December 20, 2013

Playtests Galore!

from tiltfactor
by @ 1:52 pm

Earlier this month the Tiltfactor team headed down to New York to play new game prototypes and our classic hits with high school students on Staten Island. Professor Flanagan gave students insight into the process of designing games, and then they got a chance to try them out! As you can see below, the testers loved Awkward Moment (as always).

awkward-moment-ny

The students also enjoyed Microbes, a fast and furious card game designed to encourage players to wash their hands. They shared their thoughts about the game, which will help our design team improve the game play experience and our researchers make the game as effective as possible!

December 18, 2013

World Clock in Print & for Sale

from Post Position
by @ 12:54 pm

World Clock, Nick Montfort

My novel World Clock, generated by 165 lines of Python code that I wrote in a few hours on November 27, 2013, is now available in print.

World Clock tells of 1440 incidents that take place around the world at each minute of a day. The novel was inspired by Stanislaw Lem’s “One Human Minute” and Harry Mathews’s “The Chronogram for 1998.” It celebrates the industrial concept of time and certain types of vigorous banality which are shared by all people throughout the world.

December 15, 2013

European Poetry Forum is up

from Post Position
by @ 6:44 pm

The new project European Poetry Forum by Zuzana Husarova Martin Solotruk is now online.

The project aims to connect a diverse group of poets with overlapping interests, as this statement about it explains. There are answers to queries from 38 poets up now.

No Code: Null Programs

from Post Position
by @ 2:15 pm

Just posted: TROPE-13-03 – No Code: Null Programs by Nick Montfort, in the Trope Report series (technical reports from my lab the Trope Tank at MIT).

To continue the productive discussion of uninscribed artworks in Craig Dworkin’s No Medium, this report discusses, in detail, those computer programs that have no code, and are thus empty or null. Several specific examples that have been offered in different contexts (the demoscene, obfuscated coding, a programming challenge, etc.) are analyzed. The concept of a null program is discussed with reference to null strings and files. This limit case of computing shows that both technical and cultural means of analysis are important to a complete understanding of programs – even in the unusual case that they lack code.

December 13, 2013

Skinning Poetry

from Post Position
by @ 11:30 am

Online magazine The Claudius App, devoted to “fast poems and negative reviews,” is now in its fifth number and clad in the classic Sim-City-like skin of a burning New York City. There’s a more standard but still DOS-like directory listing, with links to much fine fare, including a translation of a Georges Perec piece and an interactive but also self-scrolling work, “Titanichat,” by Cecilia Corrigan and Ian Hatcher. It comes with a soundtrack, too.

Collect all five numbers, with their curiously strong interfaces: 1,
2,
3,
4,
5.

December 11, 2013

Apple’s Home Page Today

from Post Position
by @ 9:34 pm

Mandela on the Apple home page

A great tribute. I’m sure this company wants you to feel Mandela-like while you line their coffers and lock yourself into consumption. This company would of course have you forget that the Nelson Mandela of computing would actually smash a corporate oppressor. Apple, Inc. metaphorically incarcerates mobile phone users, which is why they need to jailbreak their phones. And free speech doesn’t exist in the Apple Store, as it still does on the Internet. Apple, Inc. chooses what you are allowed to say and what computation you are allowed to do, so if you want privacy, no – on the other hand, if you want to be cured of homosexuality, you got it. Not that I object to different and even hateful opinions in a realm where free speech is allowed – but there is no such realm in this iCorporate la-la land.

The Firewall .. is Us!

from Post Position
by @ 5:06 pm

Slavoj Žižek did not write a twine game, but Alan DeNiro did. It’s called We Are the Firewall, and it has more rodents than Rat Chaos. It twists and communicates with the whole category of Twine games quite well, and the writing is quite compelling, and it’s well worth reading/solving.

DeNiro, by the way, is the author of (in addition to short stories and novels) the uncanny interactive fiction Deadline Enchanter, which I also recommend.

