November 30, 2012

Review of 10 PRINT in Slate, New Ports/Variants

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Geeta Dayal reviewed 10 PRINT in Slate. As far as I know, this is the first published review of the book, and I greatly appreciate how it traces the discussion of mazes and other topics, pointing out the many cultural and well as technical touchstones.

Over at Stack Overflow they have a nice thread going with several shell scripts that implement 10 PRINT.

Daniel Haehn has written a 3D version of the 10 PRINT program in WebGL.

And my lab’s server is back up after a power outage here in Cambridge, MA, so the PDF of the book that was hosted there is once more available.

November 29, 2012

10 PRINT Event, Post, Site, Photos

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Our event at the Boston Cyberarts Gallery (with me – Nick Montfort – Patsy Baudoin and Noah Vawter) went very well, with the gallery full for the salon and people willing up after the discussion to come program on the two Commodore 64s that we brought. There were some fascinating variants developed, too. Thanks to George for setting this up for us and to Dan and Bill for getting the space set so that the C64s could be powered up and connected to a projector.

Lev Manovich, one of the editors of the Software Studies series in which our book appears, writes of it:

November 27, 2012

10 PRINT at the Boston Cyberarts Gallery

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As seen on Bruce Sterling’s blog, we have an 10 PRINT (or, to be precise, a 10 PRINT CHR$(205.5+RND(1)); : GOTO 10) event tomorrow, Wednesday, here in Boston. The Boston Cyberarts Gallery (formerly AXIOM) is located in the Green Street T station on the Orange Line; the event’s at 7:30pm.

The People’s Republic of Interactive Fiction … Today

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Boston-Area IF group The People’s Republic of Interactive Fiction (PR-IF) is set to meet at 6:30pm today in my lab, The Trope Tank (MIT’s room 14N-233). We’ll check out some of the winners of the 2012 Interactive Fiction Competition, the 18th annual Comp, which recently concluded. Congratulations to Marco Innocenti for his 1st-place Andromeda Apocalypse, to the anonymous author of Eurydice (which took 2nd), and to Jim Munroe, for Guilded Youth, which was 3rd – and to all of the other winners!

November 23, 2012

Submit to E-Poetry!

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The deadline for E-Poetry 2013 (to take place in London, at Kingston University) is almost here – sumissions are due December 1. The festival will take place June 17-20.

November 22, 2012

Lede, Based on a True Story

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Sometimes I encounter language that sounds like it was computer-generated, or that sounds like it would be even better if it was. Hence, the slapdash “Lede,” which is based on the first sentence (no, not the whole first paragraph) of a news story that was brought to my attention on ifMUD.

This very simple system does incorporate one minor innovation, the function “fresh(),” which picks from all but the first element of an array and swaps the selection out so that it ends up at the beginning of the array. This means that it doesn’t ever pick the same selection twice in a row.

November 20, 2012

The Computer Museum is … Alive!

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A great story on the Living Computer Museum in Seattle, where they have computers … that work!

Palindromes, the Next Best Thing to Rounded Corners

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Mark Saltveit, palindromist and comedian, delivers a compelling “CHAD” talk on the e-levels of palindromes and his new approaches of Palindromics and its natural cultish extension, Scinegenics. In his talk, he covers some palindrome history and the development of weaponized palindromes. Although Mark is a letterist, he mentions a classic word-unit palindrome from the book of Exodus, “AHYH ASHR AHYH,” or “ehyeh asher ehyeh,” or, to rend it into a Popeye-esque English, “yam whaddaye yam!”

November 19, 2012

Judy Malloy on 10 PRINT

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Over on her site Authoring Software, longtime e-lit author and BASIC programmer Judy Malloy has written a news story about the release of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. I’m quoted, along with co-authors Mark Marino and Jeremy Douglass.

Also, the book has made its way further out into the world – both the Harvard Book Store and the The MIT Press Book store now have it in stock.

Judy Malloy on 10 PRINT

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by @ 12:11 pm

Over on her site Authoring Software, longtime e-lit author and BASIC programmer Judy Malloy has written a news story about the release of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. I’m quoted, along with co-authors Mark Marino and Jeremy Douglass.

Also, the book has made its way further out into the world – both the Harvard Book Store and the The MIT Press Book store now have it in stock.

Creative Thinking

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The world we live in is constantly changing, and there has been a shift toward looking for new solutions to old problems through creative thinking. I have a great interest in social change through social enterprise and the ways in which organizations can strategize to maximize improvements in people’s well being. My work at Tiltfactor has only expanded my interest in making change in the world through creative thinking. As a former Mathematics major, I learned how to break down difficult problems into a series of tractable steps in order to find a solution. I was taught the habit of critical thinking: testing my conclusions to make sure they are based on adequate data and accurate reasoning. As necessary as this thinking is, I felt that I did not “think outside the box” enough. I was challenged but not challenged outside of my analytical thinking skills. I was looking for answers without really developing and acknowledging the ways in which I was getting there. The work I have done at Tiltfactor, especially having the opportunity to participate in game design, has allowed me to dive into my creative thinking and incorporate it not only to my work at the lab but outside of it as well.

November 16, 2012

Games and Art

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Whether or not you believe games (digital or analog) are a form of art, it is undeniable that there is a huge artistic culture around and in the gaming world.

Without jumping into the games as art debate, I would like to state that I do believe many games are art and many games would not be what they are today without artistic principles and an artistic vision. My time as an art intern at Tiltfactor has only reaffirmed this opinion.

In today’s post, I would like to share some of my favorite game art with you.

November 15, 2012

Statistics Outta My Face

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Ben Grosser created Facebook Demetricator, a tool that removes counts from Facebook, so that instead of displaying “14,836 people like this” your interface will simply say “people like this.”

