August 18, 2014

American Antiquarian Society to add Political Cartoon Collection to Metadata Games

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by @ 9:00 am

We are excited to announce Tiltfactor’s newest partnership with the American Antiquarian Society (AAS), which houses the largest and most accessible collection of printed materials from the United States, the West Indies, and parts of Canada pre-1876.

(political cartoon in 1836, from American Antiquarian Society collection)

(political cartoon in 1836, from American Antiquarian Society collection)

July 21, 2014

Tiltfactor Selected for Missouri Botanical Garden’s Purposeful Gaming Grant

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by @ 6:00 am

The Biodiversity Heritage Library (BHL) was recently awarded a $449,641 grant by the Institute of Museum and Library Services to research and test new means of using crowdsourcing and gaming to support the enrichment of some 40 million documents from the BHL. We are excited to announce that as part of this grant, Tiltfactor has been selected by BHL consortium member, the Missouri Botanical Garden, as the designer to develop games to aid in the verification of transcribed field notes and other documents in BHL’s vast collection!

June 18, 2014

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

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by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

June 6, 2014

Values at Play in Digital Games shipping 25th July

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by @ 6:59 pm

Lab director Mary Flanagan and her collaborator, philosopher Helen Nissenbaum, are pleased to discover that their book Values at Play in Digital Games is coming to bookstores and Amazon (where you can pre-order it) in late July!

Screen Shot 2014-06-06 at 22.12.33

The book is a result of their work on Values at Play, a project with the National Science Foundation to investigate values in technologies and games. The book has all kinds of info on their theory about values in games, and goes on to get useful information to designers in a practical turn for makers of games. They talk about using Grow-a-Game cards too!

May 30, 2014

Stupid Robot Arrives!

from tiltfactor
by @ 9:26 am

This past week marked the launch of our brand new game in the Metadata Games project: Stupid Robot. In this quick and easy arcade game, players score points by teaching the adorable robot words about the image they are presented with. Players strive to teach it one word of each length, 4-letters long to 10-letters long – but there’s a catch! Stupid Robot doesn’t know every word; it only knows words that other players have already taught it.

stupid_robot_pic
“Stupid Robot looks at everything but understands nothing. Can you help? Teach it as much as you can about the image it sees. If you do well, soon Stupid Robot will become Smarty Robot!”

February 26, 2014

Clark Library’s Hanson Collection Added to Metadata Games

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by @ 6:30 am

For Immediate Release

Tiltfactor is proud to announce the addition of 4,000 new images from the Sterling and Francine Clark Art Institute Library to the Metadata Games platform. Metadata Games is a digital gaming platform for gathering useful descriptive data on photo, audio, and moving image artifacts. Through Metadata Games, players contribute valuable information to collections and further enable archivists, librarians, data scientists, and others, to gather and analyze information for archives in powerful and innovative ways. Clark Library joins a growing list of Metadata Games content partners, which currently includes the Boston Public Library, Open Park Networks, and Dartmouth College, among others.

January 22, 2014

Tiltfactor presents Metadata Games: Mobile!

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by @ 7:00 am

For Immediate Release

January 22, 2014

Hanover, NH — A photograph or a piece of film might stay in a library storage box for one hundred years and be seen by very few visitors. What if that image or that film could be digitized and posted online, so that the public could not only see it, but help librarians discover its subject? Or identify the speaker in an archival video? And what if the public could contribute that new knowledge through play?

October 22, 2013

Metadata Games at DPLAfest

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by @ 5:30 am

Come see Geoff and Max talk about the Metadata Games project this Friday at DPLAfest in Boston to get a first-hand look at the project’s newest games!

DPLAfest 2013

DPLAfest 2013 is a two-day series of DPLA-related workshops, discussions, and other hands-on activities that are free and open to the public celebrating the April 2013 launch of The Digital Public Library of America (DPLA) – a platform that aggregates and disseminates “the riches of America’s libraries, archives, and museums.”

September 17, 2013

Research Team, Ready!

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by @ 10:17 am

With a bevy of new additions joining veteran postdoc Geoff and returning research assistants Joe and Sara – including a brand new postdoctoral researcher in psychology Jordan Carpenter*, and an army of new RAs – the intrepid Tiltfactor research team is preparing to run an exciting slate of studies this fall!