December 5, 2013

ELO Conference Deadline on Dec 15

from Post Position
by @ 7:13 am

The next Electronic Literature Organization conference, to take place in Milwaukee on June 19-21, has just extended its deadline for submission to December 15. Media Art Show proposals and abstracts for academic talks are both welcome.

December 3, 2013

Video of Nanowatt Online

from Post Position
by @ 12:55 pm

A single-loading VIC-20 demo (3583 bytes) presented on November 30, 2013 at Récursion in Montréal. By Nick Montfort, Michael C. Martin, and Patsy Baudoin (nom de nom, mcmartin, baud 1). This video is of the demo running in the Trope Tank at MIT on December 3, 2013.

Tagged on YouTube as Commodore VIC-20, Samuel Beckett, Electronic Literature, Computer (Musical Instrument), and Demoscene. See also the fuller story about Nanowatt with links to executable code.

December 2, 2013

NaNoGenMo Wraps Up and Prints Out

from Post Position
by @ 5:26 pm

There are some things I absolutely must mention at this point, to highlight certain of the many interesting outcomes from NaNoGenMo (National Novel Generation Month):

Alice’s Adventures in the Whale, one of two novels created by Leonard Richardson by computationally replacing all the dialog in one novel with the dialog in another:

Alice was beginning to get very tired of sitting by her sister on the bank, and of having nothing to do: once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, “Can’t sell his head?–What sort of a bamboozingly story is this you are telling me?” thought Alice “Do you pretend to say, landlord, that this harpooneer is actually engaged this blessed Saturday night, or rather Sunday morning, in peddling his head around this town?”

November 30, 2013

Nanowatt

from Post Position
by @ 8:18 pm

At Récursion (the Montréal demoparty), we (Nick Montfort, Michael C. Martin, and Patsy Baudoin) released Nanowatt, a single-loading VIC-20 demo.

You can download it and run it using a VIC-20 emulator (or, of course, an actual VIC-20). I run it in VICE on my Ubuntu system by typing “xvic nw” from the directory that contains the “nw” file. If it’s more convenient, you can also download a d64 disk image with Nanowatt on it and load “nw” from there.

It produces 8 KB of English text quoted exactly from Samuel Beckett’s second novel, Watt.

World Clock

from Post Position
by @ 10:10 am

This is my contribution to NaNoGenMo (National Novel Generation Month), written in about four hours on November 27. (Messing with the typesetting took a bit more time.)

Source code in Python. Requires pytz.

World Clock, the generated novel presented as a 246-page PDF.

Page 1 of World Clock

November 28, 2013

I’m Packed for Récursion

from Post Position
by @ 8:13 pm

(The demoparty this Saturday in Montréal.)

packed_for_recursion

And my VIC-20 and C64.

Let’s roll.

And Now a Word From Our Sponsor

from Post Position
by @ 9:56 am

Mr. William S. Burroughs:

Although if you live in the United States, this is my favorite version of that video:

https://www.youtube.com/watch?v=gEWj1nlrQS0

November 25, 2013

Janet Kolodner on “Cyberlearning: Transforming Education” (Media Systems)

What can transform a field? Janet Kolodner argues, in her talk for the Media Systems gathering, that individual projects are not enough. But programs do potentially offer a route to transformation — by being larger, integrative efforts.

November 19, 2013

Warez Copy!

from Post Position
by @ 6:50 pm

I’m lucky to have a print copy of Amaranth Borsuk’s Tonal Saw, a long poem created by erasure from the pamphlet National Sunday Law.

But that print chapbook, which was printed in a small edition of only 100 copies, is now sold out.

So, I was pleased to find (for everyone else’s benefit) that Tonal Saw is available as a PDF from the press that published that print chapbook, The Song Cave. Here is is!

You can find other quality PDFs on The Song Cave’s site.

November 18, 2013

It’s a Good Word. Maine.

from Post Position
by @ 9:03 pm

Just back from several travels, I’ve found that there’s a video record online of me, Patsy Baudoin, and John Bell presenting 10 PRINT at the University of Maine way back in April of this year. In our presentation, we answer questions and discuss the origin of the 10 PRINT project and the nature of our collaboration. And I do some livecoding. Pretty often, actually.

