October 6, 2004

Blue Paintings, Bring Me the Blue Paintings!

from Grand Text Auto
by @ 11:39 am

London’s Dali Museum has put on a show of the art of Myst, focused on the new Myst IV Revelation (185 MB demo available at that site). When even the Just Adventure review of the show refers to it as “a reasonably enlightening, if more than slightly blatant, piece of marketing fun,” it doesn’t cause me to wax too enthusiasic. The marketing (and perhaps art) must have been effective, though, since the reviewer also noted that the fourth Myst “goes way beyond Exile in terms of presenting a living, atmospheric world.” The new installment should have just been released, but I haven’t found a review yet. Thanks to Martin Hadis of Internetaleph for the news.

October 5, 2004

All the Fits of News

from Grand Text Auto
by @ 4:29 pm

news reader News Reader, by Noah, David Durand, Brian Moss, and Elaine Froehlich, is now available for download from the Turbulence site. This is the second of two news-eating textual instruments (Regime Change, discussed earlier, being the other) for Mac OS X and Windows, and this one plays on (initially) mainstream stories loaded live from Yahoo! News. “Playing these stories brings forth texts generated from alternative press stories,” the artists explain, “portions of which are introduced (through interaction) into the starting texts.”

October 4, 2004

N. Katherine Hayles — Living in Computational Spaces: Means and Metaphors

I’m in So Cal for Alt+Ctrl (where I’m giving a lunchtime talk tomorrow, and attending the opening on Thursday evening) which gave me a chance to attend the first talk in UC Riverside’s “Global Interface” series. N. Katherine Hayles gave the opening talk: “Living in Computational Spaces: Means and Metaphors.” The alternative title, drawn from her forthcoming book, was My Mother was a Computer. Below are my notes.

October 1, 2004

IF Comp 2004 Unleashed

from Grand Text Auto
by @ 11:07 pm

The games begin: you can now download entries in the 2004 Interactive Fiction Competition. Thanks to Stephen Granade for organizing the Comp yet again this year. There are 38 entries: 9 TADS 2, 20 Inform/Z-code, 1 Hugo, 2 TADS 3, 1 Hugo, 1 Inform/Glulx, 1 Adrift, 1 Alan, and 2 Windows games. The rules specify that over the next six weeks, the judges (that’s you, unless you’re an author of a game or not interested) can play each for at most two hours before voting. Anyone who has played five or more can vote, although judges are ask to play as many as they can. More about how to judge is online, as are the rules the authors have to abide by and information on the history of The Comp. There are prizes, including US $500.

code and creativity 3.0 report

from Grand Text Auto
by @ 4:12 pm

The discussions were lengthy and inspiring at code and creativity 3.0 (participants included John Klima, Anne-Marie Schleiner, Alex Galloway, Ruth Catlow, and yours truly Mary Flanagan), hosted by Jon Ippolito and Joline Blais at the University of Maine. Conversations hovered around the idea of computer gaming and how gaming interfaces with / against larger political and cultural issues.

September 29, 2004

Interface at Critical

from Grand Text Auto
by @ 12:17 pm

global_interface Mark Marino (of the Barthian and bachelor bots) sends word of Global Interface, a yearlong, interdisciplinary workshop on cyberculture that is just starting up with a talk from Kate Hayles on Monday, Oct 4. Meatspace meetings will happen monthly at UC Riverside. as is explained in the proposal. The diverse set of participants includes faculty from music, dance, and computer science. “The interface serves as the nexus between artist, viewer, programmer, technology, and industry,” the blog for the workshop declares. Mark and the other organizers hope that this blog will foster intersections and conversation online, too, and there’s a plan to post extensive notes on all the talks.

September 28, 2004

C32 Interactive Fiction Needed, Pronto

from Grand Text Auto
by @ 12:54 pm

Infocom Brain Ad + The C32

Commodore International is about ready to roll out the new C32 (to be marketed as the VIC 40 in Europe), the world’s first hardware implementation of Infocom’s Z-Machine. There’s only one piece missing: Dave Bernazzani needs you to write interactive fiction for its 32kb Z-Carts.