I love the concept. I haven’t seen it in action myself, because of my use of a manually-implemented “DeFacebookizer” that, rather than enmeshing me in the most direct possible corporate system of social control and structure, leaves me with only the heterogeneous, diverse, and open communications from people on the World Wide Web. The Web is not a pure wonderland, though. These sorts of communications are, of course, also continually subject to statistical analysis and displays of counts – how many comments on a blog post, for instance. To intervene in the count-obsession of digital media, it makes sense to go to where it is most prominent.

November 14, 2012

The 2013 ELO Conference in Paris

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The Electronic Literature Organization’s 2013 conference will be in Paris:

Chercher le Texte:
Locating the Text in Electronic Literature

The Electronic Literature Organization (http://eliterature.org), the leading organization devoted to electronic literature, announces its 2013 conference to be held in Paris, France, September 24-27, 2013, in collaboration with Université Paris 8. Proposals are welcome on topics within electronic literature, including but not limited to:

  • Digital culture
  • Code and software studies
  • Digital art
  • Translation of electronic literature
  • E-literature and the body
  • Digital poetics
  • Digital storytelling
  • Mobile/locative media

November 13, 2012

10 PRINT Exhibit, Reading

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Our book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 has been printed and bound and is making its way to bookstores now. It’s featured in a current exhibit at Hampshire College, and three of us ten co-authors did a reading to celebrate the release at the Harvard Book Store yesterday, where the first copies were available.

November 8, 2012

HuffPo’s Interview with NiMo

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Illya Szilak interviews Nick Montfort in the article “The Death of the Novel: How E-Lit Revolutionizes Fiction,” the first of a series of posts on electronic literature.

November 6, 2012

Tracy Fullerton this Thursday at MIT on “Walden, a game”

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Tried of thinking about well-defined regions of red and blue?

… start thinking about PURPLE BLURB, the digital writing series at MIT.

We’ll have our next event with TRACY FULLERTON, an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey – a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.

November 4, 2012

Two E-Lit Gatherings in Europe

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I was at a workshop in Bergen on Tuesday and a conference in Edinburgh Thursday through Saturday. There were many interesting things to report or at least mention, and I’ve only managed to note two of them on the blog so far. I’ll also mention that in Bergen, I did the first transverse reading of the full ppg256 series, reading through the seven generators’ output four times. I was very pleased with the art gallery setting, the other readings and screenings, and the way my reading went.

November 3, 2012

The Cut Version, with Ads

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by @ 7:50 am

Jason Huff and Mimi Cabell did an excellent conceptual writing project, just presented at ELMCIP in Edinburgh.

Amazon provides American Psycho

Tiltfactor games receive Meaningful Play 2012 awards for Best Digital Game, Best Non-Digital Game

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FOR IMMEDIATE RELEASE
contact [at] tiltfactor[.]org
(603) 646-1007

November 3, 2012 (Hanover, NH)Meaningful Play 2012 has awarded Tiltfactor Best Digital Game for POX: Save the People™ for iPad, Best Non-Digital Game for the party card game Awkward Moment™, and runner-up for Best Non-Digital Game for another Tiltfactor party card game, buffalo™. Each game went through a competitive peer review process for inclusion in Meaningful Play, with awards decided by conference attendees.

A Study of the IF Community

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Here at the ELMCIP “Remediating the Social” conference, literature professor Yra van Dijk was added to the program and presented, today, on a topic of special interest to me – the interactive fiction community.

She has been examining the 2001-2004 exchanges on the IF newsgroups (rec.arts.int-fiction and rec.games.int-fiction) with a focus on the online exchanges and the community’s archiving of them. Self-reflexivity and longevity makes this community particularly interesting to her. She sees a blending of roles: Practicioners, reviewers, and consumers are different roles but not different people. Her study uses literary sociology and literary theory, mainly Latour. She mentioned the “Interesting discussions” available on the Wiki; one does not have to join a mailing list to read them.

November 2, 2012

Meaningful Play 2012 – Recap

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Postdoctoral researcher Geoff recently represented Tiltfactor at the International Academic Conference on Meaningful Play, held at Michigan State University. The conference brought together over 250 attendees representing more than 10 countries, all joined in the quest of designing and studying games that aim to enlighten, educate, inform, or persuade players in significant ways. During the three-day event, Geoff attended a number of inspiring keynote talks from the likes of Kurt Squire, Constance Steinkuehler, John Ferrara, Donald Brinkman, and Michael John, and panel discussions on topics ranging from “games for health” to “games and gender.” In addition, Geoff presented the Tiltfactor games Awkward Moment, buffalo, and POX for iPad at the conference reception and game exhibition, and delivered two well-received talks: one highlighting the completed games and initial research findings from the lab’s National Science Foundation-funded project to design games to reduce gender stereotypes in science, technology, engineering, and math (STEM), and the second presenting the lab’s Metadata Games project as part of a panel exploring the interface between games and data. Special thanks to Carrie Heeter, Brian Winn, and the conference co-chairs, as well as Carrie Cole and the Michigan State graduate students, for organizing such a fantastic and inspiring conference!

Tiltfactor @ Carnage Game Con this Saturday

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Carnage is a weekend of tabletop gaming in Fairlee, Vermont. Typically held during the first week in November, now in its 15th year, Carnage is “dedicated to playing the best and newest in games, including board games, card games, miniatures, and role-playing games.”

If you happen to be going to this wicked awesome event, stop by Tiltfactor table in the Morey (Dealers) room this Saturday between 1pm and closing time; Tiltfactor’s diabolical duo of Max and Sukie will be on hand to demo the lab’s latest games, buffalo, Awkward Moment, and ZOMBIEPOX.

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