Flagella Lookin’ Fly & Mary @ Microsoft
A couple of months back, Microsoft and the Games for Learning Institute(G4LI) challenged the public with the educational holy grail:
“Can you make learning fun?”
Tiltfactor, as the team of intrepid explorers that we are, rose to the challenge, and birthed Flagellla. Flagella was Tiltfactor’s response to Microsoft and G4LI’s task: To create games that can be introduced into schools that address certain curriculum points. Flagella is a flash game that not only addresses the concept of estimation but bundles in a mini-lesson on mutation as a bonus. In that sense it reminded me of the EA game Spore that I thoroughly enjoyed a while ago, but that’s a completely different ballgame.



In 
This summer, I’m working with Matt MacLaurin at Microsoft Research on Kodu Game Lab. For those of you who aren’t familiar, Kodu is an environment for people with no programming experience to quickly create games. Its visual programming language is designed to be intuitively understandable and its library of characters and objects facilitate rapid game development. If you’re interested in checking it out yourself, it’s currently available for the very reasonable price of $5 through X-Box Live Arcade.