way.

An Emerging Canon? Mapping a Field through Database Visualization

from Scott Rettberg
by @ 3:29 pm

The Center for Digital Scholarship at Brown University has shared a video of the lecture I gave there on May 1st, 2014 “An Emerging Canon? Mapping a Field through Database Visualization.” The talk covers the ELMCIP project and offers a summary of the paper I published this month in the electronic book review: http://www.electronicbookreview.com/thread/electropoetics/exploding

Video Documentation of Hearts and Minds: The Interrogations Project

from Scott Rettberg
by @ 3:19 pm

Video documentation excerpt of June 17, 2014 CAVE2 performance of Hearts and Minds: The Interrogations Project. Performance at University of Illinois Chicago, Electronic Visualization Lab.

Max Presents Tiltfactor Research at Games for Health 2014

from tiltfactor
by @ 6:00 am

Earlier this month Tiltfactor game designer Max Seidman represented the lab at the annual Games for Health conference in Boston. The conference is exactly what it sounds like: a place where game experts, health professionals, and health stakeholders come together to share innovations in improving health and health care through games, as well as to be inspired to make further breakthroughs!

June 25, 2014

#! is Published

from Post Position
by @ 9:56 am

Cover of #! (pronounced 'Shebang')

My new book of programs/poems, #! (pronounced “Shebang”), has just been published by Counterpath.

Read all about it on the press’s page for #!.

The book consists of poetic programs and their outputs. The programs in the book are all free software, and in case you don’t want to type them in, the longer ones are all available in my “code” directory.

I hope you’ll get a copy at your local independent bookseller.

Shebang (#!) with wine

#! is Published

from Post Position
by @ 9:56 am

Cover of #! (pronounced 'Shebang')

My new book of programs/poems, #! (pronounced “Shebang”), has just been published by Counterpath.

Read all about it on the press’s page for #!.

The book consists of poetic programs and their outputs. The programs in the book are all free software, and in case you don’t want to type them in, the longer ones are all available in my “code” directory.

I hope you’ll get a copy at your local independent bookseller.

Shebang (#!) with wine

June 23, 2014

Computational Narrative and Games (Special Issue)

from Post Position
by @ 8:39 pm

A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out — I mention it because I was one of the editors, and the issue deals with computational narrative and games.

Here’s the link to the computational narrative and games issue. It was edited by Ian Horswill, Nick Montfort and Michael Young. And here’s what is in it:

Guest Editorial
Horswill, I.D; Montfort, N; Young, R.M
p 92-96

Social Story Worlds With Comme il Faut
McCoy, J. ; Treanor, M. ; Samuel, B. ; Reed, A.A. ; Mateas, M. ; Wardrip-Fruin, N.

p 97-112

Versu—A Simulationist Storytelling System
Evans, R. ; Short, E.
p 113-130

June 18, 2014

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

June 17, 2014

Thoughts from INT7, Day One

from Post Position
by @ 2:22 pm

(These pertain to Intelligent Narrative Technologies 7, and specifically today’s presentations. Perhaps, if you’re here, you will laugh. If you aren’t here, my regrets.)

Why do I get a dialog wheel ... but not a combat wheel?

Can a computer program ... get people running?

When is a dragon ... not a dragon?

Why can one be selfish ... but not otherish?

Isn't Blender dangerous enough ... without Curveship attached to it?

June 14, 2014

Waves 3 Ways at @Party

from Post Position
by @ 11:23 pm

codewiz and I (nom de nom) showed a wild demo at @party yesterday (June 14) at MIT.

It was “Waves 3 Ways (Topsy’s Revenge).” Indeed, there’s video.

Tesla coilThe concept is based on one-line C programs to generate music, the earliest of which were by viznut. I (nom de nom) wrote a C expression in this style to generate a waveform that could be output as sound but
also consisted of all printable ASCII characters. The source is about 1kb, without much effort at compression. And the sound, in addition to driving speakers, can be (and was) connected to a Tesla coil.

June 6, 2014

Values at Play in Digital Games shipping 25th July

from tiltfactor
by @ 6:59 pm

Lab director Mary Flanagan and her collaborator, philosopher Helen Nissenbaum, are pleased to discover that their book Values at Play in Digital Games is coming to bookstores and Amazon (where you can pre-order it) in late July!

Screen Shot 2014-06-06 at 22.12.33

The book is a result of their work on Values at Play, a project with the National Science Foundation to investigate values in technologies and games. The book has all kinds of info on their theory about values in games, and goes on to get useful information to designers in a practical turn for makers of games. They talk about using Grow-a-Game cards too!

June 5, 2014

Trope Tank Annual Report 2013-2014

from Post Position
by @ 1:38 pm

I direct a lab at MIT called The Trope Tank. This is a lab for research, teaching, and creative production, located in building 14 (where the Hayden Library is also housed), in room 14N-233. Its mission is to develop new poetic practices and new understandings of digital media by focusing on the material, formal, and historical aspects of computation and language.

Trope Tank computers at work

The lab’s website has just been updated with some new information about our two major creative/research projects, Slant and Renderings. Earlier this academic year, a hardware and software catalog of Trope Tank resources was developed by Erik Stayton with contributions from Sylvia Tomayko-Peters.

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