June 6, 2016

Current Game Preservation is Not Enough

(Portuguese translation, courtesy of Artur Weber)

This post is a distillation of some current thoughts on game preservation (extending to software preservation) that arose from a presentation I gave at Stanford two weeks ago. Video of that talk is here. The discussion in this post is a little more advanced and focuses mainly on the last 10-15 minutes of the talk.  I have also posted a link to another presentation I gave at the Netherlands Institute for Sound and Vision in February. This earlier one is exclusively about the issues with standard game preservation. If you are unfamiliar with this whole topic, definitely check it out.

February 6, 2012

Cecil Brown on Games Blacks Love to Play

Dr. Cecil Brown began his lecture Games Blacks Love to Play by citing Marshall McLuhan’s 1964 observation that the games people play mirror the surrounding culture. Brown uses this stance—that games teach us about the culture they come from—to explore the history of African Americans, the interplay between black and white play cultures, and the effect these diverse forms of play had on American culture at large.

Brown divided American history into three stages. First, slave culture, in which outdoor physical play predominates. Under slavery, blacks rarely learned to read and write, as punishment was having your hands cut off. Black culture, thus, was primarily oral and kinetic out of necessity. Second, segregated culture, characterized by dance. Thirdly, integrated culture, which our digital culture is a part.

May 15, 2011

Jessica Enevold, John Davison, and Damon Brown at UCSC this week

We have three great talks on games this week at UC Santa Cruz. All are free and open to the public. Please help spread the word!

Monday
Title: Mama Ludens vs Fanboi – What is wrong with the Gaming Revolution?
Speaker: Jessica Enevold, Assistant Professor at Lund University, Sweden and Managing Editor for the journal Game Studies
Time and Place: 2pm Monday May 16th, Engineering 2 room 599

Tuesday
Title: What will the games business look like in 5 years?
Speaker: John Davison, VP of programming at CBS Interactive for GameSpot and Metacritic
Time and Place: noon Tuesday May 17th, Media Theater (M110)

September 22, 2009

Stunning Monkey Island/Crysis Mashup

Fantastic Monkey Island 2 render in Crysis.

If anyone is yet to be convinced on the power of a great portfolio, I bet the creator, Hannes Appel, can look forward to an inbox stuffed with job offers in the coming weeks.

[Via Offworld, .tiff]

The Cycle Completes: Game Studies Scholars in Games

Ian Bogost

“Hello, my name is Ian Bogost” (press Click to Play in the top right).

I’m glad there’s no English translation of the web site, I like not knowing why he’s there. It’s like when you see Matt Damon on Japanese commercials, and you have no idea what he’s selling.

Ian Bogost = Matt Damon. You heard it here first.

September 17, 2009

Reverse Engineering the Brain and the ELIZA Effect: Is Believability Ethical?

believability

Pet Society, Tamagotchi, Milo

Over winter break this past year, I went to a conference in Chicago for Graduate and Faculty Christians. I found myself having to choose between the Engineering track and the Math track (I went with Engineering). At the conference were some well known researchers, such as Fred Brooks and Francis Collins.  It seemed, to me (at least), that this conference would be quite the unique experience (…and I can now say that I’ve sung hymns with a room full of engineers). I mean, how often do we encounter a large gathering of the intersection between Christians and Professors? … I digress; however, within the community of Christian “intellectuals,” there were some interesting presentations on non-religious research. In particular, was a talk titled, “Discerning Technology or Hippocratic Engineering.”

September 8, 2009

“The Most Important Video Game Yet Made” – The Beatles: Rock Band, Debated

thesongs

First, if you haven’t heard about it, come tomorrow (9-9-09), The Beatles: Rock Band is released.  In preparation for its receptions, the game has instigated a lively inter-generational debate.  The lines are not so clearly drawn as to which communities or generations rest on which side, which makes it quite a unique situation.

06schi2

September 7, 2009

Games corrupt the youth and cure the old

The front page of Lakeland, Florida’s The Ledger for November 10, 1982 has a remarkable juxtaposition of Associated Press articles about the effects of videogames.

A short blurb about a nursing home experimenting with Ms. Pac-Man explains that it helps residents “develop their motor skills”, as well as aiming at a loftier goal: “encourage creativeness, inventiveness, decision-making … and strengthen self-confidence”. It’s accompanied by an excellent photograph of three elderly nursing-home residents crowded around a cocktail-style Ms. Pac-Man cabinet.

August 21, 2009

Girls Tend to Avoid First Person Shooters and Circular Saws

halo3 In my experiences, many girls don’t seem eager to try new things if they cannot predict the consequences and are without someone to explain how the new thing is done.  This is especially true of things that they don’t see other girls doing.  In particular, I rarely see girls playing games such as first person shooters and real time strategy, nor do I see them using circular saws and nail guns.  Now, I’m sure that studies show many reasons for this, but I’d like to speak of my own experiences with how little effort it takes to break the stereotype when the opportunity presents itself.  I just have a hard time believing that most girls would really rather watch their guy friends play Halo, than trying it out for themselves (if given the right circumstances).

August 6, 2009

Super Mario Bros. AI Competiton

The Super Mario Bros. AI Competition is a fantastic competition being run by Sergey Karakovskiy and Julian Togelius in conjunction with the IEEE Symposium on Computational Intelligence and Games (CIG 2009). Were it not for the fact that all members of the EIS lab are terribly busy working on our research (our advisers read this too, you know!), I’m sure we’d be all over this.

