December 3, 2015

A Year of Thanks: 2015 in Review

We’d love to share our gratitude for all of the good Tiltfactor goings-on with you! There is quite a bit to be thankful for this year.

Awards

This year, to date, Tiltfactor garnered much recognition!

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Smorball and its ‘Best Serious Game’ award

  1. In September, the Tiltfactor team won the “Best Serious Game Award” for our transcription game Smorball at the Boston Festival of Indie GamesRead all about it! Our computers were constantly filled, as players loved the game and fiercely competed to top each others’ high scores! Check out the complete list of awards at the festival.

June 9, 2015

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

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Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

Smorball and Beanstalk Allow Players to Transcribe Texts through Play

HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

pressRelease_dartmouthLogo

FOR IMMEDIATE RELEASE

Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

Smorball and Beanstalk Allow Players to Transcribe Texts through Play

HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.

March 23, 2015

US Holocaust Memorial Museum to Add Collection to Metadata Games

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HANOVER, N.H. – March 2, 2015 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio, is excited to announce new work with collections from the United States Holocaust Memorial Museum. A living memorial to the Holocaust, the United States Holocaust Memorial Museum inspires citizens and leaders worldwide to confront hatred, prevent genocide, and promote human dignity.

February 19, 2015

Open Call for Applications: “Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines”

We are pleased to issue an open call for applications to “Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines.” This workshop, to be held at the University of Maryland in College Park, MD, on May 6-8, 2015, is being led by Dartmouth College and the University of Maryland, with the support of the National Endowment of the Humanities, the Institute for Museum and Library Services, and the Sloan Foundation.

July 7, 2014

Geoff Attends Human Computation Roadmap Summit in DC

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Tiltfactor researcher Geoff recently represented the lab (and the Metadata Games project in particular) at the 2014 Human Computation Roadmap Summit, held at the Woodrow Wilson International Center for Scholars in Washington, DC, from June 18-20. This 2.5 day workshop, which brought together a diverse array of scholars, researchers, and industry representatives from the field of human computation, focused on identifying key success stories and laying out potential future research directions concerning the use of various facets of human computation (including systems such as crowdsourcing platforms, social networks, and online games) for the betterment of society. In addition to utilizing a number of unique and creative approaches to trigger thought and discussion (e.g., an illuminating conversation with scientist and author David Brin centering on the value of science fiction in highlighting future horizons for human computation), the summit gave participants the opportunity to form smaller working groups to devise and iteratively refine a set of detailed research roadmaps for the potential employment of human computation to address a particular social cause or issue.

June 18, 2014

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

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FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

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