Cerith Wyn Evans in Boston

from Grand Text Auto
by @ 10:35 am

Simultaneously-opening shows at the MIT List Center and Boston’s Museum of Fine Arts will be the first major exhibition of the work of Cerith Wyn Evans in the U.S. There’s a reception at MIT next Thursday (the 7th) and artist talks on the following Saturday (the 9th). As the MIT press release states, these “site-specific projects explore the complex relationships between image and word, poetry and science, divination and earthly communication, and spoken and written language.” (More details follow.)

September 27, 2004

The Story

from Grand Text Auto
by @ 9:00 pm

of him who knew the most of all men know
who made the journey; heartbroken; reconciled;
….
open the copper chest with the iron locks;
the tablet of lapis lazuli tells the story.
(tr. David Ferry)

Apropos of only a few things digital, today I held and examined, illiterately, several 4,000-year-old Sumerian texts and one that was slightly more recent: one of the surviving tablets of clay upon which is written, in cuneiform Akkadian, part of the first known epic, Gilgamesh.

ALT+CTRL upcoming

from Grand Text Auto
by @ 11:37 am

“ALT+CTRL: A Festival of Independent and Alternative Games” will be at UC Irvine’s Beall Center for Art and Technology from October 5th to November 24th. I’ll be around to be part of a panel of First Person contributors on October 5th, and also for the opening on October 7th. I’m looking forward to seeing folks there! (More info follows.)

September 26, 2004

William and Talan Take Stockton

from Grand Text Auto
by @ 9:14 pm

I went out toward Atlantic City this weekend to hear William Gillespie and Talan Memmott read. On Friday, they kicked off Scott’s Digital Arts and Electronic Literature Series this semester at Stockton, as promised. It was great to hang out and talk shop with those three throughout the weekend; I also enjoyed getting to talk to Stockton and community attendees at the reading who were interested in e-lit. The longer format allowed Talan to take us through some of several pieces, including a good bit of his in-progress piece dealing with René Margritte, one that joins visual transformations and 3D-like spaces (somewhat like those seen in Lolli’s Apartment) with the art-critical vein of his writing (seen also in The Berth of V.ness and Self Portrait(s) [as Other(s)]). William read from and discussed Table of Forms, The Unknown, 2002, and Trade Names, also talking about the form of 20 consonant poetry that he invented. I’ve heard Talan and William read many times before, sometimes in blitzkrieg readings (which I’ve been guilty of organizing). The short showcases have their uses, but it was good to hear these two go through some of their work in more depth out at Stockton, where I got a better sense of the overall questions, structures, and themes that their work engages.

September 25, 2004

Rettberg on Stickers in the Times

from Grand Text Auto
by @ 5:35 pm

Scott is quoted in Sunday’s New York Times in a story by Samantha Storey on sticker art:

Scott Rettberg, a scholar in new media, attributes the resurgence of stickers to low-cost inkjet printers and “the ubiquity of the global network.” “Cheap printers give artists the ability to mass-produce work intended for public consumption,” he said, “and stickers are easier to place than traditional graffiti.”

I’m mighty proud for my Implementation coauthor. More details are on the Implementation site. The nice links to sticker art sites from the story will remain available there after the Times pulls the story from the Web and Lexis-Nexizes it even deeper into inaccessibility.

September 24, 2004

SIGGRAPH 2005: Back in the game?

I just got off the phone with Linda Lauro-Lazin, Chair of the SIGGRAPH 2005 Art Gallery. We had a very interesting conversation.

As many GTxA readers are aware, 2002 saw a number of disastrous decisions for SIGGRAPH. During the planning for SIGGRAPH 2003 the panels program was killed and interactive art was deleted from the art gallery. Most of the rest of my top reasons for attending SIGGRAPH (art and culture papers, artist talks, etc) disappeared.