20130408_joe_jeff_research

The team is set to tackle a host of timely and provocative research questions. Here’s just a sample of them:

  • Can a party game inspire greater interest in science and math?

August 9, 2013

Announcing Buffalo Gen Con!

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by @ 6:00 am

Members of the Tiltfactor team are heading to Gen Con (August 15-18th in Indianapolis) next week to run a booth featuring our games! This year, our booth will have even more gaming fun! In addition to unveiling two card games at the convention, we’re bringing back big Buffalo, our favorite name dropping card game, with a twist. JOIN THE CONTEST AND WIN PRIZES!

Here’s how to play:

1. Follow our Twitter or Facebook to find out the latest pair of big Buffalo cards we’ve released. We’re going to tweet out a new pair at noon and 3:00PM everyday!
2. Bring a person who matches the description on both cards to the booth. If you’re the first to complete the challenge, then you both WIN AMAZON GIFT CARDS!

July 17, 2013

Tiltfactor Laboratory announces POX: Save the Puppies

from tiltfactor
by @ 8:53 am

For Immediate Release
Contact: contact@tiltfactor.org

July 17, 2013 (Hanover, NH) – Tiltfactor Laboratory is proud to present a new digital game, POX: Save the Puppies! POX: Save the Puppies is a game developed for our collaborator in Australia, Dr. Mark Kelman BSc BVMS CMAVA (http://www.virbac.com.au). POX: Save the Puppies serves as a reminder that achieving herd immunity is not just important for humans, it’s also extremely valuable for animal populations. Our recent experimental research shows that playing the game gives players food for thought while also promoting an understanding of systems thinking concepts.

June 12, 2013

Grow a Game – Now available for iOS

from tiltfactor
by @ 12:00 pm

For Immediate Release
Contact: contact@tiltfactor.org

June 12, 2013 (Hanover, NH) – Tiltfactor Laboratory is thrilled to bring the popular game brainstorming tool, Grow-A-Game, to iPhone and iPad! Developed as part of the Values at Play project, the Grow-A-Game cards are widely used in both K-12 and University classrooms. Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.

April 17, 2013

SGIM, AERA, and more!

from tiltfactor
by @ 11:44 am

The Tiltfactor team is off next week to THREE exciting events! First is our RePlay Health Game at the Society of General Internal Medicine on Friday April 26, 2013, from 3-4:30pm.  Our team (Max and Geoff, with special guest star Dr. Pat Lee) will be playing our sport to help reconsider health care delivery initiatives with doctors from around the globe! Next, our research team (Cote and Geoff) will be presenting at the annual American Educational Research Association meeting in San Francisco. The conference theme is “Education and Poverty” and the team will be presenting our paper, “Poverty, Parity, and Play? The Possibility of ‘Unlearning’ Inhibiting Gender Biases through Games.”

February 15, 2013

The League of Extraordinary Tiltfactor Seeks Ingenious Researcher

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by @ 3:33 pm

Tiltfactor Laboratory at Dartmouth College is seeking applications for a postdoctoral research position in Learning Sciences and Assessment for the 2013-2014 academic year. The postdoctoral researcher will be affiliated with Tiltfactor Laboratory (http://www.tiltfactor.org), the leading group in values-conscious game design and research, which is led by Dr. Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities and Professor of Film & Media Studies at Dartmouth.

 

December 21, 2012

A Year in Review: 2012

from tiltfactor
by @ 7:12 pm

Tiltfactor pursues several main areas of research: games for health and wellness, games for addressing biases and stereotypes, and games for generating new knowledge. We’ve had an amazing year at Tiltfactor–we have many things to be thankful for as we think about our year in review.

Here are seven.

1) New Games. Our team was able to research and produce four awesome games this year!

The Tiltfactor team with Meaningful Play 2012 awards for Best Non-Digital and Best Digital Games. Yeah!

November 3, 2012

Tiltfactor games receive Meaningful Play 2012 awards for Best Digital Game, Best Non-Digital Game

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by @ 7:00 am

FOR IMMEDIATE RELEASE
contact [at] tiltfactor[.]org
(603) 646-1007

November 3, 2012 (Hanover, NH)Meaningful Play 2012 has awarded Tiltfactor Best Digital Game for POX: Save the People™ for iPad, Best Non-Digital Game for the party card game Awkward Moment™, and runner-up for Best Non-Digital Game for another Tiltfactor party card game, buffalo™. Each game went through a competitive peer review process for inclusion in Meaningful Play, with awards decided by conference attendees.

