January 12, 2012

Tiltfactor Open House!

from tiltfactor
by @ 10:55 am

Wednesday January 18, 2012 4-7pm
304 North Fairbanks

Come greet the new year with the folks behind Dartmouth’s Game Research Lab for an open house! Play video games and board games! Meet our student designers, staff, and founder Mary Flanagan– and play games! This time we will be playing Kinect games, and showing our own new games including POX for iPad and prototypes for our gender stereotyping and STEM field-related games, and we’ll discuss our new after school programs in Lebanon! And, we’ll play XBOX Kinect games and eat Thai food!

Huzzah!

November 7, 2011

Game Day at Lebanon Public Library!

from tiltfactor
by @ 6:15 pm

Attention NH/VT Upper Valley kids!

The Tilt team is heading to the library, and we’re bringing our games with us!

On November 12th, we will bring many classic games (such as Set, Uno, and Apples to Apples) as well as our own mid-design stage games for some fun times.

We hope you’ll join us as with games, it’s always the more the merrier!

Game Day
Saturday, Nov. 12
1-4PM
Lebanon Public Library

Mark your Calendars!

July 19, 2011

There Could Be Zombies in Your Office

from tiltfactor
by @ 11:44 am

For the past several weeks the Tilt team has been working on (among other things) a zombie-themed board game.  After several different versions with tons of interesting mechanics, we’re closing in on our final design!  Work together with your fellow players to evacuate the office before the outbreak escapes into the city.  Over the next few weeks we’re going to be testing and revising, and you should look forward to seeing a prototype in early August. We’re researching cooperative play with this one too, a hallmark of our design approach.

Want to get your undead on?  Come play the game at Gen Con, the EPIC game convention in Indianapolis!

September 25, 2009

NEH cooking along

from tiltfactor
by @ 10:05 am

Mary Flanagan is in Washington D.C. at the National Endowment for the Humanities Project Director meeting. Interesting discussions emerged on the ideas about digital commons.

We will have a large meeting soon with our team, technical designer, and advisory board to officially launch the project, but we have neat new project sketches by Zara Downs, Tiltfactor designer, emerging.

August 20, 2009

sweatshops, machinima

from tiltfactor
by @ 9:03 am

the PLAYCUBE is home to a performative sweatshop today as students trace where all of their ‘free campus t-shirts’ come from; taking place on the Dartmouth College campus, 1-3pm today. Next week, on the 26th of August, we will host a locally produced Machinima show in the PLAYCUBE at 8pm in Hanover NH.

August 5, 2009

critical play coming your way!

from tiltfactor
by @ 4:46 pm

It looks like we have a bound book date for Critical Play, Mary Flanagan’s new book! The time is now! watch for it.

Eric Zimmerman says, “In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the world of art. Critical Play should be required reading for anyone who cares about the cultural importance and future potential of games.”

Tiltfactor says, “HURRAY!” and is exited to launch the book.

August 1, 2009

PLAYCUBE

from tiltfactor
by @ 7:42 am

Look what we’ve done to Hanover!  <the mobile unit PLAYCUBE in action>

The PLAYCUBE, our unique mobile exhibition space, has been home to two events since its arrival on campus last week– and these have been entirely unusual + much fun! We’ve attracted an interesting cross section of students, faculty, staff, and community members; the most compelling aspect of the project thus far for me is the way in which the mobile unit attracts curious passersby to engage with creative ideas– and especially those who might not frequent arts events or a museum.

June 1, 2009

Video Game Literacy

from tiltfactor
by @ 1:22 am

In his 2009 speech at Dartmouth, Jesper Juul argued that the list of games people choose to play is itself a form of self-expression. His “video game literacy” really does exist. People read, experience and cite games like they do printed text. Yet we don’t consider gamers to be ‘well-read’ just quite yet.

gAMELIBRARY

Why we don’t spend more time playing games? Why is experiencing games viewed as less beneficial than spending the same amount of time reading a book?

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