Apparently, that’s all changing for 2005. Linda wants to bring back interactive art in a big way. And she’s recruiting committee members and jurors who are interested in experimental narrative forms, game art, and other work of interest to GTxA folks.

“Um, Who is saying me won the LOEBNER PRIZE?”

from Grand Text Auto
by @ 12:51 am

For the third time in the past five years, the chatterbot ALICE has scored highest and won the Bronze at the annual Loebner Prize competition, held this week in New York City. Jabberwacky came in second place.

We’ve discussed ALICE, Jabberwacky and the Loebner competition a couple of times on GTxA (1 2).

September 23, 2004

IF Essays, New and Old

from Grand Text Auto
by @ 3:48 pm

Recommended reading: “Descriptions Constructed” by Stephen Granade, a just-posted close-up look at IF output text, and “Crimes Against Mimesis” by Roger Giner-Sorolla, a broader essay from 1996 on what can go right or wrong in IF, still worth a read today. More on these two below…

September 22, 2004

Word and Sound

from Grand Text Auto
by @ 11:43 pm

The exhibit Michael Winkler: Word Images 1982-2004: A New Visual Orthography opened today in the Rosenwald Gallery on the 6th Floor of the Van Pelt Library Center here at Penn. Winkler has based his work on an alternate way of representing words made up of letters in the Roman alphabet; he connects lines within a circle of 26 points, the vowels spaced evenly; “IS,” for example, is a single line between the spot corresponding to “I” and the spot corresponding to “S.” (The image here is worth a thousand words of description.) This new orthography doesn’t correspond one-to-one with existing spellings; reversible pairs words, like “mood” and “doom,” have the same representation, as do “ban” and “banana.” The exhibit includes stone tablets, installation materials bound in a large book, paintings, and a large set of cards with each words a long passage in “normal” and new renderings. Winkler told me at the opening that he was contemplating a computer piece that would go through all the words in a large dictionary (and that he manually did all of the “A” words) but, in the end, he wanted people in this exhibit to be able to look more deeply at the figures of single words. These works reminded me of the different, but related, takes on language and letter in John Maeda’s Tap, Type, Write and in Diana Slattery’s Glide. Of course, Winkler’s procedure for generating his main figures from words is purely algorithmic, even though he doesn’t use an electronic computer to do it. The exhibit is up through December 10.

Reestablishing my liberal credentials

from Grand Text Auto
by @ 7:53 pm

After being tarred with the Republican brush for mentioning Take Back Illinois, an email came across my inbox that fortuitously allows me to reestablish my liberal credentials. Steffi Domike, one of my collaborators on Terminal Time, sent me a link to a book excerpt appearing on the (far) right-wing site FrontPage Magazine. In an excerpt from the “expose” 57 Varieties of Radical Causes: Teresa Heinz Kerry’s Charitable Giving, the authors chastise her for (via the Heinz foundation) supporting, among other things, Terminal Time. While I certainly got a good chuckle out of this, I was disappointed to see them refer to Terminal Time as a video. Given my work in AI-based generative art, I would never create a mere video, but only machines that can generate countless videos. Also, the writer misses the point that Terminal Time operationalizes radical, monomaniacal ideologically biased reasoning; indeed, the excerpt looks like it could have been generated by Terminal Time.

Take Back Illinois

from Grand Text Auto
by @ 11:47 am

Over at watercoolergames, Ian Bogost has announced Persuasive Games’ latest political game Take Back Illinois, a four part game commisioned by the Illinois House Republican Organization. The game explores four Illinois state political issues, medical malpractice reform, education, participation, and economic development. Currently, only the medical malpractice reform game is active – the other games will be released during the coming weeks.

September 21, 2004

Artbots 2004, Code and creativity!

from Grand Text Auto
by @ 10:06 pm

Hi all, after a busy robot-filled weekend, I greet you! and send you this link to somebody’s great little synopsis movie featuring some of the work. I was very pleased to have been a part of it.

