Creative Capital to Grant Innovative Literature
The Creative Capital Foundation has announced that during the 2005-06 grant cycle, they will accept proposals for innovative literature in their emerging fields category. Creative Capital is a nonprofit organization, which acts as a catalyst for the development of adventurous and imaginative ideas by supporting artists who pursue innovation in form and/or content in the performing and visual arts, film and video, and in emerging fields. They work in partnership with the artists whom they fund, providing advisory services and professional development assistance along with multi-faceted financial aid and promotional support throughout the life of each Creative Capital project. In their press release, they define innovative literature as “work created by writers who challenge traditional notions of literary forms and concepts. We are interested in projects by literary artists who are striving to express themselves in alternative ways through manipulating language, formal structures, or new processes.” To apply for a grant, artists must first submit an Inquiry Form, which will be available February 14, 2005 on the foundation’s website. The deadline for completed Inquiry Forms is March 14, 2005; those invited to apply will be notified in June 2005.


This weekend, Mary Flanagan and I will be appearing at NYU Law School as the official GTxA Press Corps to cover the 
From November 10-12, in Bergen, Norway, I’ll be joining Howard Rheingold, Torill Mortensen, Lisbeth Klastrup, Cory Doctorow and others at the 

As you would expect, the art installations were done very well throughout the venues of ISEA 2004. The conference made a statement about the vitality of electronic arts by the sheer immensity of the event itself. There was so much art in so many different venues on the Silja Opera, in Tallinn, and in Helsinki, that it would have simply been impossible to see it all during the conference, particularly if one also intended to catch a panel or two. I caught the principal exhibitions in Tallinn and the Kiasma exhibition in Helsinki, but I missed several shows at smaller venues and a bunch of site-specific work scattered around the two cities. The ISEA catalog is a full-length book, and it would take a work of that length to comprehensively discuss the art at ISEA. I can offer only a glimpse of what was on display at the conference in these notes.
The Tallinn portion of the ISEA conference was focused on wearable computing. Although I didn’t attend many of the panel sessions on this topic, my general impression from the keynote, from the exhibition, and from the runway of the fashion show at Club Bon Bon in Estonia is that wearable computing has a long way to go. It seems that as a culture, we have not yet worked out how (or if) we want computers to function in our clothing. Another problem with wearable computing is that the majority of current funding for the technology comes from either a) the military-industrial complex or b) the fashion industry. This makes sense, but the sources of funding seem to constrict the imagination of designers in a variety of ways. The military wants wearable computing that will make for better soldiers, that will make for safer military service and better killing machines. The fashion industry is by its nature interested in disposable objects, in making things that serve an aesthetic purpose of limited duration.