November 13, 2012

10 PRINT Exhibit, Reading

from Post Position
by @ 8:26 am

Our book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 has been printed and bound and is making its way to bookstores now. It’s featured in a current exhibit at Hampshire College, and three of us ten co-authors did a reading to celebrate the release at the Harvard Book Store yesterday, where the first copies were available.

November 8, 2012

HuffPo’s Interview with NiMo

from Post Position
by @ 11:56 am

Illya Szilak interviews Nick Montfort in the article “The Death of the Novel: How E-Lit Revolutionizes Fiction,” the first of a series of posts on electronic literature.

November 6, 2012

Tracy Fullerton this Thursday at MIT on “Walden, a game”

from Post Position
by @ 5:55 pm

Tried of thinking about well-defined regions of red and blue?

… start thinking about PURPLE BLURB, the digital writing series at MIT.

We’ll have our next event with TRACY FULLERTON, an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey – a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.

November 4, 2012

Two E-Lit Gatherings in Europe

from Post Position
by @ 5:07 pm

I was at a workshop in Bergen on Tuesday and a conference in Edinburgh Thursday through Saturday. There were many interesting things to report or at least mention, and I’ve only managed to note two of them on the blog so far. I’ll also mention that in Bergen, I did the first transverse reading of the full ppg256 series, reading through the seven generators’ output four times. I was very pleased with the art gallery setting, the other readings and screenings, and the way my reading went.

November 3, 2012

The Cut Version, with Ads

from Post Position
by @ 7:50 am

Jason Huff and Mimi Cabell did an excellent conceptual writing project, just presented at ELMCIP in Edinburgh.

Amazon provides American Psycho

Tiltfactor games receive Meaningful Play 2012 awards for Best Digital Game, Best Non-Digital Game

from tiltfactor
by @ 7:00 am

FOR IMMEDIATE RELEASE
contact [at] tiltfactor[.]org
(603) 646-1007

November 3, 2012 (Hanover, NH)Meaningful Play 2012 has awarded Tiltfactor Best Digital Game for POX: Save the People™ for iPad, Best Non-Digital Game for the party card game Awkward Moment™, and runner-up for Best Non-Digital Game for another Tiltfactor party card game, buffalo™. Each game went through a competitive peer review process for inclusion in Meaningful Play, with awards decided by conference attendees.

A Study of the IF Community

from Post Position
by @ 5:02 am

Here at the ELMCIP “Remediating the Social” conference, literature professor Yra van Dijk was added to the program and presented, today, on a topic of special interest to me – the interactive fiction community.

She has been examining the 2001-2004 exchanges on the IF newsgroups (rec.arts.int-fiction and rec.games.int-fiction) with a focus on the online exchanges and the community’s archiving of them. Self-reflexivity and longevity makes this community particularly interesting to her. She sees a blending of roles: Practicioners, reviewers, and consumers are different roles but not different people. Her study uses literary sociology and literary theory, mainly Latour. She mentioned the “Interesting discussions” available on the Wiki; one does not have to join a mailing list to read them.

November 2, 2012

Meaningful Play 2012 – Recap

from tiltfactor
by @ 2:00 pm

Postdoctoral researcher Geoff recently represented Tiltfactor at the International Academic Conference on Meaningful Play, held at Michigan State University. The conference brought together over 250 attendees representing more than 10 countries, all joined in the quest of designing and studying games that aim to enlighten, educate, inform, or persuade players in significant ways. During the three-day event, Geoff attended a number of inspiring keynote talks from the likes of Kurt Squire, Constance Steinkuehler, John Ferrara, Donald Brinkman, and Michael John, and panel discussions on topics ranging from “games for health” to “games and gender.” In addition, Geoff presented the Tiltfactor games Awkward Moment, buffalo, and POX for iPad at the conference reception and game exhibition, and delivered two well-received talks: one highlighting the completed games and initial research findings from the lab’s National Science Foundation-funded project to design games to reduce gender stereotypes in science, technology, engineering, and math (STEM), and the second presenting the lab’s Metadata Games project as part of a panel exploring the interface between games and data. Special thanks to Carrie Heeter, Brian Winn, and the conference co-chairs, as well as Carrie Cole and the Michigan State graduate students, for organizing such a fantastic and inspiring conference!

Tiltfactor @ Carnage Game Con this Saturday

from tiltfactor
by @ 6:05 am


Carnage is a weekend of tabletop gaming in Fairlee, Vermont. Typically held during the first week in November, now in its 15th year, Carnage is “dedicated to playing the best and newest in games, including board games, card games, miniatures, and role-playing games.”