Please note that 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is available as a beautiful MIT Press book, designed by our co-author Casey Reas, ans also as a free PDF.

November 6, 2013

Lost in the Cloud: File Format Investigations

Any software development process involves a fair amount of extraneous creation. Code is revised, documents created and destroyed, prototypes and demos constructed, all in the pursuit of a final, stable digital object. Digital games add even more to this crush of documentation with an unending multitude of art assets, proprietary file types, and a lack of internal documentation.  Since most development today relies on cloud storage and backup, code repositories and all forms of digital spatio-temporal communication, just finding out where everything is stored necessitates significant technical effort and time.

November 5, 2013

Chad Greene on “Creating Believable/Immersive Content” (Media Systems)

While critics may now say a film’s action scenes “seem like a video game,” it doesn’t just seem like film and games are borrowing from each other. It is not only happening stylistically, but also at a deep technical level. At the Media Systems gathering, Chad Greene from Microsoft Studios discussed how the common basis of computation is leading to transformations in film and games, enabling borrowing between the two, as well as both borrowing from academic research.

November 2, 2013

Parallelograms

from Post Position
by @ 9:06 pm

A remarkable hypertextual video essay, Parallelograms, has been posted by Jeffrey Scudder. It is composed of an intriguing collections of clips, and includes some fascinating video quotation of (e.g.) Marshall McLuhan, Douglas Rushkoff, Ted Nelson, Alan Kay, and Chris Crawford. Not to mention my colleague Hal Albelson in a wizard hat. Also, I couldn’t help but notice that it shows the 10 PRINT program executing and features a shot of the book A Million Random Digits with 100,000 Normal Deviates.

If these matters at all interest you, do read/watch this video meditation on digital media, society, materiality, matter, the body, and (as I read/watch it) how the computer, whatever its limits, may have still-untapped potential for empowerment and change.

National Novel Generation Month Begins

from Post Position
by @ 1:12 pm

Read all about it! And sign up. It’s the brainchild (or brainbot) of Darius Kazemi.

October 31, 2013

Nonstop Interactive Fiction in Boston

from Post Position
by @ 5:15 pm

Hello from Cambridge, Massachusetts, where I’m currently dressed as a grue. The streets are unnervingly lit up tonight for some reason and many people are about. Perhaps my quest to find a dark, quiet place will lead me to Fenway Park.

There is a lot of news about upcoming interactive fiction events, and the first part of a two-part article by Illya Szilak, “A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction,” is just out in The Huffington Post.

October 29, 2013

Bill Gaver on “Guidance and Evaluation Methods” (Media Systems)

Bill Gaver’s group — The Interaction Research Studio — does design as a means of research into people and technology. At the Media Systems gathering he used examples from their work to illustrate a number of approaches to one of our major topics: “… guidance and evaluation methods from arts, design and the humanities.”

October 25, 2013

Fox Harrell’s Talk and New Book

from Post Position
by @ 4:02 pm

Fox Harrell’s talk on evaluation at the Media Systems workshop, in August 2012, was great, and I remember many things from it vividly. Fox really helped us see some of the absurdities of trying to apply the evaluation techniques from one domain (such as engineering) to another (such as the arts) — but also the potential of cross-cutting work for new insights. See “Matching Methods: Guiding and Evaluating Interdisciplinary Projects” on YouTube.

This is one of many Media Systems talks that have been uploaded so far.

Fox Harrell on “Matching Methods” (Media Systems)

In computer science, we often guide and evaluate work by metrics such as efficiency (of execution, of task performance, of maintenance, etc). But such metrics do not make sense for many types of computational media work. Fox Harrell’s talk at the Media Systems gathering, “Matching Methods: Guiding and Evaluating Interdisciplinary Projects,” suggests that, rather than there being one answer to evaluating computational media research, part of the work is in identifying values and goals, which can then point to the methods that might be appropriate.

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