November 30, 2014

Z-Machine Implemented in Hardware

from Post Position
by @ 9:25 pm

It happened to some extent with LISP, which certainly started out as a software programming language, and the LISP machines, which supported the language with hardware features.

Now, the Z-Machine, which was probably the first commercial virtual machine, developed in 1979 by Joel Berez and Marc Blank for Infocom, has been implemented in hardware using an FPGA. The Verilog code is available, so you can make your own if you like.

It all goes to show you … there is no software.

A Great Platform Studies Answer

from Post Position
by @ 1:27 pm

To how software keeps getting better and graphics get better-looking on the same old consoles.

Note that for the Atari VCS / Atari 2600, only answers #3 and #4 apply, since developers didn’t use “engines” or even compilers, instead writing their code in assembly langauge. (Presumably the assemblers didn’t improve much over the years.) Also, the VCS had no firmware, flashable or otherwise; although refined versions of the hardware were produced over the years, such as the Atari 2600 Jr., such systems were optimized for cheaper manufacturing and didn’t improve performance.

November 29, 2014

#! Coverage at MIT – Next Reading at Google

from Post Position
by @ 8:56 pm

Arts at MIT has a nice new article about my book #!, one that is very aptly titled. It’s by Sharon Lacey. I read from the book at the List Visual Arts Center at MIT on October 22.

My next reading, on December 2, will be at Google in the Authors@Google series.

News Flash: Flash News!

from Post Position
by @ 1:27 pm

There’s a nice article up at The Atlantic about Flash, written by the two authors of the new Platform Studies book, Anastasia Salter and John Murray. Their new book, I’ll remind you, is Flash: Building the Interactive Web.

Megawatt

from Post Position
by @ 11:13 am

The fruits of my National Novel Generation Month (NaNoGenMo) labors are now online; the Megawatt generator is available as a single 350-line Python file, while the novel it deterministically generates can be obtained as a PDF, megawatt.pdf or in epub format, megawatt.epub. From the program’s docstring and from the preface to the book:

Megawatt is the title of both a computer program, the source code
to which you may be reading, and the output of this program, which in
many ways like a standard novel and which you may instead be reading.
This note appears at the beginning of both.

November 27, 2014

A Gysin & Sommerville Question

from Post Position
by @ 11:30 am

I recently released Memory Slam, a set of four reimplementation of classic text generators. I did them over in JavaScript and in Python in the hopes that people would easily be able to play around with them, modify them, and understand them better through this sort of use. I’ve seen a few cases in which this has been done already, but first off, please let me know if you’ve posted modified versions of these, as I would love to see more. The license terms do not oblige you to do so, of course, they are licensed as free software. I’m just asking.

November 26, 2014

World Clock Punches in on The Verge

from Post Position
by @ 2:45 pm

Some kind comments about World Clock and NaNoGenMo in the article “The Strange World of Computer-Generated Novels” by Josh Dzieza.

Nick Montfort’s World Clock was the breakout hit of last year. A poet and professor of digital media at MIT, Montfort used 165 lines of Python code to arrange a new sequence of characters, locations, and actions for each minute in a day. He gave readings, and the book was later printed by the Harvard Book Store’s press. Still, Kazemi says reading an entire generated novel is more a feat of endurance than a testament to the quality of the story, which tends to be choppy, flat, or incoherent by the standards of human writing.

November 24, 2014

Faculty Job in Games Research at UCSC

I’m pleased to announce that the newly-formed Computational Media department at UC Santa Cruz is advertising an open-rank faculty position in interdisciplinary computer games research. As the official job flier puts it, our ideal candidate is someone “connecting novel technology research with practices of design and/or interpretation.”

I’m excited by the great community we’re building around games research, and computational media broadly, at UC Santa Cruz. This includes two key hires in the Arts this year (Robin Hunicke and Susana Ruiz) and the founders of the new MS in Games and Playable Media (Brenda Romero and John Romero) hired last year, as well as the pre-existing CM faculty (Arnav Jhala, Michael Mateas, Sri Kurniawan, Marilyn Walker, Jim Whitehead, and yours truly) and other faculty in the Center for Games and Playable Media (e.g., Brenda Laurel, Soraya Murray).

November 23, 2014

Interactive Fiction Meetup at MIT, Again, Tomorrow

from Post Position
by @ 12:27 pm

The People’s Republic of Interactive Fiction meets once again tomorrow (Monday 2014-11-24) in its regular meeting-place, the Trope Tank. We meet at 6:30 in MIT’s room 14N-233.

There is much to discuss and celebrate, such as the conclusion of the IF Comp – congrats to Sean M. Shore for his 1st place game Hunger Daemon, and to all the other winners. Besides that there’s the recent release of Hadean Lands by PR-IF stalwart Andew Plotkin. And, today there’s a front-page New York Times article about IF, and Twine games specifically. I’m sure I forgot some things we have to celebrate, so come by to see what those things are.

