March 31, 2018

Mary brings values-centric thinking to Dubai workshop

from Tiltfactor
by @ 1:14 pm

In February, Tiltfactor director Mary Flanagan was honored to be invited to Dubai by the organizers of the World Government Summit and the creative leadership group THNK for the UN/OECD-based Sustainable Development Goals (SDGs) In Action workshop at the annual World Government Summit. Mary presented the group findings on industry goals, along with government ministers from around the world as an invited guest.

Mary brings values-centric thinking to Dubai workshop

from Tiltfactor
by @ 1:14 pm

In February, Tiltfactor director Mary Flanagan was honored to be invited to Dubai by the organizers of the World Government Summit and the creative leadership group THNK for the UN/OECD-based Sustainable Development Goals (SDGs) In Action workshop at the annual World Government Summit. Mary presented the group findings on industry goals, along with government ministers from around the world as an invited guest.

March 29, 2018

Remembering Bernie DeKoven

from Tiltfactor
by @ 2:58 pm

This week we lost a true great philosopher-king of play: Bernie DeKoven, who passed away in Indiana on Sunday. Founder of “The Games Preserve,” a game retreat center in Pennsylvania, he then went on to become involved in the New Games Movement, a 1970s collective that focused on physical and cooperative play to encourage dialogue and move away from competitive conflict resolution. During the Vietnam War, this movement stood out as having underlying political themes, and the games developed reshaped consciousness in a positive way. Bernie became the director of the New Games Foundation which created highly influential training programs as well as The New Games Book. Bernie “Blue” DeKoven brought his unstoppable brightness to his work as an organizer, trainer, thinker, writer, and activist. He impacted so many lives, including mine on both a personal and professional level.

Remembering Bernie DeKoven

from Tiltfactor
by @ 2:58 pm

This week we lost a true great philosopher-king of play: Bernie DeKoven, who passed away in Indiana on Sunday. Founder of “The Games Preserve,” a game retreat center in Pennsylvania, he then went on to become involved in the New Games Movement, a 1970s collective that focused on physical and cooperative play to encourage dialogue and move away from competitive conflict resolution. During the Vietnam War, this movement stood out as having underlying political themes, and the games developed reshaped consciousness in a positive way. Bernie became the director of the New Games Foundation which created highly influential training programs as well as The New Games Book. Bernie “Blue” DeKoven brought his unstoppable brightness to his work as an organizer, trainer, thinker, writer, and activist. He impacted so many lives, including mine on both a personal and professional level.

June 6, 2014

Values at Play in Digital Games shipping 25th July

from tiltfactor
by @ 6:59 pm

Lab director Mary Flanagan and her collaborator, philosopher Helen Nissenbaum, are pleased to discover that their book Values at Play in Digital Games is coming to bookstores and Amazon (where you can pre-order it) in late July!

Screen Shot 2014-06-06 at 22.12.33

The book is a result of their work on Values at Play, a project with the National Science Foundation to investigate values in technologies and games. The book has all kinds of info on their theory about values in games, and goes on to get useful information to designers in a practical turn for makers of games. They talk about using Grow-a-Game cards too!

June 12, 2013

Grow a Game – Now available for iOS

from tiltfactor
by @ 12:00 pm

For Immediate Release
Contact: contact@tiltfactor.org

June 12, 2013 (Hanover, NH) – Tiltfactor Laboratory is thrilled to bring the popular game brainstorming tool, Grow-A-Game, to iPhone and iPad! Developed as part of the Values at Play project, the Grow-A-Game cards are widely used in both K-12 and University classrooms. Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.

April 29, 2013

Celebrating Different Games

from tiltfactor
by @ 8:04 pm

The first ever “Different Games” conference in 2013 was a resounding success. What a receptive community and the organizers, presenters, and attendees were all passionate, smart, and offered so much as game designers, writers, and researchers. I’ve never been to a conference that started off by following an inclusiveness statement, and now that I have, I think it is a great idea to get folks on the same page and open for what is to come. I sat in on the Queering Games panel run by Naomi Clark and Riley MacLeod; then went to the Twine workshop and read great IF/games by the Twine community. After that, there was a tremendous modding exercise of Awkward Moment where huge groups make their own in order to provoke discussion.

July 2, 2012

Notes from Games for Health 2012

from tiltfactor
by @ 5:30 am


Games for Health was awesome! Two weeks ago I gave a talk and demo at Ludica Medica II: Medical Modeling, Simulation, Learning & Training with Videogames & Videogame Technologies, an all-day event as part of the Games for Health Conference week in Boston. The day was filled with combination of larger discussions and game-specific talks, including my talk on the development and subsequent studies on POX: SAVE THE PEOPLE (available both as a board game and for iPad). Concurrently with the Ludica Medica session, the Out & About III: Mobile Serious Games Day was running as was Enabled Play: The Fourth Annual Games Accessibility Day. With all of these events happening at the same time, I jumped in and out of many great presentations and discussions covering such topics as exergaming apps, a program that helped families of military veterans with PSTD, and subversive game design. Below are some of my observations and quotes heard from the day:

September 19, 2011

DiGRA 2011 – Tiltfactor Wrapup

from tiltfactor
by @ 6:27 pm

The Tiltfactor team was busy at DiGRA 2011. Thursday September 15th, I presented (with  Jonathan Belman)  our paper on the design approach behind POX: Save the People. Friday September 16th, Jonathan Belman shared our latest paper on our Grow-A-Game cards, “Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games,” with audience members on Friday. Read the essays now!

Digra2011-PreventingPox-FlanaganEtAl-Paper

Digra2011 – GrowAGameTool-BelmanNissenbaumFlanaganDiamond
See below for full citations on these articles!

August 26, 2009

Using Playtime Productively!

from tiltfactor
by @ 11:37 am

Tiltfactor director Mary Flanagan was interviewed in, “Labeling Library Archives Is a Game at Dartmouth College” in the Chronicle of Higher Education about the new NEH project called “Metadata Games.” The interview perhaps overplays the “free labour” aspect of the game itself. Using play time in novel, productive ways likely harms no one. If the game is fun, engaging, and playful, it will attract players, and players will like to play regardless if the hours are “productive” or “wasteful.”
players collaborate with [giantJoystick]
At Tiltfactor, we have a philosophy that play is not a useless activity. Players are constantly learning and growing through game play. Play promotes collaboration and experimentation. If it does even more than that? We say, YAY! – IF it contributes to the Commons and to access to knowledge for the public.

July 18, 2009

privacy, security, and what is on your machine, anyway?

from tiltfactor
by @ 10:20 am

The ironic debacle this week –  Amazon.com confiscating the mistakenly sold electronic books by none other than George Orwell from user’s Kindle machines across the country — stokes the already hot debate about technological devices and the rights of privacy, ownership, security, and autonomy of a user to his or her  own devices.

Yesterday’s New York Times article describes how Amazon became aware they mistakenly sold the works 1984 and Animal Farm without the proper rights, then remotely deleted them on user’s kindles without warning with the same technology used to synchronize separate electronic devices. “I never imagined that Amazon actually had the right, the authority or even the ability to delete something that I had already purchased,” says one of those customers affected.

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