May 18, 2020

Cabaret #7

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by @ 5:46 pm

Cabaret #7
Derek Beaulieu
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of 8″ × 8″ Letraset on Paper


Lauren Lee McCarthy
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of Performance, Custom Software and Electronics, Installation, Digital Image

“Am well. Thinking of you always. Love.”

“Am well. Thinking of you always. Love.” Isolation #6
Lilla LoCurto & Bill Outcault
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of 18″ × 12″ Cattle Marker, Powdered Pastels, Pencil, Graphite on Paper


from Post Position
by @ 5:36 pm

Olia Lialina
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Visual Entanglement, 2020

from Post Position
by @ 5:33 pm

Visual Entanglement, 2020
Manfred Mohr
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Head 4.054

from Post Position
by @ 5:31 pm

Head 4.054
Mark Klink
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Yellow Melting Like a Firework Petal

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by @ 5:27 pm

Yellow Melting Like a Firework Petal, from Space Poem #7 (Color Without Objects: Intra-Active May-Words)
Renée Green
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also, 42″ × 32″ Double-Sided Banner. Part of a Series of 28 Banners


from Post Position
by @ 5:25 pm

Sly Watts
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of 42″ × 59″ Charcoal, Oil, Oil Pastel, Acrylic, Ink, and Paint Marker on Pastel Paper

Devil May Care

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by @ 5:22 pm

Devil May Care
Susan Bee
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of 24″ × 18″ Oil & Enamel on Linen

May 17, 2020


from Post Position
by @ 2:37 pm

Forsyth Harmon
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of 9″ × 12″ Ink and Watercolor on Paper

May 15, 2020

WordHack Book Table

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by @ 7:27 am

This May 21, 2020 at 7pm Eastern Time is another great WordHack!

A regular event at Babycastles here in New York City, this WordHack will be fully assumed into cyberspace, hosted as usual by Todd Anderson but this time with two featured readings (and open mic/open mouse) viewable on Twitch. Yes, this is the link to the Thursday May 21, 2020 WordHack!

I’m especially enthusiastic about this one because the two featured readers will be sharing their new, compelling, and extraordinary books of computer-generated poetry. This page is a virtual “book table” linking to where you can buy these books (published by two nonprofit presses) from their nonprofit distributor.

May 5, 2020

Go to NarraScope!

NarraScope is just a cool cool event, and this year it’s pay what you can and online. NarraScope 2020: Celebrating Narrative Games May 28 – June 4  2020. On Thursday May 28, we discovered that Matthew Farber is running “Terrifically Awkward: Games To Teach Social Emotional Learning” using our very own Awkward Moment party card game for middle school age kids and older. Hurray! The game is backordered at Uncommon Goods, whah! but is available on Amazon.

March 29, 2020

Sonnet Corona

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by @ 10:26 am

“Sonnet Corona” is a computer-generated sonnet, or if you look at it differently, a sonnet cycle or very extensive crown of sonnets.

The sonnets generated are in monometer. That is, each line is of a single foot, and in this case, is of strictly two syllables.

They are linked not by the last line of one becoming the first line of the next, but by being generated from the same underlying code: A very short web page with a simple, embedded JavaScript program.

Because there are three options for each line, there are 314 = 4,782,969 possible sonnets.

March 23, 2020

Against “Epicenter”

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by @ 10:24 am

New York City, we are continually told, is now the “epicenter” of the COVID-19 pandemic in the United States. Italy is the world’s “epicenter.” This term is used all the time in the news and was recently deployed by our mayor here in NYC.

I’m following up on a February 15 Language Log post by Mark Liberman about why this term is being used in this way. Rather than asking why people are using the term, I’m going to discuss how this word influences our thinking. “Epicenter” leads us to think about the current global pandemic in some unhelpful ways. Although less exciting, simply saying something like “New York City has the worst outbreak” would actually improve our conceptual understanding of this crisis.

March 3, 2020

Cutting Through the Bias!

We’re excited to announce the release of the report on our large research project on bias and women in STEM! Check out Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM is now available on Amazon! This book is an indispensable document of our innovative research and study findings. The book also outlines interventions and prototypes that can be used by educators to reduce the impact of bias in the classroom.

February 2, 2020

Sea and Spar Between 1.0.2

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by @ 8:33 pm

When it rains, it pours, which matters even on the sea.

Thanks to bug reports by Barry Roundtree and Jan Grant, via the 2020 Critical Code Studies Working Group (CCSWG), there is now another new version of Sea and Spar Between which includes additional bug fixes affecting the interface as well as the generation of language.