November 19, 2014

#! in San Antonio Fri 11/21 – #! in Austin Sat 11/22

from Post Position
by @ 12:58 pm

I’m doing two Central Texas readings from my book of programs and poems #! this weekend:


San Antonio: The Twig Book Shop

Friday, Nov 21 at 5pm
The Twig Book Shop
in The Pearl (306 Pearl Parkway, Suite 106)


Austin: Monkeywrench Books

Saturday, Nov 22 at 4pm
Monkeywrench Books
(110 N Loop Blvd E)

ATNE Salon Today in Boston: Reditions of Artworks

from Post Position
by @ 12:47 pm

Today I’ll offer a discussion of porting and translation in computational art and literature at the ATNE Salon, Boston Cyberarts Gallery. The event’s at 7:30pm; the gallery is in the Green Street T Station, on the Orange Line in Jamaica Plain.

November 17, 2014

Reading from #! at UNH Tomorrow

from Post Position
by @ 9:12 pm

I’ll read from my book #! at the University of New Hampshire tomorrow: Memorial Union Building. 12:30pm.

November 15, 2014

Forbidden

from Post Position
by @ 11:19 pm

You don’t have permission to access /memslam/IN A GREEN, MOSSY TERRAIN,IN AN OVERPOPULATED AREA,BY THE SEA,BY AN ABANDONED LAKE,IN A DESERTED FACTORY,IN DENSE WOODS,IN JAPAN,AMONG SMALL HILLS,IN SOUTHERN FRANCE,AMONG HIGH MOUNTAINS,ON AN ISLAND,IN A COLD, WINDY CLIMATE,IN A PLACE WITH BOTH HEAVY RAIN AND BRIGHT SUN,IN A DESERTED AIRPORT,IN A HOT CLIMATE,INSIDE A MOUNTAIN,ON THE SEA,IN MICHIGAN,IN HEAVY JUNGLE UNDERGROWTH,IN AN OVERPOPULATED AREA,BY A RIVER,AMONG OTHER HOUSES,IN A DESERTED CHURCH,IN A METROPOLIS,UNDERWATER on this server.

Memory Slam and Code Poetry at ITP

from Post Position
by @ 1:12 am

I was delighted to be at the first NYU ITP Code Poetry Slam a few hours ago, on the evening of November 14, 2014. The work presented was quite various and also very compelling. Although I had an idea of what was to come (as a judge who had seen many of the entires) the performances and readings exceeded my high expectations.

A reading I did from historical computational poetry kicked off the event. I read from a new set of reimplementations, in JavaScript and Python, that I developed for the occasion. The set of four pages/Python programs is called Memory Slam. It contains:

November 13, 2014

Indeed

from Post Position
by @ 9:14 pm

Nick Montfort discusses 10 PRINT etc.

November 7, 2014

Game Changer

from tiltfactor
by @ 4:37 am

Flanagan-Alumni-Mag

There’s a great profile of our lab director Mary Flanagan out –Read the full story by Jennifer Wulff ’96, published in the November/December 2014 issue of Dartmouth Alumni Magazine. And Dartmouth Now has some Tiltfactor news to share too!

There’s a lot going on in the lab this fall! Tiltfactor is hosting a webinar series on crowdsourcing; we just did “Crowdsourcing 101: Fundamentals and Case Studies,” and another is in the works for the new Crowdsourcing Consortium for Libraries and Archives (CCLA) funded by the IMLS. The group aims to bring together leading scholars, information specialists, archivists and more to collect best practices, shared tool sets, and strategies for using crowdsourcing. The first webinar attracted 187 registrants across 42 states as well as several countries.

November 5, 2014

A System 5 Unix Experience for the Z80

from Post Position
by @ 10:42 am

Alan Cox has just released Fuzix, a Unix-like OS for the Z80. The kernel runs in 40kb. Designed for portability, it’s been compiled on the 6502 and 6509, but further work will be needed to fully support those processors.

A System 5 Unix Experience for the Z80

from Post Position
by @ 10:42 am

Alan Cox has just released Fuzix, a Unix-like OS for the Z80. The kernel runs in 40kb. Designed for portability, it’s been compiled on the 6502 and 6509, but further work will be needed to fully support those processors.

November 2, 2014

NaNoGenMo 3000!!!!

from Post Position
by @ 6:26 pm

Er, sorry. I exaggerated a bit. It’s actually just
NaNoGenMo 2014. But that’s still really cool.

“Spend the month of November writing code that generates a novel of 50k+ words.” As is traditional, the event occurs on GitHub.

November 1, 2014

Apple II: Save 2 Chips, Get 2 Grays

from Post Position
by @ 2:10 pm

I awoke one night in Quito, Ecuador, this year and came up with a way to save a chip or two from the Apple II, and a trivial way to have the 2 grays of the Apple II be different (light gray and dark gray) but it’s 38 years too late. It did give me a good smile, since I know how hard it is to improve on that design.

That’s Woz, in 2014.

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