Tomorrow I’m off to U Maine for the Code and Creativity 3.0 Event in which a group of troublemaker artists are venturing off-concrete.

“This conference tackles the tension at the heart of war/gaming and explores alternative design strategies in the company of some of the top game design artists working today.”

Artbots 2004 Photos

from Grand Text Auto
by @ 10:05 pm

Here are a few snaps to go with the video. I thought the show was great. I went with my cousin Michael, who teaches middle school science in the Bronx. He said that he got about 3 months worth of ideas for projects for his 7th grade students from the show. Great work, Mary et al.

Sysiphus
Sisyphus by Bruce Shapiro

Hitchhiker’s Guide Taken Over

from Grand Text Auto
by @ 10:41 am

The Hitchhiker’s Guide to the Galaxy (the interactive fiction, by Douglas Adams and Steve Meretzky), as promised, has been re-implemented and (partially) illustrated and is now available online. It’s quite fascinating to see the first release of the new edition, not only because it demonstrates the continued vitality of 20-year-old IF, but also because I’m in the middle of a similar project. Here’s information on playing the new HHGTTG, on the making of the new edition, on how to submit illustrations that they may use to expand the edition, and on the making of the original 1984 Infocom interactive fiction. The last page links to a video clip of Adams discussing the game. As Richard Harris writes there, “There was a time when computer games didn’t have graphics. … Then graphics games came along and the computer using portion of the human race forgot all about 500,000 years of language evolution and went straight back to the electronic equivalent of banging rocks together – the point’n’click game.”

September 20, 2004

Property, Intellectual Property, and Free Riding

from Grand Text Auto
by @ 9:27 pm

I may be turning into an intellectual property law geek, but I found Mark A. Lemley’s Property, Intellectual Property, and Free Riding (click on “Go to Document Delivery” for full text) engrossing. Lemley rehearses some of the ground that Jamie Boyle and Lawrence Lessig cover about the origin of the idea of intellectual property law and the “tragedy of the commons,” explains some of the benefits of leaving room for “free-riding” in the distribution of intellectual property, questions whether property is an apt metaphor for what’s come to be known as intellectual property, and explores some other analogies that might be more appropriate.

Life 7.0 deadline

from Grand Text Auto
by @ 4:14 pm

The deadline for entries in the Life 7.0 art and artificial life competition is Wednesday, November 3, 2004.

Announcing the sixth edition of the competition on “art and artificial life” sponsored by the Telefonica Foundation in Madrid. We are looking for outstanding electronic art projects employing techniques such as digital genetics, autonomous robotics, recursive chaotic algorithms, knowbots, computer viruses, wetware, embodied artificial intelligence, avatars, evolving behaviours and virtual ecosystems.

An international jury — Chris Csikszentmihalyi (US), Daniel Garcia Andujar (Spain), Rafael Lozano-Hemmer (Mexico/Canada), Jose-Carlos Mariategui (Peru), Fiona Raby (UK) and Nell Tenhaaf (Canada)– will grant four cash awards totaling 20,000 Euros.

September 19, 2004

>MEMORY, SPEAK

from Grand Text Auto
by @ 3:58 pm

I remember there was a cave, or some sort of underground area, and you could move around in it and do things by typing compass directions and stuff.

September 17, 2004

Digital Og Sosial Conference

from Grand Text Auto
by @ 6:34 pm

digital og sosialFrom November 10-12, in Bergen, Norway, I’ll be joining Howard Rheingold, Torill Mortensen, Lisbeth Klastrup, Cory Doctorow and others at the Digital Og Sosial Conference, dedicated to mobile, wireless, and handheld technologies and their connections to the social. I’ll be giving a talk on “The Network Novel,” and leading a collaborative writing workshop. The conference is also the first gathering of Elinor, the newly minted Nordic sister organization of the Electronic Literature Organization. Find further details on Jill’s blog.

<- Previous Page -- Next Page ->

Powered by WordPress