June 9, 2015

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

from Tiltfactor » Tiltfactor |
by @ 7:01 am

pressRelease_dartmouthLogo

FOR IMMEDIATE RELEASE

Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

Smorball and Beanstalk Allow Players to Transcribe Texts through Play

HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

pressRelease_dartmouthLogo

FOR IMMEDIATE RELEASE

Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

Smorball and Beanstalk Allow Players to Transcribe Texts through Play

HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.

March 23, 2015

US Holocaust Memorial Museum to Add Collection to Metadata Games

FOR IMMEDIATE RELEASE

HANOVER, N.H. – March 2, 2015 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio, is excited to announce new work with collections from the United States Holocaust Memorial Museum. A living memorial to the Holocaust, the United States Holocaust Memorial Museum inspires citizens and leaders worldwide to confront hatred, prevent genocide, and promote human dignity.

December 15, 2014

NEH to fund Dartmouth College – University of Maryland Crowdsourcing Workshop

from tiltfactor
by @ 10:00 am

Dartmouth College, in collaboration with the University of Maryland, has received an award for a cooperative agreement from the NEH’s Office of Digital Humanities to fund a workshop, “Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines.”

This project will explore how “crowdsourcing” can encourage wide audiences to engage in humanities projects by participating in and contributing to research. The workshop is tentatively scheduled for May 2015; check the Crowdsourcing Consortium for Libraries and Archives’s website, crowdconsortium.org, for updates.

NEH Press Release
@NEH_ODH

December 8, 2014

Weekend with the Gallimaufry: University of Edinburgh Collection Added to Metadata Games

from tiltfactor
by @ 7:00 am

The University of EdinburghTiltfactor Lab: Game Design for Social Change!

Tiltfactor and the University of Edinburgh, Library and University Collections are excited to announce the addition of over 3,300 images from the University of Edinburgh to Metadata Games. This collection, a miscellaneous “gallimaufry” (a confused jumble or medley) of digitized items from Special Collections, displays the sheer variety and breadth of material held by the Centre for Research Collections.

Metadata Games is a free and open source (FOSS) crowdsourcing gaming platform that entices players to visit archives and explore humanities content while contributing to vital records. The suite enables archivists to gather and analyze information for digital media archives in novel and exciting ways. Metadata Games contains tens of thousands of media items from over 40 collections represented by 10 institutions.

December 5, 2014

Crowdsourcing Consortium for Libraries and Archives to Host Webinar on Funding

from tiltfactor
by @ 2:11 pm

Crowdconsortium.org

On December 11, 2014 at 12pm EST, the Crowdsourcing Consortium for Libraries and Archives (CCLA) will hold its second 1-hour webinar titled, “Scoping and Funding Crowdsourcing Projects.” This webinar, hosted in conjunction with the OCLC, will explore how researchers, as well as libraries, museums and archives, interested in studying or using crowdsourcing techniques can seek funding for their ideas.

Crowdsourcing in the humanities is an emerging new area for museums, libraries, and archives. The CCLA was formed with the goal to unite leading-edge technology groups in libraries and archives as well as humanities scholars and scholars from the sciences in a conversation about best practices, shared toolsets, and strategies for using crowdsourcing.

August 18, 2014

American Antiquarian Society to add Political Cartoon Collection to Metadata Games

from tiltfactor
by @ 9:00 am

We are excited to announce Tiltfactor’s newest partnership with the American Antiquarian Society (AAS), which houses the largest and most accessible collection of printed materials from the United States, the West Indies, and parts of Canada pre-1876.

(political cartoon in 1836, from American Antiquarian Society collection)

(political cartoon in 1836, from American Antiquarian Society collection)

August 11, 2014

Nancy Tovar Collection and Metadata Games

Tiltfactor Lab is pioneering an innovative method for data preservation. Metadata Games aims to be a useful and fun means of preserving archival materials as libraries and museums move into an increasingly digitalized world. Metadata Games aims to be a means to draw in larger communities to help libraries, museums, and archives to augment their records of materials. Through crowdsourcing, the games being developed take advantage of the powers of technology and societal efforts in order to “tag” and code material to represent the content and meaning of media items. The most common and standardized format for the generation of metadata is to create tags, in the form of single words or short phrases. In order to make media items, such as photographs, films, and audio clips, more accessible, those archives must be presented with accurate descriptions and connections with similar work or information.

July 7, 2014

Geoff Attends Human Computation Roadmap Summit in DC

from tiltfactor
by @ 6:00 am

Tiltfactor researcher Geoff recently represented the lab (and the Metadata Games project in particular) at the 2014 Human Computation Roadmap Summit, held at the Woodrow Wilson International Center for Scholars in Washington, DC, from June 18-20. This 2.5 day workshop, which brought together a diverse array of scholars, researchers, and industry representatives from the field of human computation, focused on identifying key success stories and laying out potential future research directions concerning the use of various facets of human computation (including systems such as crowdsourcing platforms, social networks, and online games) for the betterment of society. In addition to utilizing a number of unique and creative approaches to trigger thought and discussion (e.g., an illuminating conversation with scientist and author David Brin centering on the value of science fiction in highlighting future horizons for human computation), the summit gave participants the opportunity to form smaller working groups to devise and iteratively refine a set of detailed research roadmaps for the potential employment of human computation to address a particular social cause or issue.

June 18, 2014

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

Play, Tag, Connect! Tiltfactor Announces Collaboration with the British Library on Metadata Games

from tiltfactor
by @ 5:30 am

FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

HANOVER, N.H. – June 18, 2014 – Dartmouth College’s Tiltfactor, an interdisciplinary innovation studio dedicated to designing and studying games for social impact, has announced a new collaboration with the British Library on three new games: Ships Tag, Book Tag, and Portrait Tag. Each game provides the public with an opportunity to not only explore but also add to what we know about images from the British Library’s collection.

