The Incoherence of Reincarnation: Story vs. Telling in Videogames
On page 141 of Noah Wardrip-Fruin’s (excellent) Expressive Processing, there’s discussion of a citation of from Jesper Juul:
Unlike most literary fictions, however, the worlds of many games are, in Juul’s terminology, “incoherent” (which is one of the things that limits Juul’s interest in discussing games in terms of narrative, as opposed to fiction). These are worlds in which significant events take place that cannot be explained without discussing the game rules, such as the many games that feature multiple and extra lives without any element of the game fiction that points towards reincarnation.