As before, all the files in this version 1.0.2.are available in a zipfile, for those who care to study or modify them.

January 30, 2020

Sea and Spar Between 1.0.1

from Post Position
by @ 1:12 pm

Stephanie Strickland and I published the first version of Sea and Spar Between in 2010, in Dear Navigator, a journal no longer online. In 2013 The Winter Anthology republished it. That year we also provided another version of this poetry system for Digital Humanities Quarterly (DHQ), cut to fit the toolspun course, identical in terms of how it functions but including, in comments within the code, what is essentially a paper about the detailed workings of the system. In those comments, we wrote:

The following syllables, which were commonly used as words by either Melville or Dickinson, are combined by the generator into compound words.

December 3, 2019

Revisiting POX in the flu season!

Years ago we created a board game, POX: Save the People, a gane tgat helped players understand infections diseases, as well as ZOMBIEPOX and POX: Save the Puppies, about vaccinating pets. Watch a video about the project, read an interview, and read one paper about an empirical study, looking at the basic question of whether transferring a public health game from an analog to a digital format would impact players’ perceptions of the game and the efficacy of the game for stimulating changes to beliefs and cognitions; or read paper two which looked at the design process and how we modeled “herd immunity.” We love public health, with or without the undead.

November 16, 2019

Nano-NaNoGenMo or #NNNGM

from Post Position
by @ 4:47 pm

Ah, distinctly I remember it was in the bleak November;
And each separate bit and pixel wrought a novel on GitHub.

April may be the cruelest month, and now the month associated with poetry, but November is the month associated with novel-writing, via NaNoWriMo, National Novel Writing Month. Now, thanks to an offhand comment by Darius Kazemi and the work of Hugo van Kemenade, November is also associated with the computer-generation of novels, broadly speaking. Any computer program and its 50,000 word+ output qualifies as an entry in NaNoGenMo, National Novel Generation Month.

October 23, 2019

Clowns Applaud Insanity Now Available

The next game developed at Tiltfactor, Clowns Applaud Insanity, is now being published by Resonym! It’s a hilarious black and white party card game filled with adults-only humor, and after writing and rewriting its cards for years now, I’m excited to make it available to the world.


Draw a question card, like “With our planet doomed, our only chance for survival is ___________.” Then all other players submit their funniest answer card, like “Nothing” or “Nick Offerman chained to a power-generating exercycle.” Choose the most hilarious answer, and the player who submitted it gets an “Applause Point.” Play until you get bored, then whoever has the most points wins.

October 9, 2019

Professor Flanagan’s Studio Work Update

In addition to her game design work, Director Mary Flanagan has also been creating new pieces as a part of her fine arts practice! These range from technologically-driven 2D images to experiential projections and sculptures. Her work covers a broad range of issues including language, artificial intelligence, and acts of mass violence.

Read about her work and subscribe for more updates here!

July 16, 2019

Professor Flanagan on NHPR

This week Professor Mary Flanagan of Tiltfactor joins Laura Knoy of NHPR, and Dr. Paul Weigle, a child and adolescent psychiatrist who studies the mental health impacts of video game and internet habits of young people, in a conversation about how to study the impacts of video game design.

Read the transcript or listen to the recording here: Video Game Design: How It Impacts Us, And How We Study Its Impacts

July 11, 2019

VR Study wrap up!

We’ve just completed data collection on our VR study!

Stay tuned for more information as we submit our results for publication…!

July 2, 2019

Gomringer’s Untitled Poem [“silencio”], an Unlikely Sonnet

from Post Position
by @ 8:54 am

The untitled poem by Eugen Gomringer that we can only call “silencio” is a classic, perhaps the classic, concrete poem. According to Marjorie Perloff’s Unoriginal Genius, the “silencio” version of the poem dates from 1953. In my 1968 edition of The Book of Hours and Constellations I find the German manifestation of this poem (with the word “schweigen”) and the English poem (with the word “silence”), on the same page at the very beginning of the book — but no “silencio.” The place where I do find “silencio” is An Anthology of Concrete Poetry from 1967, edited by Emmett Williams. My copy is the re-issue by Primary Information.

May 15, 2019

Student Perspectives: Grace Dorgan

Grace is a sophomore at Dartmouth College doing game design, development, and research at Tiltfactor

There’s a reason computer science majors are stereotyped as being socially awkward. It’s because we are. That’s why when I started working at Tiltfactor, the one part of the job I was not sure I could handle was the communication with other people. It is also the area of the job that I have learned the most from.

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