January 12, 2016

Bias-Related Research Pushing Ahead

from Tiltfactor
by @ 9:20 pm

Students at Tilt Taking it on!

We’ve been talking about player psychology to nudge us toward a better world for years and years. Journalists have even called this “social engineering.” That’s interesting, because games are intricate designed systems and typically, though not always, they are social. So social engineering may be an apt term for games in general, and not simply games that try to effect positive change.

Our research in bias is pushing ahead with thinking about implicit bias and stereotype threat. After the release of our recent paper “A psychologically “embedded” approach to designing games for prosocial causes,” which garnered national attention in the media, we’re currently working with digital and non-digital narratives to understand how these could help alleviate bias. And oooh, we have some really interesting data.

December 8, 2014

Weekend with the Gallimaufry: University of Edinburgh Collection Added to Metadata Games

from tiltfactor
by @ 7:00 am

The University of EdinburghTiltfactor Lab: Game Design for Social Change!

Tiltfactor and the University of Edinburgh, Library and University Collections are excited to announce the addition of over 3,300 images from the University of Edinburgh to Metadata Games. This collection, a miscellaneous “gallimaufry” (a confused jumble or medley) of digitized items from Special Collections, displays the sheer variety and breadth of material held by the Centre for Research Collections.

Metadata Games is a free and open source (FOSS) crowdsourcing gaming platform that entices players to visit archives and explore humanities content while contributing to vital records. The suite enables archivists to gather and analyze information for digital media archives in novel and exciting ways. Metadata Games contains tens of thousands of media items from over 40 collections represented by 10 institutions.

May 8, 2013

DAX v.2 – Digital Arts Exhibition this week!

from tiltfactor
by @ 9:35 am

This week is the Digital Arts Exhibition at Dartmouth! All week long FAB(rication) Lab has been going on in the Hopkins center with students and visitors learning about programming, animation,  and many other subjects that combine art and technology!

Tomorrow (Thursday, May 9th) from 7pm to 10pm in the Black Family Visual Arts Center will be the Digital Arts Exhibition with interactive installations, games to play, and student artwork! There will be food from Salt Hill Pub. There will be a student animation showing at 7:30pm and student live action showing at 9:00pm.

March 24, 2013

Tiltfactor Director in Deathmatch Spectacle

from tiltfactor
by @ 4:40 pm

This week at the annual Game Developer’s Conference Education Summit, Tiltfactor Director Mary Flanagan has been called out to a ‘Game Design Curriculum Deathmatch,’ where leading game design instructors battle it out by revealing secrets to their game design teaching, their design philosophies, and pedagogical quirks. Speakers include yours truly (Mary), USC Interactive Media Division chair and Game Innovation Lab director Tracy Fullerton, UC Santa Cruz Expressive Intelligence Studio co-director and Expressive Processing author Noah Wardrip-Fruin, and Rules of Play and the Game Design Reader co-author and NYU Game Center professor Eric Zimmerman. The program will be MC’d by designer Justin Hall! Don’t miss it — the session ID is 823443.

June 1, 2012

IndieCade Exhibit to Showcase Tiltfactor Laboratory’s ZOMBIEPOX at 2012 Electronic Entertainment Expo

from tiltfactor
by @ 6:00 am

(PDF version here)

FOR IMMEDIATE RELEASE

Contact:
cont@tiltfactor.org
603.646.1007

Tiltfactor Laboratory is pleased to announce that ZOMBIEPOX™ has been selected for the IndieCade showcase at the 2012 annual Electronic Entertainment Expo (E3) trade show at the Los Angeles Convention Center from June 5th to June 7th. E3 is presented by the Entertainment Software Association (ESA) and is the world’s premier trade show for video game and related industries, with last year’s attendance peaking at 46,800.
http://www.e3expo.com/

November 7, 2011

Game Day at Lebanon Public Library!

from tiltfactor
by @ 6:15 pm

Attention NH/VT Upper Valley kids!

The Tilt team is heading to the library, and we’re bringing our games with us!

On November 12th, we will bring many classic games (such as Set, Uno, and Apples to Apples) as well as our own mid-design stage games for some fun times.

We hope you’ll join us as with games, it’s always the more the merrier!

Game Day
Saturday, Nov. 12
1-4PM
Lebanon Public Library

Mark your Calendars!

July 27, 2011

Flagella Lookin’ Fly & Mary @ Microsoft

from tiltfactor
by @ 9:43 am

A couple of months back, Microsoft and the Games for Learning Institute(G4LI) challenged the public with the educational holy grail:

“Can you make learning fun?”

Tiltfactor, as the team of intrepid explorers that we are, rose to the challenge, and birthed Flagellla. Flagella was Tiltfactor’s response to Microsoft and G4LI’s task: To create games that can be introduced into schools that address certain curriculum points. Flagella is a flash game that not only addresses the concept of estimation but bundles in a mini-lesson on mutation as a bonus. In that sense it reminded me of the EA game Spore that I thoroughly enjoyed a while ago, but that’s a completely different ballgame.

August 24, 2009

machinima!

from tiltfactor
by @ 1:25 pm

This blog post seems to be getting much more attention than we had expected. It was originally concocted to be a quick set of notes for an introductory “what is machinima” presentation conducted by students in our class… But, since there is interest, we’ll add our core screening list here, and add student final proejcts from class — once they are finished!



in FS49: MACHINIMA, we ask

How should we approach the study of machinima?

How do the aesthetics of machinima differ from traditional video or film?

What is the role of the creator in machinima? Whose work is it?

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