Dartmouth at Play!
FRIDAY MAY 18
Filene Auditorium 4 – 6 p.m.
This Friday, Dartmouth is proud to welcome alumni in the gaming industry back to Hanover!
This Friday, Dartmouth is proud to welcome alumni in the gaming industry back to Hanover!
Geoff Kaufman, our very own postdoctoral researcher, has just published his work on the effects of immersive fictional narrative on an individual’s behavior in the Journal of Personality and Social Psychology. His research (with Lisa Libby, OSU) is attracting a lot of attention due to its potential for social change. In the series of studies, Geoff examined what happened to people who felt “experience-taking” while reading a fictional story. ”Experience-taking” is a phenomenon that occurs when readers find themselves feeling the emotions, thoughts, beliefs and internal responses of one of the characters as if they were their own. Geoff and his research team found that for certain situations, “experience-taking” can lead to behavioral or attitudinal changes in the readers.
Last quarter I took a graduate seminar here at UCSC in procedural content generation, taught by Jim Whitehead. I’ve long been intrigued by the possibilities of PCG for interactive storytelling, but my past work hasn’t explored this terrain. The course inspired the short piece I’m posting today, Almost Goodbye, a parserless, browser-based, short-form experiment in procedural content generation for interactive stories. (It’s also science fiction, if none of the rest of that piques your interest.)
Games can be good for you in many ways– and there has been an explosion of play systems and gadgets recently to help with obesity and fitness. Some new products have surfaced to popularity over last few months. Zamzee, Striiv, and SlimKicker are just a few of the examples popping up to join older systems such as Bodybugg. Yes, studies have shown that Wii and specifically DDR-style dance games can encourage weight loss, so there is significant promise for personal devices that come along on your day to also help you play.
Update: Thanks to Francisco Ricardo, a video of some of Christian’s Purple Blurb reading is now online.
The Spring 2012 Purple Blurb series comes to an end this week, not with a whimper, but with Christian Bök!
Thursday May 3
6-120
6pm
The Trope Tank has just issued a new technical report:
Creative Material Computing in a Laboratory Context
Nick Montfort and Natalia Fedorova
TROPE-12-03
Abstract
Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.
Developers of digital storytelling systems, take note: The call for papers for the Fifth International Conference on Interactive Digital Storytelling is now out. Conference to be held November 12-15, 2012 in Spain.
Congratulations to Jimmy Maher on his just-published book, The Future Was Here: The Commodore Amiga. As you might expect, Amazon has a page on it; so does Powell’s Books, for instance.
This MIT Press title is the third book in the Platform Studies series. Jimmy Maher has done an excellent job of detailing the nuts and bolts of the first multimedia computer that was available to consumers, and connecting the lowest levels of this platform’s function to cultural questions, types of software produced, and the place of this system in history. The book considers gaming uses (which many used to brand the Amiga as nothing but a toy) but also media production applications and even, in one chapter, the famous Boing Ball demo.
Un file de Machine Libertine:
… is a videopoem by Natali Fedorova and Taras Mashtalir. The text is a palindrome by Nick Montfort that briefly retells “Star Wars Episode IV: A New Hope,” making Han Solo central. The soundtrack is a remix of Commodore 64 music by Sven Schlünzen & Jörg Rosenstiel made by Mashtalir.
The palindrome is a revised version of the one Montfort wrote in 75 minutes for the First World Palindrome Championship, held in Brooklyn on March 16, 2012:
I’m reading soon with our Canadian guest Christian Bök and with my MIT colleague Amaranth Borsuk, who will present Between Page and Screen (published by Siglio Press this year). The gig is at:
Lorem Ipsum Books
1299 Cambridge Street
Inman Square
Cambridge, MA
Ph: 617-497-7669
May 7, 2012 at 7pm
My word-palindrome writing project (being undertaken as @nickmofo) has been boosted by Christian proselytizing, by Bök’s page. I am delighted to be featured in Christian Bök’s post on Harriet as an instance of conceptual writing on Twitter – named, in fact, right after @Horse_ebooks.
This makes it particularly apt that Christian describes my writing as potential poetic “fodder.” Why not treat this feed of texts as the gift horse that keeps on giving? Please, feel free to make the tweets of @nickmofo into your chew toy.
Steve McCaffery read at MIT in the Purple Blurb series on March 19, 2012. A recording of part of that reading (his reading of Carnival) is embedded above; the text of my introduction follows.
Thank you all for braving the cold to come out today. Did you know that today is officially the last day of Winter? Ever! Winter is officially over forever!
…muaharhar…
THURSDAY // APRIL 19TH // 5-7:30 PM
NORTH FAIRBANKS HALL ☜ green entrance behind Tucker
This Thursday, come greet the ✿spring✿ with the folks behind Tiltfactor, Dartmouth’s game design and research lab!
See what games we’ve been cooking up, as well as some science-themed classics. Meet our diabolical student interns, staff, and founder Mary Flanagan. Participate in a study and get a treat!
