Interactive Drama and Action: Can we have it all?
‘Kasumi’s Stolen Memory’ is a DLC mission for Mass Effect 2 that adds a new perspective to gameplay in the Mass Effect series. While the DLC contains the formulaic loyalty mission for the new character, it also puts Commander Shepard in a new role in which the player interacts in a formal social setting. Shepard’s mission is to assist Kasumi in infiltrating an extravagant party in order to reclaim Kasumi’s personal artifact contained in the vault of the party’s host. Part of the DLC is a new formal wardrobe for Shepard (pictured below), that while only providing a reskinning, changed my perspective of the character. Playing through this mission reminded me of the scene from the interactive drama Heavy Rain in which the journalist (Madison Paige) needs to infiltrate a nightclub to acquire information from the owner. After drawing this comparison, I found myself asking the question: Can Mass Effect 2 be considered an interactive drama? Can the player have meaningful participation in the development of the plot in an action game?


Avatars discovered in the tenure process? Mobile spaces for transmedia exhibitions? Ancient manuscripts in MRI machines? Teaching with databases instead of texts? How are technicians, scientists, artists, designers, and humanists pursuing 21st-century research? How are institutions of higher education affected along with the scholars? As witnessed in scientific fields, new technology radically affects the ways in which scholars pursue their research. Digital technologies foster new questions about materials, practices, archives, and networks, and the digital affects the ways in which resources are archived, queried, searched, created, taught, and studied.