If you happen to be going to this wicked awesome event, stop by Tiltfactor table in the Morey (Dealers) room this Saturday between 1pm and closing time; Tiltfactor’s diabolical duo of Max and Sukie will be on hand to demo the lab’s latest games, buffalo, Awkward Moment, and ZOMBIEPOX.

October 29, 2012

Fostering Flow and Behavior with Design

from tiltfactor
by @ 6:10 am

In my short time as a game design intern here at Tiltfactor, I’ve found the real difficulty rests in the balance between challenge and simplicity (as it often does with the rest of life). How do you foster arenas for motivation, learning, and fun without tilting too far into states of boredom or anxiety (as described in the Three Channel Model of flow)?

Kiili’s (2009) Extended three-channel model of flow (modified from Csikszentmihalyi, 1991).

In his paper “Digital game-based learning: Towards an experiential gaming model” Kristian Kiili (2005) argues for an educational game model, integrating educational theories and game design, that facilitates “flow” of flow theory in order to design meaningful and engaging educational games.

October 25, 2012

Shared decision making: an iterative process

from tiltfactor
by @ 6:01 am

Ideally, medical solutions would be straightforward. If a patient had an illness, they could go in to see a doctor, who would then have a diagnosis and an effective treatment option that aligned with the patient’s preferences and desires. In reality, it isn’t so simple, and there often isn’t a “best” option. Pioneered at Dartmouth, shared decision making involves increased communication between health care providers and their patients, in order to find solutions that best fit patients’ interests. The results seem to be overwhelming, with almost 70% of patients surveyed preferred taking part in making decisions with their doctors (The Guardian, 3/10/12). At tiltfactor, we’ve been working on our shared decision making game prototype. In our most recent game iteration I worked on coming up with potential treatments—such as surgery, topical treatments, or electing to undergo screening, and other actable qualities of a patient—working as a TV presenter, paranoid of needles, or having the responsibility of taking care of two young children.

October 24, 2012

We ♥ our players!!

from tiltfactor
by @ 4:39 pm

 

Play vicariously with Ignacio R. @Igman05 and @RandomOutput Daniel and their friends (who are you guys?) as these guys from San Francisco rock the buffalo game! Not sure who is winning, but maybe they will comment and let us know!

October 23, 2012

50 Years of the MIT Press

from Post Position
by @ 7:16 pm

Congratulations to the MIT Press on 50 years, and on their new website.

The new site includes a new and improved system for ordering books directly from the press. If you want to try it out, allow me to recommend Twisty Little Passages, The New Media Reader, Racing the Beam, and/or the forthcoming (in just a few weeks) 10 PRINT CHR$(205.5+RND(1)); : GOTO 10.

October 21, 2012

Indiecade 2012 Reflection

from tiltfactor
by @ 7:49 pm

IndieCade 2012 was the most exciting yet– great games, interesting talks, and an impressive crowd of makers and players. I met scores of new indie designers as well as old friends, and was impressed with the vision, energy, and enthusiasm of the folks I met. Glad to meet you all!

I missed the awards ceremony, but I heard it was fantastic. Some truly incredible games won awards, of many diverse genres and media including this really cool pervasive media game from USC called Reality Ends Here; a game called The Stanley Parable; Gorogoa, a hand drawn puzzler;  a beautiful point and click adventure game in the plant world; the board game where die are spaceship called Armada D6; a weird fantasy role playing game; and a physical art installation-game. I’d recommend learning as much as you can about all of these games– for great play, and inspiration!

October 19, 2012

UC Santa Cruz seeks game developer and game designer staff

The Univ. of California, Santa Cruz is seeking applicants for two new full time staff positions, a Lead Game Programmer and a Lead Game Designer to work with myself, Michael Mateas, and Luca de Alfaro in support of the CHEKOFV project.

October 18, 2012

10 PRINT Reading / Release Party

from Post Position
by @ 1:04 pm

10 PRINT cover

Our first event for 10 PRINT is scheduled for:

Monday
November 12, 2012
7pm

at the

Harvard Book Store
1256 Massachusetts Ave.
Cambridge, MA.

This means, of course, that the book will be printed and available for sale by then, which is less than a month from now.

The Harvard Book Store is an independent book store in Harvard Square, founded in 1932.

October 17, 2012

Dominic McIver Lopes at Dartmouth!

from tiltfactor
by @ 12:39 pm

We have a great talk on campus this Friday!