The video above is our favorite entry so far, which wins three million EIS bonus points for escaping from a fall.  Amazing!

July 30, 2009

Warning: Value of Games May Go Down as Well as Up

Feel Good Hit of the Summer: Battlefield 1943

Feel Good Hit of the Summer: Battlefield 1943

Battlefield 1943 is one of a number of games hitting Xbox Live Arcade and the Playstation Network this summer, countering the traditional summer lull. For just $15 (or £10 for my UK brethren, or 1200 Microsoft Space Bucks for everyone else), one of the most perfect knockabout multiplayer experiences can be had. Want to fly planes into tanks? How about flying a plane above a tank and parachuting on top of it? How about flying a plane into a tank, jumping out at the last second, and watching debris shower over your head? This is gaming, my friends.

At $15, it is one of the best bank per buck games one can purchase, described by John Davidson as an “evergreen” title, destined to be supported with fresh maps and gameplay for many, many hours.

With such value to be had, where happens to the $60 game (or the criminal £55 game)?

July 29, 2009

Edutainment and Lessons “Learned” from Commercial Video Games: Jazz Band Revolution

rock-band“Jazz Band Revolution” …. Trust me, this is a great idea. A fellow EIS labmate recently gave a class presentation about the “Edutainment Fail.”  To its credit, edutainment is responsible for my first interactions with desktop computers.  Games such as Oregon Train, Logo Writer, some lemonade stand game, and that typing game were widely used in my early primary school years.  I suppose as games became more commercially available, the novelty of games in education were upstaged.  Still, it’s apparent that there is a great deal of learning that goes into playing some of the most popular games today, so it begs the question… Why aren’t games used for educational purposes more? Many bridges are in process being built to overcome the gap between the motivation to be entertained and the motivation to learn.  Similarly, there are many educational avenues from the experiencing to building of interactive experiences– whether it is to learn about the technology itself or to be engaged by the technology to learn.  Let’s be honest, everyone knows that games are more than just entertainment, yet why are they mostly seen as entertainment– If I am willing to learn for the sake of being entertained, surely, I am willing to learn USEFUL things for the sake of being entertained (if nothing else).  Being entertained should be assumed for all games; asking for a game that can entertain is like asking for a drink that will quench thirst.  Albeit, not all drinks will quench thirst, but we have more options than just water to quench our thirsts.  So listen up Activision, Harmonix, and Konami: Games are for more than just quenching my thirst for entertainment.

July 20, 2009

Distant Worlds: San Francisco Symphony Plays Celebrates Music from Final Fantasy

blog..ff.symphony1

Sold out SF Symphony show

There are 3 takeaways I hope to convey in this post.  First, I’d like to share what it was like to be there Saturday night in the symphony hall.  Secondly, I want to describe what I thought about my second time at an FF concert (my first is described here).  Most importantly, I want to discuss a bit about the significance and meaning of such an event.  I believe that there is great meaning evident in the type of response that a video game event, such as this one, creates.  Unlike what is often described of video games in the media, this is not just an exploitation of fanaticism, rather, it is a celebration of the deeply meaningful presence Final Fantasy has had.  I cannot think of a better example to show that video games, rich and full of meaning, are about more than “just playing a game.”

July 9, 2009

Al Alcorn at 2009 California Extreme show

Al Alcorn

Pong designer and videogame pioneer Al Alcorn will be speaking at the 2009 California Extreme show this Saturday. He will be participating on a panel where he’ll join Mike Hally (Gravitar, Star Wars), Steve Ritchie (Flash, High Speed, Terminator 2: Judgment Day), and Owen Rubin (Major Havoc, Space Duel, Battlezone) and take Q&A from the audience. California Extreme is July 11-12, 2009, in the Santa Clara, CA, Hyatt Regency. The show features hands-on access to 150+ arcade pinball and videogame machines, all set to free play.

Me? I’ll be there on Saturday with 17 hyper-smart students from the COSMOS program, trying hard to avoid Defender p0wnage.

Johanna Drucker is Pulling My Leg

Johanna Drucker has a thoughtful review of Matt Kirschenbaum’s Digital Humanities Quarterly. I think most of what she says is spot-on. But she has to be kidding with this, right?

Have any works appeared in digital media whose interest goes beyond novelty value? Not yet.

June 27, 2009

Walking to the Moon

and perhaps he had a hand in a gaming classic

June 19, 2009

Games for girls segment on Today show

This segment on the Today show, aired June 18, 2009, talks about how the games industry is increasingly focusing on girls and women in game creation and marketing. While the segment has its cringeworthy moments (floating talking head in a video game world, ew!), it mostly provides a good overview of current industry thinking about designing and marketing games for girls and women. Interviews with women on the floor of GDC are generally very good.

My daughter Tatum is shown in the segment (she’s in the light blue top with brown straps). She was invited up to Ubisoft in San Francisco for an afternoon during GDC for the taping of the segment. They were great hosts!

June 10, 2009

1 vs 100: Mob Rule After The Death of the Quiz Show

The avatars in 1 vs 100 are good and expressive

The avatars in 1 vs 100 are nicely expressive

All last week, Microsoft has been trialling 1 vs 100, an Xbox Live version of the popular game show. For those uninitiated, the real 1 vs 100 pits a contestant, dubbed The One, against 100 other people, called The Mob. All players answer each question. If a member of the Mob gets it wrong, they’re out of the game. The more The One can knock out of the game by successfully answering questions, the more money she can win if she walks away. If The One gets it wrong, it’s game over.

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