May 30, 2014

Stupid Robot Arrives!

from tiltfactor
by @ 9:26 am

This past week marked the launch of our brand new game in the Metadata Games project: Stupid Robot. In this quick and easy arcade game, players score points by teaching the adorable robot words about the image they are presented with. Players strive to teach it one word of each length, 4-letters long to 10-letters long – but there’s a catch! Stupid Robot doesn’t know every word; it only knows words that other players have already taught it.

stupid_robot_pic
“Stupid Robot looks at everything but understands nothing. Can you help? Teach it as much as you can about the image it sees. If you do well, soon Stupid Robot will become Smarty Robot!”

April 25, 2014

Metadata Games Tag Event: May Day! May Day!

from tiltfactor
by @ 9:30 am

For Immediate Release

Tiltfactor is proud to announce a new collaboration with the British Library! To celebrate, Tiltfactor’s Metadata Games project will launch the new tagging game Ships Tag as part of a tag event called May Day! May Day! starting midnight on May 1st.

February 26, 2014

Clark Library’s Hanson Collection Added to Metadata Games

from tiltfactor
by @ 6:30 am

For Immediate Release

Tiltfactor is proud to announce the addition of 4,000 new images from the Sterling and Francine Clark Art Institute Library to the Metadata Games platform. Metadata Games is a digital gaming platform for gathering useful descriptive data on photo, audio, and moving image artifacts. Through Metadata Games, players contribute valuable information to collections and further enable archivists, librarians, data scientists, and others, to gather and analyze information for archives in powerful and innovative ways. Clark Library joins a growing list of Metadata Games content partners, which currently includes the Boston Public Library, Open Park Networks, and Dartmouth College, among others.

January 22, 2014

Tiltfactor presents Metadata Games: Mobile!

from tiltfactor
by @ 7:00 am

For Immediate Release

January 22, 2014

Hanover, NH — A photograph or a piece of film might stay in a library storage box for one hundred years and be seen by very few visitors. What if that image or that film could be digitized and posted online, so that the public could not only see it, but help librarians discover its subject? Or identify the speaker in an archival video? And what if the public could contribute that new knowledge through play?

October 22, 2013

Metadata Games at DPLAfest

from tiltfactor
by @ 5:30 am

Come see Geoff and Max talk about the Metadata Games project this Friday at DPLAfest in Boston to get a first-hand look at the project’s newest games!

DPLAfest 2013

DPLAfest 2013 is a two-day series of DPLA-related workshops, discussions, and other hands-on activities that are free and open to the public celebrating the April 2013 launch of The Digital Public Library of America (DPLA) – a platform that aggregates and disseminates “the riches of America’s libraries, archives, and museums.”

March 19, 2013

Prototyping for the Digital World

from tiltfactor
by @ 6:00 am

The following is the second in a 3-part series of posts by Tiltfactor student interns. Metadata Games is a NEH-funded open source project that uses games to help crowdsource archive and library holding tags. Below, interns Alannah and Rebecca briefly describe their process for designing a tag verification digital game:

March 13, 2013

Joe and Nick: Metadata Game Challenge

from tiltfactor
by @ 6:00 am
The following is the first in a 3-part series of posts by Tiltfactor student interns describing the process of creating and testing new game prototypes for the lab’s Metadata Games project. Metadata Games is a NEH-funded, open source project that uses games to help crowdsource descriptive tags for archive and library holdings. Here, Joe outlines the design process he and fellow intern Nick devised for a new audio tagging game:

Nick, a game design intern, and I teamed up for this term’s metadata game design challenge. Our assignment was to create a game designed to collect metadata to be associated with audio files, in order to make these files more accessible and retrievable via search engines. For this task, Nick and I (mostly Nick) designed a “Words-with-Friends”-style smart phone game, called Lost In Transmission, in which players are presented with segments from two sound clips: 1 “solution clip” (for our initial prototype of the game, we used the audio from an old school Chevrolet commercial) and 1 trash clip (for our prototype, the audio from an old coffee commercial). These clips were chopped into segments, scrambled, and divided randomly among players. By assigning tags to their segments, sharing them with each other, and collaborating to differentiate the “solution clip” from the “trash clip” and place the “solution clip” segments in the proper order, players work to accomplish the tagging required for providing accurate, quality metadata.

July 31, 2012

Tiltfactor Laboratory receives NEH Digital Humanities Implementation Grant to Expand Metadata Games, Add Other Media Formats

from tiltfactor
by @ 6:00 am

(pdf version)

FOR IMMEDIATE RELEASE
contact -at- tiltfactor -dot- org
(603) 646-1007

July 31, 2012 (Hanover, NH)The National Endowment for the Humanities (NEH) has announced that Tiltfactor director Mary Flanagan is one of seven award recipients in the endowment’s inaugural Digital Humanities Implementation Grant program. The Digital Humanities Implementation grants “support the implementation of innovative digital humanities projects that have successfully completed a start-up phase and demonstrated their value to the field.”

October 6, 2009

Metadata Games in the News

from tiltfactor
by @ 6:45 am

Mary Flanagan on Vermont Television A news piece on Tiltfactor’s metadata project aired Sept. 29 on WCAX-Channel 3, Vermont’s statewide television station based in Burlington. The piece features project director Mary Flanagan and one of her students, Danielle Arostegui, from Dartmouth.

A print story also appears on the station’s website.

Powered by WordPress