GDC has inspired one lengthy discussion on GTxA so far, perhaps we can get another one going. As I mentioned earlier, the presentation of this year’s Indie Game Jam was a highlight of the conference for me and others (Robin’s writeup, more 1 2 3 4). I love the idea of a group of experienced practitioners getting together in a single location for a few days (pics 1 2 3 4), set loose with a shared, novel, expressive development platform, to quickly jam out an array of little interactive works, ending with an group exhibition shortly thereafter.
This got some of us thinking about doing our own version of a Game Jam. I recall Michael was immediately thinking about the idea of doing a similar event at his new Experimental Game Lab.
Wandering around SOMA a few hours before I flew home to Boston, Noah and I had a bit of time to think about the concept of a Jam. We thought, what would a Jam of electronic writers look like?
This is a preview of
Electronic Writing Jam
.
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