www.jesperjuul.com
gambit.mit.edu
Juul believes that there’s something missing from academic game studies.

We are beginning to understand that games are not static artifacts. Games are dynamically created and changed by the players who engage with them and the cultures within which they are played. Each play session is a completely different experience with different motivating factors and very different meanings.
Games can be:
-rule based systems that you master
– fictional worlds that you imagine
– social phenomena that you play with other people
– self-expressions that show who you are.
This is a preview of
Notes on Jesper Juul’s Speech @ Tilt: on today’s debates in video games studies
.
Read the full post.