April 5, 2006

It’s About Time…

from Grand Text Auto
by @ 1:02 pm

Happy 01:02:03 04/05/06! Although if you’re on a 24-hour clock in this time zone, you may have missed your last chance to celebrate this rare alignment of the digits, 12 hours ago…

Ph.D. Fellowship at the University of Bergen

from Grand Text Auto
by @ 12:30 pm

Jill Walker reports that there is a Ph.D. fellowship opportunity at the University of Bergen’s Department of Humanistic Informatics. The Faculty of Arts has seven fellowships available, and proposals are competitive among all the departments concerned. This year, UiB is advertising in English as well as Norsk, and is encouraging international applications. I’ll be teaching at UiB next year and perhaps longer. I would love to see some applicants for the position who are writing about electronic literature or some other aspect of new media in the context of the humanities. Ph.D. fellowships in Norway are richly funded, with a decent salary for four years and additional research funds for books and conference travel. Applicants must have completed an M.A. in a related subject and must prepare a short dissertation proposal. See more details in Jill’s post and in the advertisement.

April 4, 2006

Wet-on-Wet Games, To Kill the Radio Star, and more

from Grand Text Auto
by @ 8:57 pm

April 3, 2006

New New Media Conference and Book

from Grand Text Auto
by @ 7:15 pm

This week the International Digital Media and Arts Association will have its annual conference, code> humanSystems/digitalBodies. CEB Reas and I are keynoters among many interesting presenters and topics – check out the schedule, and I hope to see some GTXxters there!

Mark Tribe and Reena Jana’s new book, New Media Art is due out this month from Taschen.

Students Podcasts on the Digital Life

from Grand Text Auto
by @ 11:52 am

This semester, students in my New Media Studies course produced podcasts. Their assignment was to create a story on some aspect of their interaction with new media and contemporary communication technologies. The resulting podcasts are available on the Digital Life website. I’m pretty pleased with the results. Students covered topics ranging from music downloading, to creating an online radio show, to instant messaging, to MySpace, to World of Warcraft, to online poker, to Deviant Art, and other online manifestations of Indy Culture. In preparing for the assignment, we listened both to popular podcasts and more importantly, to well-produced NPR shows such as This American Life. Some of the better-produced podcasts borrow techniques, such as using appropriate sound effects, editing together choice bits of several interviews, creating an overall narrative arc, and integrating musical interludes, from those NPR-style talk shows. Overall I’m satisfied with their work, and with the assignment. It has both enabled them to see the relative ease with which some kinds of new media artifacts can be produced, and offers a format that really allows their individual (Jersey) personalities to shine through.

April 2, 2006

WICS @ Columbia

from Grand Text Auto
by @ 9:24 pm

Thursday March 30th I gave a presentation positioning “radical computing” amidst gaming and computer science at the Columbia University Women in Computer Science (WICS) group.

I met some wonderful students and faculty, including a few folks from Teacher’s College and of course the Computer Science department. Dr. Julia Hirschberg is one of the WICS mentors at Columbia and does fascinating work in spoken language processing. Most campuses have WICS groups — if one does not, I encourage folks to start one!

Wu Wei Online

from Grand Text Auto
by @ 7:34 pm

Best would be to do nothing. If not that, at least read nothing relevant to what you should be working on. If not that, at least don’t shoot the puppy.

<- Previous Page -

Powered by WordPress