To participate in the study you must be at least 18 years old. There are a limited number of slots so please RSVP @ geo…@tiltfactor.org.
Be there or be ❒.
Hey gamers!
This weekend, almost 70K people will be gathering in Boston at the Penny Arcade Expo (PAX) for the ultimate gaming event. Game lovers of all forms–digital to analog, casual to hardcore, serious to playful–will be represented and you’ll play your socks off nonstop for three days. Are any of you attending? Sukie will be there, with Buffalo and other prototypes we’ve been cooking up this year. If you want to play some Tilt games or just meet up and chat with Sukie (he’s a cool guy, I promise), be sure to shoot Sukie an email at suki…@tiltfactor.org.
Tonight at 7pm in Silsby 028, come learn about the mathematics behind the game SET with Professor Liz MacMahon from Lafayette College! If you haven’t played SET before, be sure to do so! Play online at www.setgame.com. Explore the card game through combinatorics, probability, linear algebra and geometry. See how to use the geometry to explore the game and, even better, how to use the game to understand the structure of the geometry. Sure to be an interesting talk!
Can you learn math skills through moving your token in a board game? Geetha Ramani, a professor at the University of Maryland, and Robert Siegler, a professor at Carnegie Mellon University, have published a study that suggests that low-income preschoolers demonstrated more proficiency on mathematical tasks after playing a linear number board game.
The researchers were interested in studying preschoolers’ math skills, specifically how children think about the relationships between numbers. According to prior research by Siegler, preschoolers do not yet have a linear representation of numbers, which is a concept that, once mastered, correlates with a variety of tasks related to superior mathematical performance (Siegler & Booth, 2004).
I was asked to discuss reading (and reading education) from my perspective recently. Here’s the reply I gave…
The students I teach now, like other university students I have taught, have the ability to read. They are perfectly able to move their eyes over a page, or a screen, and recognize the typographical symbols as letters that make up words that make up sentences or lines.
The problems they face usually relate to a narrow concept of reading, which includes an unwillingness to read a wider variety of texts. These are not problems that are restricted to well-qualified, well-educated university students who are expert readers. As the networked computer provides tremendous access to writing and transforms our experience of language, all of are asked to rethink and enlarge our reading ability.
Although a recent IF tribute to a They Might Be Giants album might help to delude some people about this, interactive fiction these days is not about fandom and is unusually not made in reference to and transformation of previous popular works.
An intriguing exception, however, can be found in the just-released Muggle Studies, a game by Flourish Klink that takes place in the wonderful wizarding world of Harry Potter. The player character is of the non-magical persuasion, but gets to wander, wand-free, at Hogwarts, solve puzzles, and discover things that bear on her relationship with her ex-girlfriend. You can play and download the game at the Muggle Studies site.
The organizer of the People’s Republic of Interactive Fiction, Kevin Jackson-Mead, has organized and co-written a tribute to the 1992 They Might Be Giants Album, Apollo 18. At the PR-IF site, you can play and download 38 short games corresponding to every song (including the “Fingertips” songs) on the album. With its retro cachet, it may be today’s version of Dial-a-Song:
I went last weekend to visit the Big Reality exhibit at 319 Scholes in Bushwick, Brooklyn. It was an adventure and an excellent alternative to staying around in the East Village on March 17, the national day of drunkenness. The gallery space, set amid warehouses and with its somewhat alluring, somewhat foreboding basement area (I had to bring my own light source to the bathroom), was extremely appropriate for this show about tabletop and computer RPGs and their connections to “real life.” Kudos to Brian Droitcour for curating this unusual and incisive exhibit.
Marty Markowitz, borough president of Brooklyn, said his borough was “the heart of America” in welcoming the 35th Annual American Crossword Puzzle Tournament. My heart was certainly in Brooklyn last weekend, both literally and figuratively. I was there to participate in the First Annual World Palindrome Championship on Friday and, on Saturday, to visit Big Reality, a wonderful, scruffy art show that included some of my work. More on Big Reality soon; here’s a belated note about the WPC.
was making a movie starring
Robert “can’t stop sparkling” Pattinson
based on a novel by
Don “say the word” DeLillo
…
Cosmopolis
…
about a fantastically wealthy guy trying to cross Manhattan in his limo to get a haircut
…
(Thanks to Mark Sample for alerting me to the trailer.)
Noah Wardrip-Fruin, a friend and collaborator, has a great editorial in Inside Higher Ed today. It’s called “The Prison-House of Data” and addresses a prevalent (if not all-inclusive) view of the digital humanities that focuses on the analysis of data and that overlooks how we can understand computation, too.
Today Inside Higher Education is running an editorial of mine.
In 2010, the National Science Foundation and National Endowment for the Arts convened a historic workshop — it was their first jointly funded project. This meeting marked the beginning of a new level of national conversation about how computer science and other STEM disciplines can work productively with arts and design in research, creation, education, and economic development. A number of projects and follow-up workshops resulted in 2011. I was lucky enough to attend three of these events and, in the midst of all the exciting follow-up conversations, I couldn’t help but wonder: What about the digital humanities?
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