November 2, 2012

Tiltfactor @ Carnage Game Con this Saturday

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by @ 6:05 am


Carnage is a weekend of tabletop gaming in Fairlee, Vermont. Typically held during the first week in November, now in its 15th year, Carnage is “dedicated to playing the best and newest in games, including board games, card games, miniatures, and role-playing games.”

If you happen to be going to this wicked awesome event, stop by Tiltfactor table in the Morey (Dealers) room this Saturday between 1pm and closing time; Tiltfactor’s diabolical duo of Max and Sukie will be on hand to demo the lab’s latest games, buffalo, Awkward Moment, and ZOMBIEPOX.

October 17, 2012

Dominic McIver Lopes at Dartmouth!

from tiltfactor
by @ 12:39 pm

We have a great talk on campus this Friday!

Friday, 19th October 2012 4-5:30PM
Photography, Plugged and Unplugged
Dominic McIver Lopes

Haldeman 041, with reception to follow

From the moment of its invention, photography has been viewed as the contrary of drawing, with profound consequences for the epistemology and aesthetics of photography. When the invention of digital photography was seen to challenge the traditional view of photography, the response was to insist that digital photography breaks radically from analogue photography and to predict that it would acquire a distinct epistemic and aesthetic profile. In fact, however, this dialectic rests on a false picture of the nature of photography (and of drawing too). A new theory of photography that downplays the analogue-digital distinction makes better sense of how we have used and continue to use photographs as evidence and as materials for art. It also suggests how to think about the true impact of digital technology on the art of photography.

October 5, 2012

buffalo at IndieCade!

from tiltfactor
by @ 4:12 pm

If you’re at IndieCade this weekend, you’re in for a special Tiltfactor treat: sets are available of our latest game, the riotously fun party card game buffalo. Stop by the Gamer gardens booth behind the registration tent and see what it’s about!

October 3, 2012

Exciting Event in Santa Cruz!!

from tiltfactor
by @ 1:59 pm

If you’re in or near the Santa Cruz area, come check out Critical Play, a panel discussion on Art, Games, & History.

October 1, 2012

See Tilt games and Mary speak @Indiecade!

from tiltfactor
by @ 1:50 pm

10.3.2012 UPDATE: IndieCade is an international festival of independent games and Mary is one of the keynote speakers! Come see her speak at IndieCade and also play some of the latest games from Tiltfactor like buffalo and ZOMBIEPOX, which was part of the IndieCade Showcase at E3!

September 14, 2012

We’ve officially moved!

from tiltfactor
by @ 8:30 pm

Today was the official opening of the new Black Family Visual Arts Center at Dartmouth, the new home of Tiltfactor! Thanks to the Black Family, the other donors, and everyone who made “Black Arts” become a reality! Also, a shout out to everyone who stopped by the lab and played some games with us. More pics on our facebook page. Rockin!

September 4, 2012

Tiltfactor Moving to New Visual Arts Center

from tiltfactor
by @ 9:58 am

Right after getting back from the crazy awesome that is Gen Con, the Tiltfactor team went into packing mode, as we are moving into a new building! Two years in the making, the Black Family Visual Arts Center at Dartmouth College is a state-of-the-art facility that, along with the Hopkins Center and the Hood Museum, will serve as an intellectual and cultural hub in Dartmouth’s new Arts District.

The Black Family Visual Arts Center official dedication is Friday September 14. We are very excited about enjoying the new space while we further our research and games development.

August 1, 2012

Tiltfactor Laboratory announces two new party games: buffalo and Awkward Moment

from tiltfactor
by @ 10:13 am

For Immediate Release
Contact: info @ maryflanagan.com

August 1, 2012 (Hanover, NH)Tiltfactor Laboratory proudly presents two new games: buffalo™ and Awkward Moment™. buffalo is a card game of quick wits and zany combinations that requires players to flex their recollection muscles. In each round, players race to make matches using cards listing noun and adjective descriptors. The first to shout out the name of a real person or fictional character who matches the descriptors on two or more word cards, claims the matched cards, and flips over a new noun/adjective pair. When the deck runs out, the player who collected the most cards wins.

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