Friday, 19th October 2012 4-5:30PM
Photography, Plugged and Unplugged
Dominic McIver Lopes

Haldeman 041, with reception to follow

From the moment of its invention, photography has been viewed as the contrary of drawing, with profound consequences for the epistemology and aesthetics of photography. When the invention of digital photography was seen to challenge the traditional view of photography, the response was to insist that digital photography breaks radically from analogue photography and to predict that it would acquire a distinct epistemic and aesthetic profile. In fact, however, this dialectic rests on a false picture of the nature of photography (and of drawing too). A new theory of photography that downplays the analogue-digital distinction makes better sense of how we have used and continue to use photographs as evidence and as materials for art. It also suggests how to think about the true impact of digital technology on the art of photography.

October 12, 2012

Queerskins and The Silent History Are New Digital Novels

from Post Position
by @ 5:33 pm

I discuss the history and context of electronic literature in this article about the new digital novel The Silent History. The article, by Eugenia Williamson, appears in Saturday’s print edition of the Boston Globe.

The Silent History certainly looks like a compelling project.

Another just-released digital novel which is also quite compelling, although it doesn’t have the same PR apparatus behind it, is Queerskins by Illya Szilak, designed by Cyril Tsiboulski. Although I’ve not read a great deal of this new novel yet, I’m impressed by its multimedia and literary engagement with a difficult aspect of recent American experience.

The Game Design of the Hunger Games

from tiltfactor
by @ 7:05 am

Just to be clear, I don’t condone gladiatorial fights (involving anyone) as a form of social control. That said, I believe the child gladiatorial fights in Suzanne Collins’s The Hunger Games trilogy have several poorly and lazily designed elements that make the games both feel less fair to the competitors, and less fun to watch as a spectator sport.

October 11, 2012

Debate Debate

from Post Position
by @ 8:53 pm

Governor Romney said that was a tragic mistake; we should have left
Governor Romney said that was a tragic mistake; we should have left

I —
I —

period.
period.

are you —
are you —

in — in —
in — in —

no,
no,

I’ll tell you what’s worse.
I’ll tell you what’s worse.

I — I —
I — I —

we —
we —

went —
went —

more —
more —

no —
no —

all —
all —

October 5, 2012

buffalo at IndieCade!

from tiltfactor
by @ 4:12 pm

If you’re at IndieCade this weekend, you’re in for a special Tiltfactor treat: sets are available of our latest game, the riotously fun party card game buffalo. Stop by the Gamer gardens booth behind the registration tent and see what it’s about!

October 4, 2012

UCSC Computer Science Hiring Faculty Member in Games and Playable Media

The Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence in the graphics community and the games and/or interactive media community, though candidates with specializations in other areas of games and interactive media will be considered. Specializations in areas particularly appropriate to games and interactive media, such as real-time animation and effects, procedural content generation, and novel interface mechanisms are preferred. This position will develop and teach courses within the undergraduate and graduate games and playable media curriculum, including being one of the primary instructors for the introduction to graphics and animation courses. Applicants are expected to develop externally funded research programs at UC Santa Cruz. The campus is especially interested in candidates who can contribute to the diversity and excellence of the academic community through their research, teaching, and service.

October 3, 2012

Exciting Event in Santa Cruz!!

from tiltfactor
by @ 1:59 pm

If you’re in or near the Santa Cruz area, come check out Critical Play, a panel discussion on Art, Games, & History.

October 1, 2012

See Tilt games and Mary speak @Indiecade!

from tiltfactor
by @ 1:50 pm

10.3.2012 UPDATE: IndieCade is an international festival of independent games and Mary is one of the keynote speakers! Come see her speak at IndieCade and also play some of the latest games from Tiltfactor like buffalo and ZOMBIEPOX, which was part of the IndieCade Showcase at E3!

September 26, 2012

Tiltfactor Intern invited to talk about Presidential Scholar Research with the Dartmouth Class of 1959

from tiltfactor
by @ 6:30 am

The Presidential Scholars Program at Dartmouth enables juniors to work closely with faculty on research projects. During the 2011-12 school year, I was one of three Presidential Scholars working at Tiltfactor. This past winter and spring, I learned quite a bit about game design and game research while working on a number of projects at the lab. I focused primarily on contributing to NSF-funded BIAS studies on reworking stereotypes and biases and to research involving POX: SAVE THE PEOPLE, although I also assisted with various outreach events and general lab tasks.

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